2009-09-13 18:02:46 -06:00
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// This is a reveal program. It reveals the map.
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#include <iostream>
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2009-10-21 20:14:16 -06:00
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#include <integers.h>
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2009-09-13 18:02:46 -06:00
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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2010-04-04 16:48:19 -06:00
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#include <modules/Maps.h>
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2009-09-13 18:02:46 -06:00
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2010-04-17 14:08:16 -06:00
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struct hideblock
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{
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uint32_t x;
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uint32_t y;
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uint32_t z;
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uint8_t hiddens [16][16];
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};
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2009-09-13 18:02:46 -06:00
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int main (void)
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{
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uint32_t x_max,y_max,z_max;
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2010-03-25 14:37:09 -06:00
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DFHack::designations40d designations;
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2009-09-13 18:02:46 -06:00
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2009-11-10 20:37:28 -07:00
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DFHack::API DF("Memory.xml");
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2010-03-26 06:01:46 -06:00
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try
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2009-09-13 18:02:46 -06:00
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{
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2010-03-26 06:01:46 -06:00
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DF.Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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2009-09-13 18:02:46 -06:00
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return 1;
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}
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2010-03-26 06:01:46 -06:00
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2010-04-04 16:48:19 -06:00
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DFHack::Maps *Maps =DF.getMaps();
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2010-03-26 06:01:46 -06:00
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// init the map
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2010-04-04 16:48:19 -06:00
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if(!Maps->Start())
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2010-03-26 06:01:46 -06:00
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{
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cerr << "Can't init map." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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2010-04-04 16:48:19 -06:00
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Maps->getSize(x_max,y_max,z_max);
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2010-04-17 14:08:16 -06:00
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vector <hideblock> hidesaved;
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// walk the map, save the hide bits, reveal.
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cout << "Revealing... please wait." << endl;
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2009-09-13 18:02:46 -06:00
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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2010-04-04 16:48:19 -06:00
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if(Maps->isValidBlock(x,y,z))
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2009-09-13 18:02:46 -06:00
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{
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2010-04-17 14:08:16 -06:00
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hideblock hb;
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hb.x = x;
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hb.y = y;
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hb.z = z;
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2009-09-13 18:02:46 -06:00
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// read block designations
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2010-04-04 16:48:19 -06:00
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Maps->ReadDesignations(x,y,z, &designations);
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2009-09-13 18:02:46 -06:00
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// change the hidden flag to 0
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2010-03-25 14:37:09 -06:00
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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2009-09-13 18:02:46 -06:00
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{
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2010-04-17 14:08:16 -06:00
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hb.hiddens[i][j] = designations[i][j].bits.hidden;
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2010-03-25 14:37:09 -06:00
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designations[i][j].bits.hidden = 0;
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2009-09-13 18:02:46 -06:00
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}
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2010-04-17 14:08:16 -06:00
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hidesaved.push_back(hb);
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2009-09-13 18:02:46 -06:00
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// write the designations back
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2010-04-04 16:48:19 -06:00
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Maps->WriteDesignations(x,y,z, &designations);
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2009-09-13 18:02:46 -06:00
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}
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}
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}
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}
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2010-04-17 14:08:16 -06:00
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// FIXME: force game pause here!
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2009-10-31 12:18:59 -06:00
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DF.Detach();
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2010-04-17 14:08:16 -06:00
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cout << "Map revealed. Close window/force exit to keep it that way." << endl;
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cout << "Press any key to unreveal. Don't close DF or unpause in that case!" << endl;
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cin.ignore();
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cout << "Unrevealing... please wait." << endl;
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// FIXME: do some consistency checks here!
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2010-04-19 06:14:37 -06:00
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DF.Attach();
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Maps = DF.getMaps();
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Maps->Start();
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2010-04-17 14:08:16 -06:00
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for(int i = 0; i < hidesaved.size();i++)
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{
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hideblock & hb = hidesaved[i];
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Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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designations[i][j].bits.hidden = hb.hiddens[i][j];
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}
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Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
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}
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2009-11-05 18:04:17 -07:00
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#ifndef LINUX_BUILD
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2009-10-30 03:01:14 -06:00
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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2009-11-05 18:04:17 -07:00
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#endif
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2009-09-13 18:02:46 -06:00
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return 0;
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2009-12-13 14:03:19 -07:00
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}
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