dfhack/plugins/embark-assistant/matcher.cpp

1651 lines
68 KiB
C++

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#include <Console.h>
#include <modules/Gui.h>
#include "DataDefs.h"
#include "df/biome_type.h"
#include "df/inorganic_raw.h"
#include "df/region_map_entry.h"
#include "df/viewscreen.h"
#include "df/viewscreen_choose_start_sitest.h"
#include "df/world.h"
#include "df/world_data.h"
#include "df/world_raws.h"
#include "df/world_region.h"
#include "df/world_region_type.h"
#include "matcher.h"
#include "survey.h"
using df::global::world;
namespace embark_assist {
namespace matcher {
//=======================================================================================
//=======================================================================================
bool embark_match(embark_assist::defs::world_tile_data *survey_results,
embark_assist::defs::mid_level_tiles *mlt,
uint16_t x,
uint16_t y,
uint16_t start_x,
uint16_t start_y,
embark_assist::defs::finders *finder) {
// color_ostream_proxy out(Core::getInstance().getConsole());
df::world_data *world_data = world->world_data;
bool savagery_found[3] = { false, false, false };
bool evilness_found[3] = { false, false, false };
uint16_t aquifer_count = 0;
bool river_found = false;
bool waterfall_found = false;
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uint16_t river_elevation = 0xffff;
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uint16_t elevation = mlt->at(start_x).at(start_y).elevation;
bool clay_found = false;
bool sand_found = false;
bool flux_found = false;
uint8_t max_soil = 0;
bool uneven = false;
int16_t min_temperature = survey_results->at(x).at(y).min_temperature[mlt->at(start_x).at(start_y).biome_offset];
int16_t max_temperature = survey_results->at(x).at(y).max_temperature[mlt->at(start_x).at(start_y).biome_offset];
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bool blood_rain_found = false;
bool permanent_syndrome_rain_found = false;
bool temporary_syndrome_rain_found = false;
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bool reanimation_found = false;
bool thralling_found = false;
uint8_t spire_count = 0;
int8_t magma_level = -1;
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bool biomes[ENUM_LAST_ITEM(biome_type) + 1];
bool region_types[ENUM_LAST_ITEM(world_region_type) + 1];
uint8_t biome_count;
bool metal_1 = finder->metal_1 == -1;
bool metal_2 = finder->metal_2 == -1;
bool metal_3 = finder->metal_3 == -1;
bool economic_1 = finder->economic_1 == -1;
bool economic_2 = finder->economic_2 == -1;
bool economic_3 = finder->economic_3 == -1;
bool mineral_1 = finder->mineral_1 == -1;
bool mineral_2 = finder->mineral_2 == -1;
bool mineral_3 = finder->mineral_3 == -1;
const uint16_t embark_size = finder->x_dim * finder->y_dim;
if (finder->biome_count_min != -1 ||
finder->biome_count_max != -1 ||
finder->biome_1 != -1 ||
finder->biome_2 != -1 ||
finder->biome_3 != -1) {
for (uint8_t i = 0; i <= ENUM_LAST_ITEM(biome_type); i++) biomes[i] = false;
}
for (uint8_t i = 0; i <= ENUM_LAST_ITEM(world_region_type); i++) region_types[i] = false;
for (uint16_t i = start_x; i < start_x + finder->x_dim; i++) {
for (uint16_t k = start_y; k < start_y + finder->y_dim; k++) {
// Savagery & Evilness
{
savagery_found[mlt->at(i).at(k).savagery_level] = true;
evilness_found[mlt->at(i).at(k).evilness_level] = true;
embark_assist::defs::evil_savagery_ranges l = embark_assist::defs::evil_savagery_ranges::Low;
while (true) {
if (mlt->at(i).at(k).savagery_level == static_cast<uint8_t>(l)) {
if (finder->savagery[static_cast <int>(l)] ==
embark_assist::defs::evil_savagery_values::Absent) return false;
}
else {
if (finder->savagery[static_cast <int>(l)] ==
embark_assist::defs::evil_savagery_values::All) return false;
}
if (mlt->at(i).at(k).evilness_level == static_cast<uint8_t>(l)) {
if (finder->evilness[static_cast <int>(l)] ==
embark_assist::defs::evil_savagery_values::Absent) return false;
}
else {
if (finder->evilness[static_cast <int>(l)] ==
embark_assist::defs::evil_savagery_values::All) return false;
}
if (l == embark_assist::defs::evil_savagery_ranges::High) break;
l = static_cast <embark_assist::defs::evil_savagery_ranges>(static_cast<int8_t>(l) + 1);
}
}
// Aquifer
switch (finder->aquifer) {
case embark_assist::defs::aquifer_ranges::NA:
break;
case embark_assist::defs::aquifer_ranges::All:
if (!mlt->at(i).at(k).aquifer) return false;
aquifer_count++;
break;
case embark_assist::defs::aquifer_ranges::Present:
case embark_assist::defs::aquifer_ranges::Partial:
case embark_assist::defs::aquifer_ranges::Not_All:
if (mlt->at(i).at(k).aquifer) aquifer_count++;
break;
case embark_assist::defs::aquifer_ranges::Absent:
if (mlt->at(i).at(k).aquifer) return false;
break;
}
// River & Waterfall
if (mlt->at(i).at(k).river_present) {
// Actual size values were checked on the world tile level for min rivers
if (finder->max_river != embark_assist::defs::river_ranges::NA &&
finder->max_river < static_cast<embark_assist::defs::river_ranges>(survey_results->at(x).at(y).river_size)) return false;
if (river_found && river_elevation != mlt->at(i).at(k).river_elevation) {
if (finder->waterfall == embark_assist::defs::yes_no_ranges::No) return false;
waterfall_found = true;
}
river_found = true;
river_elevation = mlt->at(i).at(k).river_elevation;
}
// Flat
if (finder->flat == embark_assist::defs::yes_no_ranges::Yes &&
elevation != mlt->at(i).at(k).elevation) return false;
if (elevation != mlt->at(i).at(k).elevation) uneven = true;
// Clay
if (mlt->at(i).at(k).clay) {
if (finder->clay == embark_assist::defs::present_absent_ranges::Absent) return false;
clay_found = true;
}
// Sand
if (mlt->at(i).at(k).sand) {
if (finder->sand == embark_assist::defs::present_absent_ranges::Absent) return false;
sand_found = true;
}
// Flux
if (mlt->at(i).at(k).flux) {
if (finder->flux == embark_assist::defs::present_absent_ranges::Absent) return false;
flux_found = true;
}
// Min Soil
if (finder->soil_min != embark_assist::defs::soil_ranges::NA &&
mlt->at(i).at(k).soil_depth < static_cast<uint16_t>(finder->soil_min) &&
finder->soil_min_everywhere == embark_assist::defs::all_present_ranges::All) return false;
