2010-10-16 22:21:18 -06:00
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// Burn a hole straight to hell!
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#include <stdlib.h>
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#include <time.h>
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#include <iostream>
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#include <vector>
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#include <map>
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#include <stddef.h>
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/DFTileTypes.h>
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#include <dfhack/modules/Gui.h>
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using namespace DFHack;
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#ifdef LINUX_BUILD
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#include <unistd.h>
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void waitmsec (int delay)
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{
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usleep(delay);
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}
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#else
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#include <windows.h>
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void waitmsec (int delay)
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{
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Sleep(delay);
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}
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#endif
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2010-10-18 13:38:12 -06:00
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#define minmax(MinV,V,MaxV) (max((MinV),min((MaxV),(V))))
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//User interaction enums.
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//Pit Type (these only have meaning within hellhole, btw)
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#define PITTYPEMACRO \
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X(pitTypeChasm,"Bottomless Chasm" ) \
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X(pitTypeEerie,"Bottomless Eerie Pit" ) \
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2010-10-21 15:25:24 -06:00
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X(pitTypeFloor,"Pit with floor" ) \
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X(pitTypeSolid,"Solid Pillar" ) \
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X(pitTypeOasis,"Oasis, with partial aquifer (no hell access)" ) \
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X(pitTypeOPool,"Oasis Pool, with partial aquifer (default 5 deep)" ) \
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X(pitTypeMagma,"Magma Pit (similar to volcano, no hell access)" ) \
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X(pitTypeMPool,"Magma Pool (default 5 z-levels)" )
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2010-10-18 13:38:12 -06:00
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//end PITTYPEMACRO
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#define X(name,desc) name,
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enum e_pitType {
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pitTypeInvalid=-1,
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PITTYPEMACRO
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pitTypeCount,
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};
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#undef X
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#define X(name,desc) desc,
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const char * pitTypeDesc[pitTypeCount+1] =
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{
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PITTYPEMACRO
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""
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};
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#undef X
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int getyesno( const char * msg , int default_value ){
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const int bufferlen=4;
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static char buf[bufferlen];
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memset(buf,0,bufferlen);
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while(-1){
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if(msg) printf("\n%s (default=%s)\n:" , msg , (default_value?"yes":"no") );
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fflush(stdin);
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fgets(buf,bufferlen,stdin);
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switch(buf[0]){
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case 0: case 0x0d: case 0x0a:
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return default_value;
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case 'y': case 'Y': case 'T': case 't': case '1':
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return -1;
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case 'n': case 'N': case 'F': case 'f': case '0':
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return 0;
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}
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}
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return 0;
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}
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int getint( const char * msg , int min, int max, int default_value ){
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const int bufferlen=16;
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static char buf[bufferlen];
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int n=0;
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memset(buf,0,bufferlen);
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while(-1){
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if(msg) printf("\n%s (default=%d)\n:" , msg , default_value);
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fflush(stdin);
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fgets(buf,bufferlen,stdin);
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if( !buf[0] || 0x0a==buf[0] || 0x0d==buf[0] ) return default_value;
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if( sscanf(buf,"%d", &n) ){
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if(n>=min && n<=max ) return n;
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}
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}
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}
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2010-10-21 15:25:24 -06:00
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int getint( const char * msg , int min, int max ){
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const int bufferlen=16;
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static char buf[bufferlen];
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int n=0;
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memset(buf,0,bufferlen);
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while(-1){
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if(msg) printf("\n%s \n:" , msg );
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fflush(stdin);
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fgets(buf,bufferlen,stdin);
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if( !buf[0] || 0x0a==buf[0] || 0x0d==buf[0] ) continue;
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if( sscanf(buf,"%d", &n) ){
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if(n>=min && n<=max ) return n;
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}
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}
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}
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2010-10-18 13:38:12 -06:00
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//Interactive, get pit type from user
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2010-10-21 15:25:24 -06:00
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e_pitType selectPitType(){
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2010-10-18 13:38:12 -06:00
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while( -1 ){
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2010-10-21 15:25:24 -06:00
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printf("Enter the type of hole to dig:\n" );
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for(int n=0;n<pitTypeCount;++n){
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printf("%2d) %s\n", n, pitTypeDesc[n] );
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}
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2010-10-18 13:38:12 -06:00
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printf(":");
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2010-10-21 15:25:24 -06:00
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return (e_pitType)getint(NULL, 0, pitTypeCount-1 );
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2010-10-18 13:38:12 -06:00
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}
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}
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void drawcircle(const int radius, unsigned char pattern[16][16], unsigned char v ){
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//Small circles get better randomness if handled manually
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if( 1==radius ){
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pattern[7][7]=v;
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if( (rand()&1) ) pattern[6][7]=v;
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if( (rand()&1) ) pattern[8][7]=v;
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if( (rand()&1) ) pattern[7][6]=v;
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if( (rand()&1) ) pattern[7][8]=v;
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}else if( 2==radius ){
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pattern[7][7]=v;
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pattern[7][5]=v;
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pattern[7][6]=v;
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pattern[7][8]=v;
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pattern[7][9]=v;
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pattern[6][7]=v;
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pattern[8][7]=v;
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pattern[9][7]=v;
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pattern[6][6]=v;
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pattern[6][8]=v;
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pattern[8][6]=v;
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pattern[8][8]=v;
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pattern[5][7]=v;
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if( (rand()&1) ) pattern[6][5]=v;
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if( (rand()&1) ) pattern[5][6]=v;
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if( (rand()&1) ) pattern[8][5]=v;
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if( (rand()&1) ) pattern[9][6]=v;
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if( (rand()&1) ) pattern[6][9]=v;
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if( (rand()&1) ) pattern[5][8]=v;
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if( (rand()&1) ) pattern[8][9]=v;
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if( (rand()&1) ) pattern[9][8]=v;
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}else{
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//radius 3 or larger, simple circle calculation.
