2013-10-11 11:15:56 -06:00
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# dig a mineral vein/layer, add tiles as they are discovered
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# reuses the dig mode (upstairs etc) of the selected tile
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if df.cursor.x < 0
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puts "Place the game cursor on a tile to dig"
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throw :script_finished
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end
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tile = df.map_tile_at(df.cursor)
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if tile.shape_basic != :Wall or tile.designation.hidden
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puts "Place the game cursor on an unmined, discovered tile"
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throw :script_finished
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end
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def digmat_watch(tile, digmode, tilelist)
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# watch the tile, expand mining operations when dug out
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tilelist << [tile.x, tile.y, tile.z]
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if tilelist.length == 1
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df.onupdate_register_once("digmat", 10) {
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tilelist.dup.each { |x, y, z|
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t = df.map_tile_at(x, y, z)
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if t.shape_basic != :Wall
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digmat_around(t, digmode, tilelist)
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tilelist.delete [x, y, z]
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end
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}
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tilelist.empty?
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}
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end
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tilelist.uniq!
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end
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def digmat_around(tile, digmode=tile.designation.dig, tilelist=[])
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digmode = :Default if digmode == :No
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[-1, 0, 1].each { |dz|
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next if digmode == :Default and dz != 0
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2013-10-13 16:39:32 -06:00
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next if tile.z+dz < 1 or tile.z+dz > df.world.map.z_count-2
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2013-10-11 11:15:56 -06:00
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[-1, 0, 1].each { |dy|
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2013-10-13 16:39:32 -06:00
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next if tile.y+dy < 1 or tile.y+dy > df.world.map.y_count-2
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2013-10-11 11:15:56 -06:00
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[-1, 0, 1].each { |dx|
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2013-10-13 16:39:32 -06:00
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next if tile.x+dx < 1 or tile.x+dx > df.world.map.x_count-2
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2013-10-11 11:15:56 -06:00
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ntile = tile.offset(dx, dy, dz)
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next if not ntile
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next if ntile.designation.hidden
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next if ntile.designation.dig != :No
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next if ntile.shape_basic != :Wall
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next if not ntile.mat_info === tile.mat_info
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2013-10-13 16:39:32 -06:00
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# ignore damp/warm stone walls
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next if [-1, 0, 1].find { |ddy| [-1, 0, 1].find { |ddx|
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t = ntile.offset(ddx, ddy) and t.designation.flow_size > 1
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} }
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2013-10-11 11:15:56 -06:00
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ntile.dig(digmode)
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digmat_watch(ntile, digmode, tilelist)
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}
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}
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}
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end
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digmat_around(tile)
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