if (max_soil < mlt->at(i).at(k).soil_depth) {
max_soil = mlt->at(i).at(k).soil_depth;
}
// Max Soil
if (finder->soil_max != embark_assist::defs::soil_ranges::NA &&
mlt->at(i).at(k).soil_depth > static_cast<uint16_t>(finder->soil_max)) return false;
// Freezing
if (min_temperature > survey_results->at(x).at(y).min_temperature[mlt->at(i).at(k).biome_offset]) {
min_temperature = survey_results->at(x).at(y).min_temperature[mlt->at(i).at(k).biome_offset];
}
if (max_temperature < survey_results->at(x).at(y).max_temperature[mlt->at(i).at(k).biome_offset]) {
max_temperature = survey_results->at(x).at(y).max_temperature[mlt->at(i).at(k).biome_offset];
}
if (min_temperature <= 0 &&
finder->freezing == embark_assist::defs::freezing_ranges::Never) return false;
if (max_temperature > 0 &&
finder->freezing == embark_assist::defs::freezing_ranges::Permanent) return false;
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// Blood Rain
if (survey_results->at(x).at(y).blood_rain[mlt->at(i).at(k).biome_offset]) {
if (finder->blood_rain == embark_assist::defs::yes_no_ranges::No) return false;
blood_rain_found = true;
}
// Syndrome Rain, Permanent
if (survey_results->at(x).at(y).permanent_syndrome_rain[mlt->at(i).at(k).biome_offset]) {
if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Temporary ||
finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Not_Permanent ||
finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::None) return false;
permanent_syndrome_rain_found = true;
}
// Syndrome Rain, Temporary
if (survey_results->at(x).at(y).temporary_syndrome_rain[mlt->at(i).at(k).biome_offset]) {
if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Permanent ||
finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::None) return false;
temporary_syndrome_rain_found = true;
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}
// Reanmation
if (survey_results->at(x).at(y).reanimating[mlt->at(i).at(k).biome_offset]) {
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Thralling ||
finder->reanimation == embark_assist::defs::reanimation_ranges::None) return false;
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reanimation_found = true;
}
// Thralling
if (survey_results->at(x).at(y).thralling[mlt->at(i).at(k).biome_offset]) {
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if (finder->reanimation == embark_assist::defs::reanimation_ranges::Reanimation ||
finder->reanimation == embark_assist::defs::reanimation_ranges::Not_Thralling ||
finder->reanimation == embark_assist::defs::reanimation_ranges::None) return false;
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thralling_found = true;
}
// Spires
if (mlt->at(i).at(k).adamantine_level != -1) {
spire_count++;
if (finder->spire_count_max != -1 &&
finder->spire_count_max < spire_count) return false;
}
// Magma
if (mlt->at(i).at(k).magma_level != -1) {
if (mlt->at(i).at(k).magma_level > magma_level)
{
magma_level = mlt->at(i).at(k).magma_level;
if (finder->magma_max != embark_assist::defs::magma_ranges::NA &&
static_cast<int8_t>(finder->magma_max) < magma_level) return false;
}
}
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// Biomes
biomes[survey_results->at(x).at(y).biome[mlt->at(i).at(k).biome_offset]] = true;
// Region Type
region_types[world_data->regions[survey_results->at(x).at(y).biome_index[mlt->at(i).at(k).biome_offset]]->type] = true;
// Metals
metal_1 = metal_1 || mlt->at(i).at(k).metals[finder->metal_1];
metal_2 = metal_2 || mlt->at(i).at(k).metals[finder->metal_2];
metal_3 = metal_3 || mlt->at(i).at(k).metals[finder->metal_3];
// Economics
economic_1 = economic_1 || mlt->at(i).at(k).economics[finder->economic_1];
economic_2 = economic_2 || mlt->at(i).at(k).economics[finder->economic_2];
economic_3 = economic_3 || mlt->at(i).at(k).economics[finder->economic_3];
// Minerals
mineral_1 = mineral_1 || mlt->at(i).at(k).minerals[finder->mineral_1];
mineral_2 = mineral_2 || mlt->at(i).at(k).minerals[finder->mineral_2];
mineral_3 = mineral_3 || mlt->at(i).at(k).minerals[finder->mineral_3];
}
}
// Summary section, for all the stuff that require the complete picture
//
// Savagery & Evilness
{
embark_assist::defs::evil_savagery_ranges l = embark_assist::defs::evil_savagery_ranges::Low;
while (true) {
if (finder->savagery[static_cast <int>(l)] ==
embark_assist::defs::evil_savagery_values::Present &&
!savagery_found[static_cast<int>(l)]) return false;
if (finder->evilness[static_cast <int>(l)] ==
embark_assist::defs::evil_savagery_values::Present &&
!evilness_found[static_cast<int>(l)]) return false;
if (l == embark_assist::defs::evil_savagery_ranges::High) break;
l = static_cast <embark_assist::defs::evil_savagery_ranges>(static_cast<int8_t>(l) + 1);
}
}
// Aquifer
switch (finder->aquifer) {
case embark_assist::defs::aquifer_ranges::NA:
case embark_assist::defs::aquifer_ranges::All: // Checked above
case embark_assist::defs::aquifer_ranges::Absent: // Ditto
break;
case embark_assist::defs::aquifer_ranges::Present:
if (aquifer_count == 0) return false;
break;
case embark_assist::defs::aquifer_ranges::Partial:
if (aquifer_count == 0 || aquifer_count == embark_size) return false;
break;
case embark_assist::defs::aquifer_ranges::Not_All:
if (aquifer_count == embark_size) return false;
break;
}
// River & Waterfall
if (!river_found && finder->min_river > embark_assist::defs::river_ranges::None) return false;
if (finder->waterfall == embark_assist::defs::yes_no_ranges::Yes && !waterfall_found) return false;
// Flat
if (!uneven && finder->flat == embark_assist::defs::yes_no_ranges::No) return false;
// Clay
if (finder->clay == embark_assist::defs::present_absent_ranges::Present && !clay_found) return false;
// Sand
if (finder->sand == embark_assist::defs::present_absent_ranges::Present && !sand_found) return false;
// Flux
if (finder->flux == embark_assist::defs::present_absent_ranges::Present && !flux_found) return false;
// Min Soil
if (finder->soil_min != embark_assist::defs::soil_ranges::NA &&
finder->soil_min_everywhere == embark_assist::defs::all_present_ranges::Present &&
max_soil < static_cast<uint8_t>(finder->soil_min)) return false;
// Freezing
if (finder->freezing == embark_assist::defs::freezing_ranges::At_Least_Partial &&
