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-- Elevate all the physical attributes of a unit
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-- by vjek
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--[[=begin
elevate - physical
================
As for elevate - mental , but for physical traits . High is good for soldiers ,
while having an ineffective hammerer can be useful too ...
= end ] ]
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function ElevatePhysicalAttributes ( value )
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unit = dfhack.gui . getSelectedUnit ( )
if unit == nil then
print ( " No unit under cursor! Aborting with extreme prejudice. " )
return
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end
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--print name of dwarf
print ( " Adjusting " .. dfhack.TranslateName ( dfhack.units . getVisibleName ( unit ) ) )
--walk through available attributes, adjust current to max
local ok , f , t , k = pcall ( pairs , unit.body . physical_attrs )
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if ok then
for k , v in f , t , k do
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if value ~= nil then
print ( " Adjusting current value for " .. tostring ( k ) .. " of " .. v.value .. " to the value of " .. value )
v.value = value
else
print ( " Adjusting current value for " .. tostring ( k ) .. " of " .. v.value .. " to max value of " .. v.max_value )
v.value = v.max_value
--below will reset values back to "normal"
--v.value=v.max_value/2
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end
end
end
end
--script execution starts here
local opt = ...
opt = tonumber ( opt )
if opt ~= nil then
if opt >= 0 and opt <= 5000 then
ElevatePhysicalAttributes ( opt )
end
if opt < 0 or opt > 5000 then
print ( " Invalid Range or argument. This script accepts either no argument, in which case it will increase the attribute to the max_value for the unit, or an argument between 0 and 5000, which will set all attributes to that value. " )
end
end
if opt == nil then
ElevatePhysicalAttributes ( )
end