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int x,y;
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for(y=0-radius; y<=radius; ++y){
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for(x=0-radius; x<=radius; ++x){
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if(x*x+y*y <= radius*radius + (rand()&31-8) ){
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pattern[ minmax(0,7+x,15) ][ minmax(0,7+y,15) ]=v;
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}
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}
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}
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//Prevent boxy patterns with a quick modification on edges
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if(rand()&1) pattern[ 7 ][ minmax(0,7+radius+1,15) ] = v;
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if(rand()&1) pattern[ 7 ][ minmax(0,7-radius-1,15) ] = v;
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if(rand()&1) pattern[ minmax(0,7+radius+1,15) ][ 7 ] = v;
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if(rand()&1) pattern[ minmax(0,7-radius-1,15) ][ 7 ] = v;
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}
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}
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2010-10-21 15:25:24 -06:00
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//Check all neighbors for a given value n.
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//If found, and v>=0, replace with v.
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//Returns number of neighbors found.
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int checkneighbors(unsigned char pattern[16][16], int x, int y, unsigned char n , char v )
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{
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int r=0;
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if( x>0 && y>0 && n==pattern[x-1][y-1] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( x>0 && n==pattern[x-1][y ] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( y>0 && n==pattern[x ][y-1] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( x<15 && n==pattern[x+1][y ] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( x<15 && y>0 && n==pattern[x+1][y-1] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( x<15 && y<15 && n==pattern[x+1][y+1] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( y<15 && n==pattern[x ][y+1] ){ ++r; if(v>-1) pattern[x][y]=v; }
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if( x>0 && y<15 && n==pattern[x-1][y+1] ){ ++r; if(v>-1) pattern[x][y]=v; }
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return r;
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}
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//convenience
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int checkneighbors(unsigned char pattern[16][16], int x, int y, unsigned char n )
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{
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return checkneighbors(pattern,x,y,n,-1);
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}
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2010-10-18 13:38:12 -06:00
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void settileat(unsigned char pattern[16][16], const unsigned char needle, const unsigned char v, const int index )
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{
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int ok=0;
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int safety=256*256;
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int y,x,i=0;
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//Scan for sequential index
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while( !ok && --safety ){
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for(y=0 ; !ok && y<16 ; ++y ){
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for(x=0 ; !ok && x<16 ; ++x ){
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if( needle==pattern[x][y] ){
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++i;
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if( index==i ){
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//Got it!
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pattern[x][y]=v;
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ok=-1;
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}
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}
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}
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}
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}
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}
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2010-10-16 22:21:18 -06:00
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2010-10-21 15:25:24 -06:00
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//Is a given feature present at the given tile?
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int isfeature(
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vector<DFHack::t_feature> global_features,
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std::map <DFHack::planecoord, std::vector<DFHack::t_feature *> > local_features,
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const mapblock40d &block, const planecoord &pc, const int x, const int y, const e_feature Feat
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)
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{
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//const TileRow * tp;
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//tp = getTileTypeP(block.tiletypes[x][y]);
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const t_designation * d;
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d = &block.designation[x][y];
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if( block.local_feature > -1 && d->bits.feature_local ){
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if( Feat==local_features[pc][block.local_feature]->type ) return Feat;
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}
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if( block.global_feature > -1 && d->bits.feature_global ){
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if( Feat==global_features[block.global_feature].type ) return Feat;
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}
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return 0;
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}
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2010-10-16 22:21:18 -06:00
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int main (void)
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{
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2010-10-18 13:38:12 -06:00
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srand ( (unsigned int)time(NULL) );
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//Message of intent
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cout <<
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2010-10-21 15:25:24 -06:00
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"DF Hole" << endl <<
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"This tool will instantly dig a chasm, pit, pipe, etc through hell, wherever your cursor is." << endl <<
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2010-10-18 13:38:12 -06:00
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"This can not be undone! End program now if you don't want hellish fun." << endl
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;
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//User selection of settings should have it own routine, a structure for settings, I know
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//sloppy mess, but this is just a demo utility.
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//Pit Types.
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2010-10-21 15:25:24 -06:00
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e_pitType pittype = selectPitType();
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2010-10-18 13:38:12 -06:00
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2010-10-21 15:25:24 -06:00
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//Here are all the settings.
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//Default values are set here.
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int pitdepth=0;
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int roof=-1;
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2010-10-18 13:38:12 -06:00
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int holeradius=6;
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int wallthickness=1;
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2010-10-21 15:25:24 -06:00
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int wallpillar=1;
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int holepillar=1;
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2010-10-18 13:38:12 -06:00
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int exposehell = 0;
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int fillmagma=0;
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int fillwater=0;
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2010-10-21 15:25:24 -06:00
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int stopatmagma=0;
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int exposemagma=0;
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int aquify=0;
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2010-10-16 22:21:18 -06:00
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//The Tile Type to use for the walls lining the hole
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//263 is semi-molten rock, 331 is obsidian
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uint32_t whell=263, wmolten=263, wmagma=331, wcave=331;
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//The Tile Type to use for the hole's floor at bottom of the map
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2010-10-20 10:31:16 -06:00
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//35 is chasm, 42 is eerie pit , 340 is obsidian floor, 344 is featstone floor, 264 is 'magma flow' floor
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2010-10-16 22:21:18 -06:00
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uint32_t floor=35, cap=340;
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2010-10-21 15:25:24 -06:00
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int floorvar=0;
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//Modify default settings based on pit type.