min_temperature > 0) return false;
if (finder->freezing == embark_assist::defs::freezing_ranges::Partial &&
(min_temperature > 0 ||
max_temperature <= 0)) return false;
if (finder->freezing == embark_assist::defs::freezing_ranges::At_Most_Partial &&
max_temperature <= 0) return false;
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// Blood Rain
if (finder->blood_rain == embark_assist::defs::yes_no_ranges::Yes && !blood_rain_found) return false;
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// Syndrome Rain
if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Any && !permanent_syndrome_rain_found && !temporary_syndrome_rain_found) return false;
if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Permanent && !permanent_syndrome_rain_found) return false;
if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Temporary && !temporary_syndrome_rain_found) return false;
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// Reanimation
if (finder->reanimation == embark_assist::defs::reanimation_ranges::Both && !(reanimation_found && thralling_found)) return false;
if (finder->reanimation == embark_assist::defs::reanimation_ranges::Any && !reanimation_found && !thralling_found) return false;
if (finder->reanimation == embark_assist::defs::reanimation_ranges::Thralling && !thralling_found) return false;
if (finder->reanimation == embark_assist::defs::reanimation_ranges::Reanimation && !reanimation_found) return false;
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// Spires
if (finder->spire_count_min != -1 && finder->spire_count_min > spire_count) return false;
if (finder->spire_count_max != -1 && finder->spire_count_max < spire_count) return false;
// Magma
if (// finder->magma_min != embark_assist::defs::magma_ranges::NA && // This check is redundant.
finder->magma_min > static_cast<embark_assist::defs::magma_ranges>(magma_level)) return false;
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// Biomes
if (finder->biome_count_min != -1 ||
finder->biome_count_max != -1) {
biome_count = 0;
for (uint8_t i = 0; i <= ENUM_LAST_ITEM(biome_type); i++) {
if (biomes[i]) biome_count++;
}
if (biome_count < finder->biome_count_min ||
(finder->biome_count_max != -1 &&
finder->biome_count_max < biome_count)) return false;
}
if (finder->biome_1 != -1 && !biomes[finder->biome_1]) return false;
if (finder->biome_2 != -1 && !biomes[finder->biome_2]) return false;
if (finder->biome_3 != -1 && !biomes[finder->biome_3]) return false;
// Region Type
if (finder->region_type_1 != -1 && !region_types[finder->region_type_1]) return false;
if (finder->region_type_2 != -1 && !region_types[finder->region_type_2]) return false;
if (finder->region_type_3 != -1 && !region_types[finder->region_type_3]) return false;
// Metals, Economics, and Minerals
if (!metal_1 ||
!metal_2 ||
!metal_3 ||
!economic_1 ||
!economic_2 ||
!economic_3 ||
!mineral_1 ||
!mineral_2 ||
!mineral_3) return false;
return true;
}
//=======================================================================================
void mid_level_tile_match(embark_assist::defs::world_tile_data *survey_results,
embark_assist::defs::mid_level_tiles *mlt,
uint16_t x,
uint16_t y,
embark_assist::defs::finders *finder,
embark_assist::defs::match_results *match_results) {
// color_ostream_proxy out(Core::getInstance().getConsole());
bool match = false;
for (uint16_t i = 0; i < 16; i++) {
for (uint16_t k = 0; k < 16; k++) {
if (i < 16 - finder->x_dim + 1 && k < 16 - finder->y_dim + 1) {
match_results->at(x).at(y).mlt_match[i][k] = embark_match(survey_results, mlt, x, y, i, k, finder);
match = match || match_results->at(x).at(y).mlt_match[i][k];
}
else {
match_results->at(x).at(y).mlt_match[i][k] = false;
}
}
}
match_results->at(x).at(y).contains_match = match;
match_results->at(x).at(y).preliminary_match = false;
}
//=======================================================================================
bool world_tile_match(embark_assist::defs::world_tile_data *survey_results,
uint16_t x,
uint16_t y,
embark_assist::defs::finders *finder) {
color_ostream_proxy out(Core::getInstance().getConsole());
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df::world_data *world_data = world->world_data;
embark_assist::defs::region_tile_datum *tile = &survey_results->at(x).at(y);
const uint16_t embark_size = finder->x_dim * finder->y_dim;
bool found;
if (tile->surveyed) {
// Savagery
for (uint8_t i = 0; i < 3; i++)
{
switch (finder->savagery[i]) {
case embark_assist::defs::evil_savagery_values::NA:
break; // No restriction
case embark_assist::defs::evil_savagery_values::All:
if (tile->savagery_count[i] < embark_size) return false;
break;
case embark_assist::defs::evil_savagery_values::Present:
if (tile->savagery_count[i] == 0) return false;
break;
case embark_assist::defs::evil_savagery_values::Absent:
if (tile->savagery_count[i] > 256 - embark_size) return false;
break;
}
}
// Evilness
for (uint8_t i = 0; i < 3; i++)
{
switch (finder->evilness[i]) {
case embark_assist::defs::evil_savagery_values::NA:
break; // No restriction
case embark_assist::defs::evil_savagery_values::All:
if (tile->evilness_count[i] < embark_size) return false;
break;
case embark_assist::defs::evil_savagery_values::Present:
if (tile->evilness_count[i] == 0) return false;
break;
case embark_assist::defs::evil_savagery_values::Absent:
if (tile->evilness_count[i] > 256 - embark_size) return false;
break;
}
}
// Aquifer
switch (finder->aquifer) {
case embark_assist::defs::aquifer_ranges::NA:
break; // No restriction
case embark_assist::defs::aquifer_ranges::All:
if (tile->aquifer_count < 256 - embark_size) return false;
break;
case embark_assist::defs::aquifer_ranges::Present:
if (tile->aquifer_count == 0) return false;
break;
case embark_assist::defs::aquifer_ranges::Partial:
if (tile->aquifer_count == 0 ||
tile->aquifer_count == 256) return false;
break;
case embark_assist::defs::aquifer_ranges::Not_All:
if (tile->aquifer_count == 256) return false;
break;
case embark_assist::defs::aquifer_ranges::Absent:
if (tile->aquifer_count > 256 - embark_size) return false;
break;
}
// River size. Every tile has riverless tiles, so max rivers has to be checked on the detailed level.
