2011-07-25 02:14:58 -06:00
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#include <iostream>
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using namespace std;
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2011-12-31 04:48:42 -07:00
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#include "Core.h"
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2012-01-15 13:54:14 -07:00
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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2011-07-25 02:14:58 -06:00
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#include <vector>
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#include <string>
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2012-01-15 13:54:14 -07:00
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#include "modules/World.h"
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2011-07-25 02:14:58 -06:00
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#include <stdlib.h>
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using namespace DFHack;
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DFhackCExport command_result mode (Core * c, vector <string> & parameters);
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DFhackCExport const char * plugin_name ( void )
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{
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return "mode";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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2012-01-28 05:03:56 -07:00
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commands.push_back(PluginCommand(
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"mode","View, change and track game mode.",
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mode, true,
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" Without any parameters, this command prints the current game mode\n"
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" You can interactively set the game mode with 'mode set'.\n"
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"!!Setting the game modes can be dangerous and break your game!!\n"
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));
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2011-07-25 02:14:58 -06:00
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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// add tracking here
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return CR_OK;
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}
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void printCurrentModes(t_gamemodes gm, Console & con)
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{
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con << "Current game type:\t" << gm.g_type << " (";
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switch(gm.g_type)
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{
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case GAMETYPE_DWARF_MAIN:
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con << "Fortress)" << endl;
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break;
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case GAMETYPE_ADVENTURE_MAIN:
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con << "Adventurer)" << endl;
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break;
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case GAMETYPE_VIEW_LEGENDS:
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con << "Legends)" << endl;
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break;
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case GAMETYPE_DWARF_RECLAIM:
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con << "Reclaim)" << endl;
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break;
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case GAMETYPE_DWARF_ARENA:
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con << "Arena)" << endl;
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break;
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case GAMETYPE_ADVENTURE_ARENA:
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con << "Arena - control creature)" << endl;
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break;
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case GAMETYPENUM:
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con << "INVALID)" << endl;
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break;
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case GAMETYPE_NONE:
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con << "NONE)" << endl;
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break;
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}
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con << "Current game mode:\t" << gm.g_mode << " (";
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switch (gm.g_mode)
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{
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case GAMEMODE_DWARF:
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con << "Dwarf)" << endl;
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break;
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case GAMEMODE_ADVENTURE:
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con << "Adventure)" << endl;
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break;
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case GAMEMODENUM:
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con << "INVALID)" << endl;
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break;
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case GAMEMODE_NONE:
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con << "NONE)" << endl;
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break;
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}
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}
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DFhackCExport command_result mode (Core * c, vector <string> & parameters)
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{
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string command = "";
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bool set = false;
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t_gamemodes gm;
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if(parameters.size())
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{
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if(parameters[0] == "set")
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{
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set = true;
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}
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else
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2012-01-28 05:03:56 -07:00
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return CR_WRONG_USAGE;
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2011-07-25 02:14:58 -06:00
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}
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c->Suspend();
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World *world = c->getWorld();
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world->Start();
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world->ReadGameMode(gm);
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c->Resume();
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printCurrentModes(gm, c->con);
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if(set)
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{
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if(gm.g_mode == GAMEMODE_NONE || gm.g_type == GAMETYPE_VIEW_LEGENDS || gm.g_type == GAMETYPE_DWARF_RECLAIM)
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{
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c->con.printerr("It is not safe to set modes in menus.\n");
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return CR_FAILURE;
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}
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c->con << "\nPossible choices:" << endl
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<< "0 = Fortress Mode" << endl
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<< "1 = Adventurer Mode" << endl
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<< "2 = Arena Mode" << endl
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<< "3 = Arena, controlling creature" << endl
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<< "c = cancel/do nothing" << endl;
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uint32_t select=99;
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string selected;
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input_again:
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2011-08-13 06:42:09 -06:00
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CommandHistory hist;
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c->con.lineedit("Enter new mode: ",selected, hist);
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2011-07-25 02:14:58 -06:00
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if(selected == "c")
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return CR_OK;
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const char * start = selected.c_str();
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char * end = 0;
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select = strtol(start, &end, 10);
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if(!end || end==start || select > 3)
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{
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c->con.printerr("This is not a valid selection.\n");
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goto input_again;
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}
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switch(select)
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{
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case 0:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_MAIN;
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break;
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case 1:
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gm.g_mode = GAMEMODE_ADVENTURE;
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gm.g_type = GAMETYPE_ADVENTURE_MAIN;
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break;
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case 2:
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gm.g_mode = GAMEMODE_DWARF;
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gm.g_type = GAMETYPE_DWARF_ARENA;
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break;
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case 3:
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gm.g_mode = GAMEMODE_ADVENTURE;
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gm.g_type = GAMETYPE_ADVENTURE_ARENA;
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break;
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}
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c->Suspend();
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world->WriteGameMode(gm);
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c->Resume();
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2012-01-11 09:59:56 -07:00
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c->con << endl;
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2011-07-25 02:14:58 -06:00
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}
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return CR_OK;
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2012-01-15 13:54:14 -07:00
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}
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