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2010-10-20 10:31:16 -06:00
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switch( pittype ){
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2010-10-21 15:25:24 -06:00
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case pitTypeChasm:
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floor=35;
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break;
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case pitTypeEerie:
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floor=42;
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break;
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case pitTypeFloor:
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floor=344;
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floorvar=3;
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break;
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case pitTypeOasis:
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stopatmagma=-1;
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//fillwater=-1;
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wallthickness=2;
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aquify=-1;
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floor=340;
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floorvar=3;
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break;
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case pitTypeOPool:
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//fillwater=-1;
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wallthickness=2;
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aquify=-1;
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floor=340;
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floorvar=3;
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break;
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case pitTypeMagma:
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stopatmagma=-1;
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exposemagma=-1;
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fillmagma=-1;
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floor=264;
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break;
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case pitTypeMPool:
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fillmagma=-1;
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floor=340;
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floorvar=3;
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break;
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2010-10-20 10:31:16 -06:00
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default:
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floor=35;
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}
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2010-10-18 13:38:12 -06:00
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2010-10-16 22:21:18 -06:00
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//Should tiles be revealed?
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2010-10-20 10:31:16 -06:00
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int reveal=0;
|
2010-10-16 22:21:18 -06:00
|
|
|
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
int accept = getyesno("Use default settings?",1);
|
|
|
|
|
|
|
|
while( !accept ){
|
|
|
|
|
|
|
|
//Pit Depth
|
|
|
|
pitdepth = getint( "Enter pit depth (0 for bottom of map)", 0, INT_MAX, pitdepth );
|
|
|
|
|
|
|
|
//Hole Size
|
|
|
|
holeradius = getint( "Enter hole radius, 0 to 16", 0, 8, holeradius );
|
|
|
|
|
|
|
|
//Wall thickness
|
|
|
|
wallthickness = getint( "Enter wall thickness, 0 to 16", 0, 8, wallthickness );
|
|
|
|
|
|
|
|
//Obsidian Pillars
|
|
|
|
holepillar = getint( "Number of Obsidian Pillars in hole, 0 to 255", 0, 255, holepillar );
|
|
|
|
wallpillar = getint( "Number of Obsidian Pillars in wall, 0 to 255", 0, 255, wallpillar );
|
|
|
|
|
|
|
|
//Open Hell?
|
|
|
|
exposehell=getyesno("Expose the pit to hell (no walls in hell)?",exposehell);
|
|
|
|
|
|
|
|
//Stop when magma sea is hit?
|
|
|
|
stopatmagma=getyesno("Stop at magma sea?",stopatmagma);
|
|
|
|
|
|
|
|
//Fill?
|
|
|
|
fillmagma=getyesno("Fill with magma?",fillmagma);
|
|
|
|
if(fillmagma) aquify=fillwater=0;
|
|
|
|
fillwater=getyesno("Fill with water?",fillwater);
|
|
|
|
aquify=getyesno("Aquifer?",aquify);
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//Print settings.
|
|
|
|
//If a settings struct existed, this could be in a routine
|
|
|
|
printf("Using Settings:\n");
|
|
|
|
printf("Pit Type......: %d = %s\n", pittype, pitTypeDesc[pittype]);
|
|
|
|
printf("Hole Radius...: %d\n", holeradius);
|
|
|
|
printf("Wall Thickness: %d\n", wallthickness);
|
|
|
|
printf("Pillars, Hole.: %d\n", holepillar);
|
|
|
|
printf("Pillars, Wall.: %d\n", wallpillar);
|
|
|
|
printf("Expose Hell...: %c\n", (exposehell?'Y':'N') );
|
|
|
|
printf("Stop at Magma.: %c\n", (stopatmagma?'Y':'N') );
|
|
|
|
printf("Magma Fill....: %c\n", (fillmagma?'Y':'N') );
|
|
|
|
printf("Water Fill....: %c\n", (fillwater?'Y':'N') );
|
|
|
|
printf("Aquifer.......: %c\n", (aquify?'Y':'N') );
|
|
|
|
|
|
|
|
accept = getyesno("Accept these settings?",1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int64_t n;
|
|
|
|
uint32_t x_max,y_max,z_max;
|
|
|
|
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
//Pattern to dig
|
2010-10-18 13:38:12 -06:00
|
|
|
unsigned char pattern[16][16];
|
|
|
|
|
|
|
|
|
|
|
|
for(int regen=1;regen; ){
|
|
|
|
regen=0;
|
|
|
|
|
|
|
|
memset(pattern,0,sizeof(pattern));
|
2010-10-16 22:21:18 -06:00
|
|
|
|
|
|
|
//Calculate a randomized circle.
|
|
|
|
//These values found through experimentation.
|
2010-10-18 13:38:12 -06:00
|
|
|
int x=0, y=0, n=0;
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
//Two concentric irregular circles
|
|
|
|
//Outer circle, solid.
|
|
|
|
if( wallthickness ){
|
|
|
|
drawcircle(holeradius+wallthickness, pattern, 2);
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
2010-10-18 13:38:12 -06:00
|
|
|
//Inner circle, hole.
|
|
|
|
if( holeradius ){
|
|
|
|
drawcircle(holeradius, pattern, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//Post-process to be certain the wall totally encloses hole.