switch (tile->river_size) {
case embark_assist::defs::river_sizes::None:
if (finder->min_river > embark_assist::defs::river_ranges::None) return false;
break;
case embark_assist::defs::river_sizes::Brook:
if (finder->min_river > embark_assist::defs::river_ranges::Brook) return false;
break;
case embark_assist::defs::river_sizes::Stream:
if (finder->min_river > embark_assist::defs::river_ranges::Stream) return false;
break;
case embark_assist::defs::river_sizes::Minor:
if (finder->min_river > embark_assist::defs::river_ranges::Minor) return false;
break;
case embark_assist::defs::river_sizes::Medium:
if (finder->min_river > embark_assist::defs::river_ranges::Medium) return false;
break;
case embark_assist::defs::river_sizes::Major:
if (finder->max_river != embark_assist::defs::river_ranges::NA) return false;
break;
}
// Waterfall
switch (finder->waterfall) {
case embark_assist::defs::yes_no_ranges::NA:
break; // No restriction
case embark_assist::defs::yes_no_ranges::Yes:
if (!tile->waterfall) return false;
break;
case embark_assist::defs::yes_no_ranges::No:
if (tile->waterfall &&
embark_size == 256) return false;
break;
}
// Flat. No world tile checks. Need to look at the details
// Clay
switch (finder->clay) {
case embark_assist::defs::present_absent_ranges::NA:
break; // No restriction
case embark_assist::defs::present_absent_ranges::Present:
if (tile->clay_count == 0) return false;
break;
case embark_assist::defs::present_absent_ranges::Absent:
if (tile->clay_count > 256 - embark_size) return false;
break;
}
// Sand
switch (finder->sand) {
case embark_assist::defs::present_absent_ranges::NA:
break; // No restriction
case embark_assist::defs::present_absent_ranges::Present:
if (tile->sand_count == 0) return false;
break;
case embark_assist::defs::present_absent_ranges::Absent:
if (tile->sand_count > 256 - embark_size) return false;
break;
}
// Flux
switch (finder->flux) {
case embark_assist::defs::present_absent_ranges::NA:
break; // No restriction
case embark_assist::defs::present_absent_ranges::Present:
if (tile->flux_count == 0) return false;
break;
case embark_assist::defs::present_absent_ranges::Absent:
if (tile->flux_count > 256 - embark_size) return false;
break;
}
// Soil Min
switch (finder->soil_min) {
case embark_assist::defs::soil_ranges::NA:
case embark_assist::defs::soil_ranges::None:
break; // No restriction
case embark_assist::defs::soil_ranges::Very_Shallow:
if (tile->max_region_soil < 1) return false;
break;
case embark_assist::defs::soil_ranges::Shallow:
if (tile->max_region_soil < 2) return false;
break;
case embark_assist::defs::soil_ranges::Deep:
if (tile->max_region_soil < 3) return false;
break;
case embark_assist::defs::soil_ranges::Very_Deep:
if (tile->max_region_soil < 4) return false;
break;
}
// soil_min_everywhere only applies on the detailed level
// Soil Max
switch (finder->soil_max) {
case embark_assist::defs::soil_ranges::NA:
case embark_assist::defs::soil_ranges::Very_Deep:
break; // No restriction
case embark_assist::defs::soil_ranges::None:
if (tile->min_region_soil > 0) return false;
break;
case embark_assist::defs::soil_ranges::Very_Shallow:
if (tile->min_region_soil > 1) return false;
break;
case embark_assist::defs::soil_ranges::Shallow:
if (tile->min_region_soil > 2) return false;
break;
case embark_assist::defs::soil_ranges::Deep:
if (tile->min_region_soil > 3) return false;
break;
}
// Freezing
if (finder->freezing != embark_assist::defs::freezing_ranges::NA)
{
int16_t max_max_temperature = tile->max_temperature[5];
int16_t min_max_temperature = tile->max_temperature[5];
int16_t max_min_temperature = tile->min_temperature[5];
int16_t min_min_temperature = tile->min_temperature[5];
for (uint8_t i = 1; i < 10; i++) {
if (tile->max_temperature[i] > max_max_temperature) {
max_max_temperature = tile->max_temperature[i];
}
if (tile->max_temperature[i] != - 30000 &&
tile->max_temperature[i] < min_max_temperature) {
min_max_temperature = tile->max_temperature[i];
}
if (tile->min_temperature[i] != -30000 &&
tile->min_temperature[i] < min_min_temperature) {
min_min_temperature = tile->min_temperature[i];
}
if (tile->min_temperature[i] > max_min_temperature) {
max_min_temperature = tile->min_temperature[i];
}
}
switch (finder->freezing) {
case embark_assist::defs::freezing_ranges::NA:
break; // Excluded above, but the Travis complains if it's not here.
