dfhack/clients/unity/simple_sample/ProjectSettings/InputManager.asset

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s<14> 4.1.5f1<00><><EFBFBD><EFBFBD> InputManagerBase<00><><EFBFBD><EFBFBD><00>UInt32m_ObjectHideFlagsvectorm_Axes<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD><00>SInt32sizeInputAxisdata<00><><EFBFBD><EFBFBD><00>stringm_Name<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>HSInt32sizechardata stringdescriptiveName<00><><EFBFBD><EFBFBD>
<00>ArrayArray<00><><EFBFBD><EFBFBD> HSInt32size chardata stringdescriptiveNegativeName<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>HSInt32sizechardatastringnegativeButton<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>HSInt32sizechardatastringpositiveButton<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>HSInt32sizechardatastringaltNegativeButton<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>HSInt32sizechardatastringaltPositiveButton<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>HSInt32size chardata!floatgravity"floatdead#floatsensitivity$boolsnap%boolinvert&Hinttype'intaxis(intjoyNum)<00> 
Horizontalleftrightad@@o<12>:@@Verticaldownupsw@@o<12>:@@Fire1 left ctrlmouse 0zDo<12>:zDFire2left altmouse 1zDo<12>:zDFire3left cmdmouse 2zDo<12>:zDJumpspacezDo<12>:zDMouse X<00><><EFBFBD>=Mouse Y<00><><EFBFBD>=Mouse ScrollWheel<00><><EFBFBD>=
Horizontal\<5C>B><00>?Vertical\<5C>B><00>?Fire1joystick button 0zDo<12>:zDFire2joystick button 1zDo<12>:zDFire3joystick button 2zDo<12>:zDJumpjoystick button 3zDo<12>:zD