|
|
|
|
if(wallthickness){
|
|
|
|
for(y=0;y<16;++y){
|
|
|
|
for(x=0;x<16;++x){
|
|
|
|
if( 1==pattern[x][y] ){
|
|
|
|
//No hole at edges.
|
|
|
|
if( x<1 || x>14 || y<1 || y>14 ){
|
|
|
|
pattern[x][y]=2;
|
|
|
|
}
|
|
|
|
}else if( 0==pattern[x][y] ){
|
|
|
|
//check neighbors
|
2010-10-21 15:25:24 -06:00
|
|
|
checkneighbors( pattern , x,y, 1, 2);
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-10-18 13:38:12 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Makes sure that somewhere random gets a vertical pillar of rock which is safe
|
2010-10-16 22:21:18 -06:00
|
|
|
//to dig stairs down, to permit access to anywhere within the pit from the top.
|
2010-10-21 15:25:24 -06:00
|
|
|
for(n=holepillar; n ; --n){
|
2010-10-18 13:38:12 -06:00
|
|
|
settileat( pattern , 1 , 3 , rand()&255 );
|
|
|
|
}
|
2010-10-21 15:25:24 -06:00
|
|
|
for(n=wallpillar; n ; --n){
|
2010-10-18 13:38:12 -06:00
|
|
|
settileat( pattern , 2 , 3 , rand()&255 );
|
|
|
|
}
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
//Note:
|
|
|
|
//At this point, the pattern holds:
|
|
|
|
//0 for all tiles which will be ignored.
|
|
|
|
//1 for all tiles set to empty pit space.
|
|
|
|
//2 for all normal walls.
|
|
|
|
//3 for the straight obsidian top-to-bottom wall.
|
2010-10-21 15:25:24 -06:00
|
|
|
//4 is randomized between wall or floor (!not implemented!)
|
2010-10-18 13:38:12 -06:00
|
|
|
|
|
|
|
printf("\nPattern:\n");
|
2010-10-21 15:25:24 -06:00
|
|
|
const char patternkey[] = ".cW!?567890123";
|
2010-10-18 13:38:12 -06:00
|
|
|
|
|
|
|
//Print the pattern
|
2010-10-16 22:21:18 -06:00
|
|
|
for(y=0;y<16;++y){
|
|
|
|
for(x=0;x<16;++x){
|
2010-10-18 13:38:12 -06:00
|
|
|
cout << patternkey[ pattern[x][y] ];
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
cout << endl;
|
|
|
|
}
|
|
|
|
cout << endl;
|
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
regen = !getyesno("Acceptable Pattern?",1);
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Post-process settings to fix problems here
|
|
|
|
if(pitdepth<1) pitdepth=INT_MAX;
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
|
|
|
|
cerr << "Loading memory map..." << endl;
|
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
//Connect to DF!
|
2010-10-16 22:21:18 -06:00
|
|
|
DFHack::ContextManager DFMgr("Memory.xml");
|
|
|
|
DFHack::Context *DF = DFMgr.getSingleContext();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Init
|
2010-10-21 15:25:24 -06:00
|
|
|
cerr << "Attaching to DF..." << endl;
|
2010-10-16 22:21:18 -06:00
|
|
|
try
|
|
|
|
{
|
|
|
|
DF->Attach();
|
|
|
|
}
|
|
|
|
catch (exception& e)
|
|
|
|
{
|
|
|
|
cerr << e.what() << endl;
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
2010-10-18 13:38:12 -06:00
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
// init the map
|
|
|
|
DFHack::Maps *Mapz = DF->getMaps();
|
|
|
|
if(!Mapz->Start())
|
|
|
|
{
|
|
|
|
cerr << "Can't init map. Exiting." << endl;
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mapz->getSize(x_max,y_max,z_max);
|
|
|
|
|
|
|
|
|
|
|
|
//Get cursor
|
|
|
|
int32_t cursorX, cursorY, cursorZ;
|
|
|
|
DFHack::Position *Pos = DF->getPosition();
|
|
|
|
Pos->getCursorCoords(cursorX,cursorY,cursorZ);
|
|
|
|
if(-30000==cursorX){
|
|
|
|
cout << "No cursor position found. Exiting." << endl;
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Block coordinates
|
|
|
|
int32_t bx=cursorX/16, by=cursorY/16, bz=cursorZ;
|
|
|
|
//Tile coordinates within block
|
|
|
|
int32_t tx=cursorX%16, ty=cursorY%16, tz=cursorZ;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
//Access the DF interface to pause the game.
|
|
|
|
//Copied from the reveal tool.
|
|
|
|
DFHack::Gui *Gui =DF->getGui();
|
|
|
|
cout << "Pausing..." << endl;
|
|
|
|
Gui->SetPauseState(true);
|
|
|
|
DF->Resume();
|
|
|
|
waitmsec(1000);
|
|
|
|
DF->Suspend();
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
//Verify that every z-level at this location exists.
|
2010-10-21 15:25:24 -06:00
|
|
|
for(int32_t Z = 0; Z<= bz ;Z++){
|
|
|
|
if( ! Mapz->isValidBlock(bx,by,Z) ){
|
|
|
|
cout << "This block does't exist! Exiting." << endl;
|
2010-10-16 22:21:18 -06:00
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Get all the map features.