case embark_assist::defs::freezing_ranges::Permanent:
if (min_max_temperature > 0) return false;
break;
case embark_assist::defs::freezing_ranges::At_Least_Partial:
if (min_min_temperature > 0) return false;
break;
case embark_assist::defs::freezing_ranges::Partial:
if (min_min_temperature > 0 ||
max_max_temperature <= 0) return false;
break;
case embark_assist::defs::freezing_ranges::At_Most_Partial:
if (max_max_temperature <= 0) return false;
break;
case embark_assist::defs::freezing_ranges::Never:
if (max_min_temperature <= 0) return false;
break;
}
}
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// Blood Rain
switch (finder->blood_rain) {
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case embark_assist::defs::yes_no_ranges::NA:
break; // No restriction
case embark_assist::defs::yes_no_ranges::Yes:
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if (!tile->blood_rain_possible) return false;
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break;
case embark_assist::defs::yes_no_ranges::No:
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if (tile->blood_rain_full) return false;
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break;
}
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// Syndrome Rain
switch (finder->syndrome_rain) {
case embark_assist::defs::syndrome_rain_ranges::NA:
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break; // No restriction
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case embark_assist::defs::syndrome_rain_ranges::Any:
if (!tile->permanent_syndrome_rain_possible && !tile->temporary_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::Permanent:
if (!tile->permanent_syndrome_rain_possible) return false;
break;
case embark_assist::defs::syndrome_rain_ranges::Temporary:
if (!tile->temporary_syndrome_rain_possible) return false;
break;
case embark_assist::defs::syndrome_rain_ranges::Not_Permanent:
if (tile->permanent_syndrome_rain_full) return false;
break;
case embark_assist::defs::syndrome_rain_ranges::None:
if (tile->permanent_syndrome_rain_full || tile->temporary_syndrome_rain_full) return false;
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break;
}
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// Reanimating
switch (finder->reanimation) {
case embark_assist::defs::reanimation_ranges::NA:
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break; // No restriction
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case embark_assist::defs::reanimation_ranges::Both:
if (!tile->reanimating_possible || !tile->thralling_possible) return false;
break;
case embark_assist::defs::reanimation_ranges::Any:
if (!tile->reanimating_possible && !tile->thralling_possible) return false;
break;
case embark_assist::defs::reanimation_ranges::Thralling:
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if (!tile->thralling_possible) return false;
break;
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case embark_assist::defs::reanimation_ranges::Reanimation:
if (!tile->reanimating_possible) return false;
break;
case embark_assist::defs::reanimation_ranges::Not_Thralling:
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if (tile->thralling_full) return false;
break;
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case embark_assist::defs::reanimation_ranges::None:
if (tile->reanimating_full || tile->thralling_full) return false;
break;
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}
// Spire Count Min/Max
// Magma Min/Max
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// Biome Count Min (Can't do anything with Max at this level)
if (finder->biome_count_min > tile->biome_count) return false;
// Region Type 1
if (finder->region_type_1 != -1) {
found = false;
for (uint8_t k = 1; k < 10; k++) {
if (tile->biome_index[k] != -1) {
if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_1) {
found = true;
break;
}
}
if (found) break;
}
if (!found) return false;
}
// Region Type 2
if (finder->region_type_2 != -1) {
found = false;
for (uint8_t k = 1; k < 10; k++) {
if (tile->biome_index[k] != -1) {
if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_2) {
found = true;
break;
}
}
if (found) break;
}
if (!found) return false;
}
// Region Type 3
if (finder->region_type_3 != -1) {
found = false;
for (uint8_t k = 1; k < 10; k++) {
if (tile->biome_index[k] != -1) {
if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_3) {
found = true;
break;
}
}
if (found) break;
}
if (!found) return false;
}
// Biome 1
if (finder->biome_1 != -1) {
found = false;
for (uint8_t i = 1; i < 10; i++) {
if (tile->biome[i] == finder->biome_1) {
found = true;
break;
}
}
if (!found) return false;
}
// Biome 2
if (finder->biome_2 != -1) {
found = false;
for (uint8_t i = 1; i < 10; i++) {
if (tile->biome[i] == finder->biome_2) {
found = true;
break;
}
}
if (!found) return false;
}
// Biome 3
if (finder->biome_3 != -1) {
found = false;
for (uint8_t i = 1; i < 10; i++) {
if (tile->biome[i] == finder->biome_3) {
found = true;
break;
}
}
if (!found) return false;
}
if (finder->metal_1 != -1 ||
finder->metal_2 != -1 ||
finder->metal_3 != -1 ||
finder->economic_1 != -1 ||
finder->economic_2 != -1 ||
finder->economic_3 != -1 ||
finder->mineral_1 != -1 ||
finder->mineral_2 != -1 ||
finder->mineral_3 != -1) {
bool metal_1 = finder->metal_1 == -1;
bool metal_2 = finder->metal_2 == -1;
bool metal_3 = finder->metal_3 == -1;
bool economic_1 = finder->economic_1 == -1;
bool economic_2 = finder->economic_2 == -1;
bool economic_3 = finder->economic_3 == -1;
bool mineral_1 = finder->mineral_1 == -1;
bool mineral_2 = finder->mineral_2 == -1;
bool mineral_3 = finder->mineral_3 == -1;
metal_1 = metal_1 || tile->metals[finder->metal_1];
metal_2 = metal_2 || tile->metals[finder->metal_2];
metal_3 = metal_3 || tile->metals[finder->metal_3];
economic_1 = economic_1 || tile->economics[finder->economic_1];
economic_2 = economic_2 || tile->economics[finder->economic_2];
economic_3 = economic_3 || tile->economics[finder->economic_3];
mineral_1 = mineral_1 || tile->minerals[finder->mineral_1];
mineral_2 = mineral_2 || tile->minerals[finder->mineral_2];
mineral_3 = mineral_3 || tile->minerals[finder->mineral_3];
if (!metal_1 ||
!metal_2 ||
!metal_3 ||
!economic_1 ||
!economic_2 ||
!economic_3 ||
!mineral_1 ||
!mineral_2 ||
!mineral_3) return false;
}
}
else { // Not surveyed
// Savagery
for (uint8_t i = 0; i < 3; i++)
{
switch (finder->savagery[i]) {
case embark_assist::defs::evil_savagery_values::NA:
break; // No restriction
case embark_assist::defs::evil_savagery_values::All:
if (tile->savagery_count[i] == 0) return false;
break;
case embark_assist::defs::evil_savagery_values::Present:
if (tile->savagery_count[i] == 0) return false;
break;
case embark_assist::defs::evil_savagery_values::Absent:
if (tile->savagery_count[i] == 256) return false;
break;
}
}
// Evilness
for (uint8_t i = 0; i < 3; i++)
{
switch (finder->evilness[i]) {