|
|
|
|
vector<DFHack::t_feature> global_features;
|
|
|
|
if(!Mapz->ReadGlobalFeatures(global_features)){
|
|
|
|
cout << "Couldn't load global features! Probably a version problem." << endl;
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
std::map <DFHack::planecoord, std::vector<DFHack::t_feature *> > local_features;
|
|
|
|
if(!Mapz->ReadLocalFeatures(local_features)){
|
|
|
|
cout << "Couldn't load local features! Probably a version problem." << endl;
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Get info on current tile, to determine how to generate the pit
|
|
|
|
mapblock40d topblock;
|
|
|
|
Mapz->ReadBlock40d( bx, by, bz , &topblock );
|
|
|
|
//Related block info
|
|
|
|
planecoord pc;
|
|
|
|
pc.dim.x=bx; pc.dim.y=by;
|
|
|
|
mapblock40d block;
|
|
|
|
const TileRow * tp;
|
|
|
|
t_designation * d;
|
|
|
|
|
2010-10-20 10:31:16 -06:00
|
|
|
//////////////////////////////////////
|
2010-10-16 22:21:18 -06:00
|
|
|
//From top to bottom, dig this dude.
|
2010-10-20 10:31:16 -06:00
|
|
|
//////////////////////////////////////
|
2010-10-16 22:21:18 -06:00
|
|
|
|
|
|
|
//Top level, cap.
|
2010-10-20 10:31:16 -06:00
|
|
|
//Might make this an option in the future
|
2010-10-21 15:25:24 -06:00
|
|
|
//For now, no wall means no cap.
|
|
|
|
if(wallthickness){
|
2010-10-20 10:31:16 -06:00
|
|
|
Mapz->ReadBlock40d( bx, by, bz , &block );
|
|
|
|
for(uint32_t x=0;x<16;++x){
|
|
|
|
for(uint32_t y=0;y<16;++y){
|
2010-10-21 15:25:24 -06:00
|
|
|
if( (pattern[x][y]>1) || (roof && pattern[x][y]) ){
|
2010-10-20 10:31:16 -06:00
|
|
|
tp = getTileTypeP(block.tiletypes[x][y]);
|
|
|
|
d = &block.designation[x][y];
|
|
|
|
//Only modify this level if it's 'empty'
|
|
|
|
if( EMPTY != tp->c && RAMP_TOP != tp->c && STAIR_DOWN != tp->c && DFHack::TILE_STREAM_TOP != tp->s) continue;
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-20 10:31:16 -06:00
|
|
|
//Need a floor for empty space.
|
|
|
|
if(reveal) d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden;
|
|
|
|
//Always clear the dig designation.
|
|
|
|
d->bits.dig=designation_no;
|
|
|
|
//unlock fluids, so they fall down the pit.
|
|
|
|
d->bits.flow_forbid = d->bits.liquid_static=0;
|
|
|
|
block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1;
|
|
|
|
//Remove aquifer, to prevent bugginess
|
|
|
|
d->bits.water_table=0;
|
|
|
|
//Set the tile.
|
|
|
|
block.tiletypes[x][y] = cap + rand()%4;
|
|
|
|
}
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
}
|
2010-10-20 10:31:16 -06:00
|
|
|
//Write the block.
|
|
|
|
Mapz->WriteBlockFlags(bx,by,bz, block.blockflags );
|
|
|
|
Mapz->WriteDesignations(bx,by,bz, &block.designation );
|
|
|
|
Mapz->WriteTileTypes(bx,by,bz, &block.tiletypes );
|
|
|
|
Mapz->WriteDirtyBit(bx,by,bz,1);
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
|
2010-10-20 10:31:16 -06:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
2010-10-16 22:21:18 -06:00
|
|
|
//All levels in between.
|
2010-10-21 15:25:24 -06:00
|
|
|
int done=0;
|
|
|
|
uint32_t t,v;
|
|
|
|
int32_t z = bz-1;
|
|
|
|
int32_t bottom = max(0,bz-pitdepth-1);
|
|
|
|
assert( bottom>=0 && bottom<=bz );
|
|
|
|
for( ; !done && z>=bottom ; --z){
|
|
|
|
int watercount=0;
|
|
|
|
int magmacount=0;
|
|
|
|
int moltencount=0;
|
|
|
|
int solidcount=0;
|
|
|
|
int veincount=0;
|
|
|
|
int emptycount=0;
|
|
|
|
int hellcount=0;
|
|
|
|
int templecount=0;
|
|
|
|
int adamcount=0;
|
|
|
|
int featcount=0;
|
|
|
|
int tpat;
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
cout << z << endl;
|
|
|
|
assert( Mapz->isValidBlock(bx,by,z) );
|
|
|
|
if(!Mapz->ReadBlock40d( bx, by, z , &block )){
|
2010-10-21 15:25:24 -06:00
|
|
|
cout << "Bad block! " << bx << "," << by << "," << z << endl;
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
2010-10-21 15:25:24 -06:00
|
|
|
|
|
|
|
//Pre-process this z-level, to get some tile statistics.