case embark_assist::defs::evil_savagery_values::NA:
break; // No restriction
case embark_assist::defs::evil_savagery_values::All:
if (tile->evilness_count[i] == 0) return false;
break;
case embark_assist::defs::evil_savagery_values::Present:
if (tile->evilness_count[i] == 0) return false;
break;
case embark_assist::defs::evil_savagery_values::Absent:
if (tile->evilness_count[i] == 256) return false;
break;
}
}
// Aquifer
switch (finder->aquifer) {
case embark_assist::defs::aquifer_ranges::NA:
break; // No restriction
case embark_assist::defs::aquifer_ranges::All:
if (tile->aquifer_count == 0) return false;
break;
case embark_assist::defs::aquifer_ranges::Present:
if (tile->aquifer_count == 0) return false;
break;
case embark_assist::defs::aquifer_ranges::Partial:
if (tile->aquifer_count == 0 ||
tile->aquifer_count == 256) return false;
break;
case embark_assist::defs::aquifer_ranges::Not_All:
if (tile->aquifer_count == 256) return false;
break;
case embark_assist::defs::aquifer_ranges::Absent:
if (tile->aquifer_count == 256) return false;
break;
}
// River size
switch (tile->river_size) {
case embark_assist::defs::river_sizes::None:
if (finder->min_river > embark_assist::defs::river_ranges::None) return false;
break;
case embark_assist::defs::river_sizes::Brook:
if (finder->min_river > embark_assist::defs::river_ranges::Brook) return false;
break;
case embark_assist::defs::river_sizes::Stream:
if (finder->min_river > embark_assist::defs::river_ranges::Stream) return false;
break;
case embark_assist::defs::river_sizes::Minor:
if (finder->min_river > embark_assist::defs::river_ranges::Minor) return false;
break;
case embark_assist::defs::river_sizes::Medium:
if (finder->min_river > embark_assist::defs::river_ranges::Medium) return false;
break;
case embark_assist::defs::river_sizes::Major:
if (finder->max_river != embark_assist::defs::river_ranges::NA) return false;
break;
}
// Waterfall
if (finder->waterfall == embark_assist::defs::yes_no_ranges::Yes &&
tile->river_size == embark_assist::defs::river_sizes::None) return false;
// Flat. No world tile checks. Need to look at the details
// Clay
switch (finder->clay) {
case embark_assist::defs::present_absent_ranges::NA:
break; // No restriction
case embark_assist::defs::present_absent_ranges::Present:
if (tile->clay_count == 0) return false;
break;
case embark_assist::defs::present_absent_ranges::Absent:
if (tile->clay_count == 256) return false;
break;
}
// Sand
switch (finder->sand) {
case embark_assist::defs::present_absent_ranges::NA:
break; // No restriction
case embark_assist::defs::present_absent_ranges::Present:
if (tile->sand_count == 0) return false;
break;
case embark_assist::defs::present_absent_ranges::Absent:
if (tile->sand_count == 256) return false;
break;
}
// Flux
switch (finder->flux) {
case embark_assist::defs::present_absent_ranges::NA:
break; // No restriction
case embark_assist::defs::present_absent_ranges::Present:
if (tile->flux_count == 0) return false;
break;
case embark_assist::defs::present_absent_ranges::Absent:
if (tile->flux_count == 256) return false;
break;
}
// Soil Min
switch (finder->soil_min) {
case embark_assist::defs::soil_ranges::NA:
case embark_assist::defs::soil_ranges::None:
break; // No restriction
case embark_assist::defs::soil_ranges::Very_Shallow:
if (tile->max_region_soil < 1) return false;
break;
case embark_assist::defs::soil_ranges::Shallow:
if (tile->max_region_soil < 2) return false;
break;
case embark_assist::defs::soil_ranges::Deep:
if (tile->max_region_soil < 3) return false;
break;
case embark_assist::defs::soil_ranges::Very_Deep:
if (tile->max_region_soil < 4) return false;
break;
}
// soil_min_everywhere only applies on the detailed level
// Soil Max
// Can't say anything as the preliminary data isn't reliable
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// Blood Rain
switch (finder->blood_rain) {
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case embark_assist::defs::yes_no_ranges::NA:
break; // No restriction
case embark_assist::defs::yes_no_ranges::Yes:
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if (!tile->blood_rain_possible) return false;
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break;
case embark_assist::defs::yes_no_ranges::No:
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if (tile->blood_rain_full) return false;
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break;
}
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// Syndrome Rain
switch (finder->syndrome_rain) {
case embark_assist::defs::syndrome_rain_ranges::NA:
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break; // No restriction
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case embark_assist::defs::syndrome_rain_ranges::Any:
if (!tile->permanent_syndrome_rain_possible && !tile->temporary_syndrome_rain_possible) return false;
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break;
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case embark_assist::defs::syndrome_rain_ranges::Permanent:
if (!tile->permanent_syndrome_rain_possible) return false;
break;
case embark_assist::defs::syndrome_rain_ranges::Temporary:
if (!tile->temporary_syndrome_rain_possible) return false;
break;
case embark_assist::defs::syndrome_rain_ranges::Not_Permanent:
if (tile->permanent_syndrome_rain_full) return false;
break;
case embark_assist::defs::syndrome_rain_ranges::None:
if (tile->permanent_syndrome_rain_full || tile->temporary_syndrome_rain_full) return false;
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break;
}
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// Reanimating
switch (finder->reanimation) {
case embark_assist::defs::reanimation_ranges::NA:
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break; // No restriction
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case embark_assist::defs::reanimation_ranges::Both:
if (!tile->reanimating_possible || !tile->thralling_possible) return false;
break;
case embark_assist::defs::reanimation_ranges::Any:
if (!tile->reanimating_possible && !tile->thralling_possible) return false;
break;
case embark_assist::defs::reanimation_ranges::Thralling:
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if (!tile->thralling_possible) return false;
break;
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case embark_assist::defs::reanimation_ranges::Reanimation:
if (!tile->reanimating_possible) return false;
break;
case embark_assist::defs::reanimation_ranges::Not_Thralling:
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if (tile->thralling_full) return false;
break;
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case embark_assist::defs::reanimation_ranges::None:
if (tile->reanimating_full || tile->thralling_full) return false;
break;
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}
// Spire Count Min/Max
// Magma Min/Max
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// Biome Count Min (Can't do anything with Max at this level)