|
2010-10-18 13:38:12 -06:00
|
|
|
for(int32_t x=0;x<16;++x){
|
|
|
|
for(int32_t y=0;y<16;++y){
|
2010-10-16 22:21:18 -06:00
|
|
|
t=0;
|
|
|
|
tp = getTileTypeP(block.tiletypes[x][y]);
|
|
|
|
d = &block.designation[x][y];
|
2010-10-18 13:38:12 -06:00
|
|
|
tpat=pattern[x][y];
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Tile type material categories
|
2010-10-18 13:38:12 -06:00
|
|
|
switch( tp->m ){
|
|
|
|
case MAGMA:
|
|
|
|
++moltencount;
|
|
|
|
break;
|
|
|
|
case VEIN:
|
2010-10-21 15:25:24 -06:00
|
|
|
++veincount;
|
|
|
|
break;
|
|
|
|
case FEATSTONE:
|
|
|
|
case HFS:
|
2010-10-20 10:31:16 -06:00
|
|
|
case OBSIDIAN:
|
2010-10-18 13:38:12 -06:00
|
|
|
default:
|
2010-10-21 15:25:24 -06:00
|
|
|
if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){
|
2010-10-18 13:38:12 -06:00
|
|
|
++emptycount;
|
|
|
|
}else{
|
|
|
|
++solidcount;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Magma and water
|
|
|
|
if( d->bits.flow_size ){
|
|
|
|
if(d->bits.liquid_type){
|
|
|
|
++magmacount;
|
|
|
|
}else{
|
|
|
|
++watercount;
|
2010-10-20 10:31:16 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Check for Features
|
|
|
|
if( block.local_feature > -1 || block.global_feature > -1 ){
|
|
|
|
//Count tiles which actually are in the feature.
|
|
|
|
//It is possible for a block to have a feature, but no tiles to be feature.
|
|
|
|
if( d->bits.feature_global || d->bits.feature_local ){
|
|
|
|
//All features
|
|
|
|
++featcount;
|
|
|
|
|
|
|
|
if( d->bits.feature_global && d->bits.feature_local ){
|
|
|
|
cout << "warn:tile is global and local at same time!" << endl;
|
|
|
|
}
|
2010-10-18 13:38:12 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
n=0;
|
|
|
|
if( block.global_feature > -1 && d->bits.feature_global ){
|
|
|
|
n=global_features[block.global_feature].type;
|
|
|
|
switch( n ){
|
|
|
|
case feature_Other:
|
|
|
|
//no count
|
|
|
|
break;
|
|
|
|
case feature_Adamantine_Tube:
|
|
|
|
++adamcount;
|
|
|
|
break;
|
|
|
|
case feature_Underworld:
|
|
|
|
++hellcount;
|
|
|
|
break;
|
|
|
|
case feature_Hell_Temple:
|
|
|
|
++templecount;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
//something here. for debugging, it may be interesting to know.
|
|
|
|
if(n) cout << '(' << n << ')';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
n=0;
|
|
|
|
if( block.local_feature > -1 && d->bits.feature_local ){
|
|
|
|
n=local_features[pc][block.local_feature]->type;
|
|
|
|
switch( n ){
|
|
|
|
case feature_Other:
|
|
|
|
//no count
|
|
|
|
break;
|
|
|
|
case feature_Adamantine_Tube:
|
|
|
|
++adamcount;
|
|
|
|
break;
|
|
|
|
case feature_Underworld:
|
|
|
|
++hellcount;
|
|
|
|
break;
|
|
|
|
case feature_Hell_Temple:
|
|
|
|
++templecount;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
//something here. for debugging, it may be interesting to know.
|
|
|
|
if(n) cout << '[' << n << ']';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//Some checks, based on settings and stats collected
|
|
|
|
//First check, are we at illegal depth?
|
|
|
|
if( hellcount && stopatmagma ){
|
|
|
|
//Panic!
|
|
|
|
done=-1;
|
|
|
|
tpat=0;
|
|
|
|
cout << "error: illegal breach of hell!";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//Actually process the current z-level.
|
|
|
|
//These loops do the work.
|
|
|
|
for(int32_t x=0;!done && x<16;++x){
|
|
|
|
for(int32_t y=0;!done && y<16;++y){
|
|
|
|
t=0;
|
|
|
|
tp = getTileTypeP(block.tiletypes[x][y]);
|
|
|
|
d = &block.designation[x][y];
|
|
|
|
tpat=pattern[x][y];
|
|
|
|
|
|
|
|
//Change behaviour based on settings and stats from this z-level
|
|
|
|
|
|
|
|
//In hell?
|
|
|
|
if( tpat && isfeature(global_features, local_features,block,pc,x,y,feature_Underworld ) ){
|
2010-10-18 13:38:12 -06:00
|
|
|
if( exposehell ){
|
|
|
|
tpat=0;
|
|
|
|
}
|
2010-10-21 15:25:24 -06:00
|
|
|
}
|
2010-10-20 10:31:16 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Expose magma?
|
|
|
|
if( tpat && exposemagma ){
|
|
|
|
//Leave certain tiles unchanged.
|
|
|
|
switch( tp->m ){
|
|
|
|
case MAGMA:
|
|
|
|
case VEIN:
|
|
|
|
case FEATSTONE:
|
|
|
|
case HFS:
|
|
|
|
tpat=0;
|
|
|
|
}
|
|
|
|
//Leave magma sea unchanged.
|
|
|
|
if( d->bits.flow_size && d->bits.liquid_type){
|
2010-10-20 10:31:16 -06:00
|
|
|
tpat=0;
|
|
|
|
}
|
2010-10-21 15:25:24 -06:00
|
|
|
}
|
2010-10-20 10:31:16 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Stop at magma?
|
|
|
|
if( tpat && stopatmagma ){
|
|
|
|
//Processed normally, but tricky at end.
|
2010-10-18 13:38:12 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
//Border or space?
|
2010-10-18 13:38:12 -06:00
|
|
|
switch(tpat){
|
2010-10-16 22:21:18 -06:00
|
|
|
case 0:
|
|
|
|
continue;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
//Empty Space
|
|
|
|
t=32;
|
|
|
|
//d->bits.light = topblock.designation[x][y].bits.light;
|
|
|
|
//d->bits.skyview = topblock.designation[x][y].bits.skyview;
|
|
|
|
//d->bits.subterranean = topblock.designation[x][y].bits.subterranean;
|
|
|
|
|
|
|
|
//Erase special markers
|
|
|
|
d->bits.feature_global = d->bits.feature_local = 0;
|
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
//Water? Magma?