if (finder->biome_count_min > tile->biome_count) return false;
// Region Type 1
if (finder->region_type_1 != -1) {
found = false;
for (uint8_t k = 1; k < 10; k++) {
if (tile->biome_index[k] != -1) {
if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_1) {
found = true;
break;
}
}
if (found) break;
}
if (!found) return false;
}
// Region Type 2
if (finder->region_type_2 != -1) {
found = false;
for (uint8_t k = 1; k < 10; k++) {
if (tile->biome_index[k] != -1) {
if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_2) {
found = true;
break;
}
}
if (found) break;
}
if (!found) return false;
}
// Region Type 3
if (finder->region_type_3 != -1) {
found = false;
for (uint8_t k = 1; k < 10; k++) {
if (tile->biome_index[k] != -1) {
if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_3) {
found = true;
break;
}
}
if (found) break;
}
if (!found) return false;
}
// Biome 1
if (finder->biome_1 != -1) {
found = false;
for (uint8_t i = 1; i < 10; i++) {
if (tile->biome[i] == finder->biome_1) {
found = true;
break;
}
}
if (!found) return false;
}
// Biome 2
if (finder->biome_2 != -1) {
found = false;
for (uint8_t i = 1; i < 10; i++) {
if (tile->biome[i] == finder->biome_2) {
found = true;
break;
}
}
if (!found) return false;
}
// Biome 3
if (finder->biome_3 != -1) {
found = false;
for (uint8_t i = 1; i < 10; i++) {
if (tile->biome[i] == finder->biome_3) {
found = true;
break;
}
}
if (!found) return false;
}
if (finder->metal_1 != -1 ||
finder->metal_2 != -1 ||
finder->metal_3 != -1 ||
finder->economic_1 != -1 ||
finder->economic_2 != -1 ||
finder->economic_3 != -1 ||
finder->mineral_1 != -1 ||
finder->mineral_2 != -1 ||
finder->mineral_3 != -1) {
bool metal_1 = finder->metal_1 == -1;
bool metal_2 = finder->metal_2 == -1;
bool metal_3 = finder->metal_3 == -1;
bool economic_1 = finder->economic_1 == -1;
bool economic_2 = finder->economic_2 == -1;
bool economic_3 = finder->economic_3 == -1;
bool mineral_1 = finder->mineral_1 == -1;
bool mineral_2 = finder->mineral_2 == -1;
bool mineral_3 = finder->mineral_3 == -1;
metal_1 = metal_1 || tile->metals[finder->metal_1];
metal_2 = metal_2 || tile->metals[finder->metal_2];
metal_3 = metal_3 || tile->metals[finder->metal_3];
economic_1 = economic_1 || tile->economics[finder->economic_1];
economic_2 = economic_2 || tile->economics[finder->economic_2];
economic_3 = economic_3 || tile->economics[finder->economic_3];
mineral_1 = mineral_1 || tile->minerals[finder->mineral_1];
mineral_2 = mineral_2 || tile->minerals[finder->mineral_2];
mineral_3 = mineral_3 || tile->minerals[finder->mineral_3];
if (!metal_1 ||
!metal_2 ||
!metal_3 ||
!economic_1 ||
!economic_2 ||
!economic_3 ||
!mineral_1 ||
!mineral_2 ||
!mineral_3) return false;
}
}
return true;
}
//=======================================================================================
uint32_t preliminary_world_match(embark_assist::defs::world_tile_data *survey_results,
embark_assist::defs::finders *finder,
embark_assist::defs::match_results *match_results) {
// color_ostream_proxy out(Core::getInstance().getConsole());
uint32_t count = 0;
for (uint16_t i = 0; i < world->worldgen.worldgen_parms.dim_x; i++) {
for (uint16_t k = 0; k < world->worldgen.worldgen_parms.dim_y; k++) {
match_results->at(i).at(k).preliminary_match =
world_tile_match(survey_results, i, k, finder);
if (match_results->at(i).at(k).preliminary_match) count++;
match_results->at(i).at(k).contains_match = false;
}
}
return count;
}
//=======================================================================================
void match_world_tile(embark_assist::defs::geo_data *geo_summary,
embark_assist::defs::world_tile_data *survey_results,
embark_assist::defs::finders *finder,
embark_assist::defs::match_results *match_results,
uint16_t x,
uint16_t y) {
// color_ostream_proxy out(Core::getInstance().getConsole());
embark_assist::defs::mid_level_tiles mlt;
embark_assist::survey::survey_mid_level_tile(geo_summary,
survey_results,
&mlt);
mid_level_tile_match(survey_results,
&mlt,
x,
y,
finder,
match_results);
}
}
}
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//=======================================================================================
// Visible operations
//=======================================================================================
void embark_assist::matcher::move_cursor(uint16_t x, uint16_t y) {
// color_ostream_proxy out(Core::getInstance().getConsole());
auto screen = Gui::getViewscreenByType<df::viewscreen_choose_start_sitest>(0);
uint16_t original_x = screen->location.region_pos.x;
uint16_t original_y = screen->location.region_pos.y;
uint16_t large_x = std::abs(original_x - x) / 10;
uint16_t small_x = std::abs(original_x - x) % 10;
uint16_t large_y = std::abs(original_y - y) / 10;
uint16_t small_y = std::abs(original_y - y) % 10;
while (large_x > 0 || large_y > 0) {
if (large_x > 0 && large_y > 0) {
if (original_x - x > 0 && original_y - y > 0) {
screen->feed_key(df::interface_key::CURSOR_UPLEFT_FAST);
}
else if (original_x - x > 0 && original_y - y < 0) {
screen->feed_key(df::interface_key::CURSOR_DOWNLEFT_FAST);
}
else if (original_y - y > 0) {
screen->feed_key(df::interface_key::CURSOR_UPRIGHT_FAST);
}
else {
screen->feed_key(df::interface_key::CURSOR_DOWNRIGHT_FAST);
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}
large_x--;
large_y--;
}
else if (large_x > 0) {
if (original_x - x > 0) {
screen->feed_key(df::interface_key::CURSOR_LEFT_FAST);
}
else {
screen->feed_key(df::interface_key::CURSOR_RIGHT_FAST);
}
large_x--;
}
else {
if (original_y - y > 0) {
screen->feed_key(df::interface_key::CURSOR_UP_FAST);
}
else {
screen->feed_key(df::interface_key::CURSOR_DOWN_FAST);
}
large_y--;
}
}
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while (small_x > 0 || small_y > 0) {
if (small_x > 0 && small_y > 0) {
if (original_x - x > 0 && original_y - y > 0) {
screen->feed_key(df::interface_key::CURSOR_UPLEFT);
}
else if (original_x - x > 0 && original_y - y < 0) {
screen->feed_key(df::interface_key::CURSOR_DOWNLEFT);
}
else if (original_y - y > 0) {
screen->feed_key(df::interface_key::CURSOR_UPRIGHT);
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}
else {
screen->feed_key(df::interface_key::CURSOR_DOWNRIGHT);
}
small_x--;
small_y--;
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}
else if (small_x > 0) {
if (original_x - x > 0) {
screen->feed_key(df::interface_key::CURSOR_LEFT);
}
else {
screen->feed_key(df::interface_key::CURSOR_RIGHT);
}
small_x--;
}
else {
if (original_y - y > 0) {
screen->feed_key(df::interface_key::CURSOR_UP);
}
else {
screen->feed_key(df::interface_key::CURSOR_DOWN);
}
small_y--;
}
}
}
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//=======================================================================================
uint16_t embark_assist::matcher::find(embark_assist::defs::match_iterators *iterator,
embark_assist::defs::geo_data *geo_summary,