|
|
|
|
if(fillmagma || fillwater){
|
|
|
|
d->bits.flow_size=7;
|
|
|
|
d->bits.liquid_character = liquid_fresh;
|
|
|
|
if(fillmagma){
|
|
|
|
d->bits.liquid_type=liquid_magma;
|
|
|
|
}else{
|
|
|
|
d->bits.liquid_type=liquid_water;
|
|
|
|
}
|
2010-10-20 10:31:16 -06:00
|
|
|
}else{
|
|
|
|
//Otherwise, remove all liquids.
|
|
|
|
d->bits.flow_size=0;
|
|
|
|
d->bits.liquid_character = liquid_fresh;
|
2010-10-21 15:25:24 -06:00
|
|
|
d->bits.liquid_type = liquid_water;
|
2010-10-18 13:38:12 -06:00
|
|
|
}
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
break;
|
|
|
|
case 2:
|
2010-10-21 15:25:24 -06:00
|
|
|
//Wall.
|
2010-10-16 22:21:18 -06:00
|
|
|
//First guess based on current material
|
|
|
|
switch( tp->m ){
|
|
|
|
case OBSIDIAN:
|
|
|
|
t=wmagma;
|
|
|
|
break;
|
|
|
|
case MAGMA:
|
|
|
|
t=wmolten;
|
|
|
|
break;
|
|
|
|
case HFS:
|
|
|
|
t=whell;
|
|
|
|
break;
|
|
|
|
case VEIN:
|
|
|
|
t=440; //Solid vein block
|
|
|
|
break;
|
|
|
|
case FEATSTONE:
|
|
|
|
t=335; //Solid feature stone block
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
t=wcave;
|
|
|
|
}
|
|
|
|
|
|
|
|
//If the tile already is a feature, or if it is a vein, we're done.
|
|
|
|
//Otherwise, adopt block features.
|
2010-10-20 10:31:16 -06:00
|
|
|
//Adamantine (a local feature) trumps veins.
|
|
|
|
{
|
2010-10-16 22:21:18 -06:00
|
|
|
//Local Feature?
|
2010-10-20 10:31:16 -06:00
|
|
|
if( block.local_feature > -1 && !d->bits.feature_global ){
|
2010-10-16 22:21:18 -06:00
|
|
|
switch( n=local_features[pc][block.local_feature]->type ){
|
|
|
|
case feature_Adamantine_Tube:
|
|
|
|
case feature_Underworld:
|
|
|
|
case feature_Hell_Temple:
|
|
|
|
//Whatever the feature is made of. "featstone wall"
|
|
|
|
d->bits.feature_local = 1;
|
|
|
|
t=335;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//Global Feature?
|
2010-10-20 10:31:16 -06:00
|
|
|
else if(block.global_feature > -1 && !d->bits.feature_local ){
|
2010-10-16 22:21:18 -06:00
|
|
|
switch( n=global_features[block.global_feature].type ){
|
|
|
|
case feature_Adamantine_Tube:
|
|
|
|
case feature_Underworld:
|
|
|
|
case feature_Hell_Temple:
|
|
|
|
//Whatever the feature is made of. "featstone wall"
|
|
|
|
d->bits.feature_global = 1;
|
|
|
|
t=335;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Erase any liquids, as they cause problems.
|
|
|
|
d->bits.flow_size=0;
|
|
|
|
d->bits.liquid_character = liquid_fresh;
|
|
|
|
d->bits.liquid_type=liquid_water;
|
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Placing an aquifer?
|
|
|
|
if( aquify ){
|
|
|
|
//Only normal stone types can be aquified
|
|
|
|
if( tp->m!=MAGMA && tp->m!=FEATSTONE && tp->m!=HFS ){
|
|
|
|
//Only place next to the hole.
|
|
|
|
//If no hole, place in middle.
|
|
|
|
if( checkneighbors(pattern,x,y,1) || (7==x && 7==y) ){
|
|
|
|
d->bits.water_table = 1;
|
|
|
|
t=265; //soil wall
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
2010-10-21 15:25:24 -06:00
|
|
|
//No obsidian walls on bottom of map!
|
|
|
|
if(z<1) continue;
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
//Special wall, always sets to obsidian, to give a stairway
|
|
|
|
t=331;
|
|
|
|
|
|
|
|
//Erase special markers
|
|
|
|
d->bits.feature_global = d->bits.feature_local = 0;
|
|
|
|
|
|
|
|
//Erase any liquids, as they cause problems.
|
|
|
|
d->bits.flow_size=0;
|
|
|
|
d->bits.liquid_character = liquid_fresh;
|
|
|
|
d->bits.liquid_type=liquid_water;
|
|
|
|
break;
|
|
|
|
default:
|
2010-10-20 10:31:16 -06:00
|
|
|
cout << ".error,bad pattern.";
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
//For all tiles.
|
|
|
|
if(reveal) d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden;
|
|
|
|
//Always clear the dig designation.
|
|
|
|
d->bits.dig=designation_no;
|
2010-10-20 10:31:16 -06:00
|
|
|
//Make it underground, because it is capped
|
|
|
|
d->bits.subterranean=1;
|
|
|
|
d->bits.light=0;
|
|
|
|
d->bits.skyview=0;
|
2010-10-16 22:21:18 -06:00
|
|
|
//unlock fluids, so they fall down the pit.