embark_assist::defs::world_tile_data *survey_results,
embark_assist::defs::match_results *match_results) {
color_ostream_proxy out(Core::getInstance().getConsole());
auto screen = Gui::getViewscreenByType<df::viewscreen_choose_start_sitest>(0);
uint16_t x_end;
uint16_t y_end;
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bool turn = false;
uint16_t count;
uint16_t preliminary_matches;
if (!iterator->active) {
embark_assist::survey::clear_results(match_results);
// Static check for impossible requirements
//
count = 0;
for (uint8_t i = 0; i < 3; i++) {
if (iterator->finder.evilness[i] == embark_assist::defs::evil_savagery_values::All) {
count++;
}
}
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if (count > 1) {
out.printerr("matcher::find: Will never find any due to multiple All evilness requirements\n");
return 0;
}
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count = 0;
for (uint8_t i = 0; i < 3; i++) {
if (iterator->finder.savagery[i] == embark_assist::defs::evil_savagery_values::All) {
count++;
}
}
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if (count > 1) {
out.printerr("matcher::find: Will never find any due to multiple All savagery requirements\n");
return 0;
}
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if (iterator->finder.max_river < iterator->finder.min_river &&
iterator->finder.max_river != embark_assist::defs::river_ranges::NA) {
out.printerr("matcher::find: Will never find any due to max river < min river\n");
return 0;
}
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if (iterator->finder.waterfall == embark_assist::defs::yes_no_ranges::Yes &&
iterator->finder.max_river == embark_assist::defs::river_ranges::None) {
out.printerr("matcher::find: Will never find any waterfalls with None as max river\n");
return 0;
}
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if (iterator->finder.soil_max < iterator->finder.soil_min &&
iterator->finder.soil_max != embark_assist::defs::soil_ranges::NA) {
out.printerr("matcher::find: Will never find any matches with max soil < min soil\n");
return 0;
}
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if (iterator->finder.spire_count_max < iterator->finder.spire_count_min &&
iterator->finder.spire_count_max != -1) {
out.printerr("matcher::find: Will never find any matches with max spires < min spires\n");
return 0;
}
if (iterator->finder.magma_max < iterator->finder.magma_min &&
iterator->finder.magma_max != embark_assist::defs::magma_ranges::NA) {
out.printerr("matcher::find: Will never find any matches with max magma < min magma\n");
return 0;
}
if (iterator->finder.biome_count_max < iterator->finder.biome_count_min &&
iterator->finder.biome_count_max != -1) {
out.printerr("matcher::find: Will never find any matches with max biomes < min biomes\n");
return 0;
}
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preliminary_matches = preliminary_world_match(survey_results, &iterator->finder, match_results);
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if (preliminary_matches == 0) {
out.printerr("matcher::find: Preliminarily matching world tiles: %i\n", preliminary_matches);
return 0;
}
else {
out.print("matcher::find: Preliminarily matching world tiles: %i\n", preliminary_matches);
}
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while (screen->location.region_pos.x != 0 || screen->location.region_pos.y != 0) {
screen->feed_key(df::interface_key::CURSOR_UPLEFT_FAST);
}
iterator->active = true;
iterator->i = 0;
iterator->k = 0;
iterator->x_right = true;
iterator->y_down = true;
iterator->inhibit_x_turn = false;
iterator->inhibit_y_turn = false;
iterator->count = 0;
}
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if ((iterator->k == world->worldgen.worldgen_parms.dim_x / 16 && iterator->x_right) ||
(iterator->k == 0 && !iterator->x_right)) {
x_end = 0;
}
else {
x_end = 15;
}
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if (iterator->i == world->worldgen.worldgen_parms.dim_y / 16) {
y_end = 0;
}
else {
y_end = 15;
}
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for (uint16_t l = 0; l <= x_end; l++) {
for (uint16_t m = 0; m <= y_end; m++) {
// This is where the payload goes
if (match_results->at(screen->location.region_pos.x).at(screen->location.region_pos.y).preliminary_match) {
match_world_tile(geo_summary,
survey_results,
&iterator->finder,
match_results,
screen->location.region_pos.x,
screen->location.region_pos.y);
if (match_results->at(screen->location.region_pos.x).at(screen->location.region_pos.y).contains_match) {
iterator->count++;
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}
}
else {
for (uint16_t n = 0; n < 16; n++) {
for (uint16_t p = 0; p < 16; p++) {
match_results->at(screen->location.region_pos.x).at(screen->location.region_pos.y).mlt_match[n][p] = false;
}
}
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}
// End of payload section
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if (m != y_end) {
if (iterator->y_down) {
screen->feed_key(df::interface_key::CURSOR_DOWN);
}
else {
screen->feed_key(df::interface_key::CURSOR_UP);
}
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}
else {
if (screen->location.region_pos.x != 0 &&
screen->location.region_pos.x != world->worldgen.worldgen_parms.dim_x - 1) {
turn = true;
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}
else {
iterator->inhibit_y_turn = !iterator->inhibit_y_turn;
turn = iterator->inhibit_y_turn;
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}
if (turn) {
iterator->y_down = !iterator->y_down;
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}
else {
if (iterator->y_down) {
screen->feed_key(df::interface_key::CURSOR_DOWN);
}
else {
screen->feed_key(df::interface_key::CURSOR_UP);
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}
}
}
}
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if (iterator->x_right) { // Won't do anything at the edge, so we don't bother filter those cases.
screen->feed_key(df::interface_key::CURSOR_RIGHT);
}
else {
screen->feed_key(df::interface_key::CURSOR_LEFT);
}
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if (!iterator->x_right &&
screen->location.region_pos.x == 0) {
turn = !turn;
if (turn) {
iterator->x_right = true;
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}
}
else if (iterator->x_right &&
screen->location.region_pos.x == world->worldgen.worldgen_parms.dim_x - 1) {
turn = !turn;
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if (turn) {
iterator->x_right = false;
}
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}
}
// }
iterator->k++;
if (iterator->k > world->worldgen.worldgen_parms.dim_x / 16)
{
iterator->k = 0;
iterator->i++;
iterator->active = !(iterator->i > world->worldgen.worldgen_parms.dim_y / 16);
if (!iterator->active) {
embark_assist::matcher::move_cursor(iterator->x, iterator->y);
}
}
return iterator->count;
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}