|
|
|
|
d->bits.flow_forbid = d->bits.liquid_static=0;
|
|
|
|
block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1;
|
|
|
|
//Remove aquifer, to prevent bugginess
|
|
|
|
d->bits.water_table=0;
|
|
|
|
//Set the tile.
|
|
|
|
block.tiletypes[x][y] = t;
|
2010-10-18 13:38:12 -06:00
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Write the block.
|
|
|
|
Mapz->WriteBlockFlags(bx,by,z, block.blockflags );
|
|
|
|
Mapz->WriteDesignations(bx,by,z, &block.designation );
|
|
|
|
Mapz->WriteTileTypes(bx,by,z, &block.tiletypes );
|
|
|
|
Mapz->WriteDirtyBit(bx,by,z,1);
|
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
//Making a fake volcanoe/magma pipe?
|
2010-10-21 15:25:24 -06:00
|
|
|
if( stopatmagma && (moltencount || magmacount) && (!exposemagma || !solidcount) ){
|
|
|
|
//If not exposing magma, quit at the first sign of magma.
|
|
|
|
//If exposing magma, quite once magma is exposed.
|
|
|
|
done=-1;
|
2010-10-18 13:38:12 -06:00
|
|
|
}
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-18 13:38:12 -06:00
|
|
|
}
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
//Re-process the last z-level handled above.
|
|
|
|
z++;
|
|
|
|
assert( z>=0 );
|
2010-10-16 22:21:18 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////
|
2010-10-18 13:38:12 -06:00
|
|
|
//The bottom level is special.
|
2010-10-20 10:31:16 -06:00
|
|
|
if(-1){
|
2010-10-21 15:25:24 -06:00
|
|
|
Mapz->ReadBlock40d( bx, by, z , &block );
|
2010-10-18 13:38:12 -06:00
|
|
|
for(uint32_t x=0;x<16;++x){
|
|
|
|
for(uint32_t y=0;y<16;++y){
|
2010-10-21 15:25:24 -06:00
|
|
|
t=floor;
|
|
|
|
v=floorvar;
|
|
|
|
tp = getTileTypeP(block.tiletypes[x][y]);
|
|
|
|
d = &block.designation[x][y];
|
2010-10-18 13:38:12 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
if( exposehell ){
|
|
|
|
//Leave hell tiles unchanged when exposing hell.
|
|
|
|
if( isfeature(global_features,local_features,block,pc,x,y,feature_Underworld) ){
|
|
|
|
continue;
|
2010-10-20 10:31:16 -06:00
|
|
|
}
|
2010-10-21 15:25:24 -06:00
|
|
|
}
|
2010-10-20 10:31:16 -06:00
|
|
|
|
2010-10-21 15:25:24 -06:00
|
|
|
switch(pattern[x][y]){
|
|
|
|
case 0:
|
|
|
|
continue;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
//Empty becomes floor.
|
|
|
|
|
|
|
|
//Base floor type on the z-level first, features, then tile type.
|
|
|
|
if(!z){
|
|
|
|
//Bottom of map, use the floor specified, always.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(exposemagma){
|
|
|
|
//Only place floor where ground is already solid when exposing
|
|
|
|
if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( d->bits.feature_global || d->bits.feature_global ){
|
|
|
|
//Feature Floor!
|
|
|
|
t=344;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Tile material check.
|
|
|
|
switch( tp->m ){
|
|
|
|
case OBSIDIAN:
|
|
|
|
t=340;
|
|
|
|
v=3;
|
|
|
|
break;
|
|
|
|
case MAGMA:
|
|
|
|
v=0;
|
|
|
|
t=264; //magma flow
|
|
|
|
break;
|
|
|
|
case HFS:
|
|
|
|
//should only happen at bottom of map
|
|
|
|
break;
|
|
|
|
case VEIN:
|
|
|
|
t=441; //vein floor
|
|
|
|
v=3;
|
|
|
|
break;
|
|
|
|
case FEATSTONE:
|
|
|
|
t=344;
|
|
|
|
v=3;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
case 3:
|
|
|
|
//Walls already drawn.
|
|
|
|
//Ignore.
|
|
|
|
continue;
|
|
|
|
break;
|
2010-10-18 13:38:12 -06:00
|
|
|
}
|
2010-10-21 15:25:24 -06:00
|
|
|
|
|
|
|
//For all tiles.
|
|
|
|
if(reveal) d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden;
|
|
|
|
//Always clear the dig designation.
|
|
|
|
d->bits.dig=designation_no;
|
|
|
|
//unlock fluids
|
|
|
|
d->bits.flow_forbid = d->bits.liquid_static=0;
|
|
|
|
block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1;
|
|
|
|
|
|
|
|
//Set the tile.
|
|
|
|
block.tiletypes[x][y] = t + ( v ? rand()&v : 0 ) ;
|
|
|
|
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
}
|
2010-10-18 13:38:12 -06:00
|
|
|
//Write the block.
|
|
|
|
Mapz->WriteBlockFlags(bx,by,0, block.blockflags );
|
|
|
|
Mapz->WriteDesignations(bx,by,0, &block.designation );
|
|
|
|
Mapz->WriteTileTypes(bx,by,0, &block.tiletypes );
|
|
|
|
Mapz->WriteDirtyBit(bx,by,0,1);
|
2010-10-16 22:21:18 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DF->Detach();
|
|
|
|
#ifndef LINUX_BUILD
|
|
|
|
cout << "Done. Press any key to continue" << endl;
|
|
|
|
cin.ignore();
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
|
|
}
|