2011-10-27 20:40:00 -06:00
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#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/modules/Maps.h>
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#include <dfhack/modules/Items.h>
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#include <dfhack/modules/Creatures.h>
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2011-10-27 23:35:42 -06:00
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#include <dfhack/modules/Gui.h>
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using namespace DFHack;
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2011-10-27 20:40:00 -06:00
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#include <vector>
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#include <string>
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#include <string.h>
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using std::vector;
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using std::string;
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DFhackCExport command_result clean (Core * c, vector <string> & parameters);
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2011-10-27 23:35:42 -06:00
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DFhackCExport command_result spotclean (Core * c, vector <string> & parameters);
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2011-10-27 20:40:00 -06:00
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DFhackCExport const char * plugin_name ( void )
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{
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return "cleaners";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("clean","Removes contaminants from map tiles, items and creatures.",clean));
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2011-10-27 23:35:42 -06:00
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commands.push_back(PluginCommand("spotclean","Cleans map tile under cursor.",spotclean));
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2011-10-27 20:40:00 -06:00
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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command_result cleanmap (Core * c, bool snow, bool mud)
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{
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const uint32_t water_idx = 6;
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const uint32_t mud_idx = 12;
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vector<DFHack::t_spattervein *> splatter;
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DFHack::Maps *Mapz = c->getMaps();
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// init the map
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if(!Mapz->Start())
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{
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c->con << "Can't init map." << std::endl;
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c->Resume();
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return CR_FAILURE;
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}
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uint32_t x_max,y_max,z_max;
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Mapz->getSize(x_max,y_max,z_max);
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int num_blocks = 0;
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int blocks_total = 0;
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// walk the map
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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df_block * block = Mapz->getBlock(x,y,z);
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if(block)
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{
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blocks_total ++;
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bool cleaned = false;
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Mapz->SortBlockEvents(x,y,z,0,0,&splatter);
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for(int i = 0; i < 16; i++)
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for(int j = 0; j < 16; j++)
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{
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block->occupancy[i][j].bits.arrow_color = 0;
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block->occupancy[i][j].bits.broken_arrows_variant = 0;
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}
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for(uint32_t i = 0; i < splatter.size(); i++)
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{
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DFHack::t_spattervein * vein = splatter[i];
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// filter snow
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2011-11-01 06:06:27 -06:00
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if(!snow
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&& vein->mat1 == DFHack::Materials::WATER
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&& vein->matter_state == DFHack::state_powder)
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2011-10-27 20:40:00 -06:00
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continue;
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// filter mud
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2011-11-01 06:06:27 -06:00
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if(!mud
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&& vein->mat1 == DFHack::Materials::MUD
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&& vein->matter_state == DFHack::state_solid)
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2011-10-27 20:40:00 -06:00
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continue;
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Mapz->RemoveBlockEvent(x,y,z,(t_virtual *) vein);
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cleaned = true;
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}
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num_blocks += cleaned;
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}
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}
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}
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}
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if(num_blocks)
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c->con.print("Cleaned %d of %d map blocks.\n", num_blocks, blocks_total);
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return CR_OK;
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}
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command_result cleanitems (Core * c)
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{
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DFHack::Items * Items = c->getItems();
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vector <df_item*> p_items;
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if(!Items->readItemVector(p_items))
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{
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c->con.printerr("Can't access the item vector.\n");
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c->Resume();
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return CR_FAILURE;
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}
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std::size_t numItems = p_items.size();
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int cleaned_items = 0, cleaned_total = 0;
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for (std::size_t i = 0; i < numItems; i++)
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{
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df_item * itm = p_items[i];
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if(!itm->contaminants)
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continue;
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if (itm->contaminants->size())
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{
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2011-10-27 20:52:20 -06:00
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for(int j = 0; j < itm->contaminants->size(); j++)
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delete itm->contaminants->at(j);
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2011-10-27 20:40:00 -06:00
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cleaned_items++;
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cleaned_total += itm->contaminants->size();
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itm->contaminants->clear();
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}
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}
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if(cleaned_total)
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c->con.print("Removed %d contaminants from %d items.\n", cleaned_total, cleaned_items);
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return CR_OK;
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}
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command_result cleanunits (Core * c)
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{
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DFHack::Creatures * Creatures = c->getCreatures();
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uint32_t num_creatures;
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if (!Creatures->Start(num_creatures))
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{
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c->con.printerr("Can't read unit list!\n");
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c->Resume();
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return CR_FAILURE;
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}
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int cleaned_units = 0, cleaned_total = 0;
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for (std::size_t i = 0; i < num_creatures; i++)
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{
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df_creature *unit = Creatures->creatures->at(i);
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int num = unit->contaminants.size();
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if (num)
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{
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2011-10-27 20:52:20 -06:00
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for(int j = 0; j < unit->contaminants.size(); j++)
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delete unit->contaminants.at(j);
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2011-10-27 20:40:00 -06:00
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cleaned_units++;
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cleaned_total += num;
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unit->contaminants.clear();
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}
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}
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if(cleaned_total)
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c->con.print("Removed %d contaminants from %d creatures.\n", cleaned_total, cleaned_units);
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return CR_OK;
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}
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2011-10-27 23:35:42 -06:00
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DFhackCExport command_result spotclean (Core * c, vector <string> & parameters)
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{
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c->Suspend();
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vector<DFHack::t_spattervein *> splatter;
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DFHack::Maps *Mapz = c->getMaps();
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DFHack::Gui *Gui = c->getGui();
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// init the map
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if(!Mapz->Start())
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{
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c->con.printerr("Can't init map.\n");
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c->Resume();
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return CR_FAILURE;
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}
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int32_t cursorX, cursorY, cursorZ;
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Gui->getCursorCoords(cursorX,cursorY,cursorZ);
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if(cursorX == -30000)
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{
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c->con.printerr("The cursor is not active.\n");
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c->Resume();
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return CR_FAILURE;
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}
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int32_t blockX = cursorX / 16, blockY = cursorY / 16;
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int32_t tileX = cursorX % 16, tileY = cursorY % 16;
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df_block *b = Mapz->getBlock(blockX,blockY,cursorZ);
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vector <t_spattervein *> spatters;
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Mapz->SortBlockEvents(blockX, blockY, cursorZ, 0,0, &spatters);
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for(int i = 0; i < spatters.size(); i++)
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{
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spatters[i]->intensity[tileX][tileY] = 0;
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}
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c->Resume();
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return CR_OK;
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}
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2011-10-27 20:40:00 -06:00
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DFhackCExport command_result clean (Core * c, vector <string> & parameters)
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{
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bool help = false;
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bool map = false;
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bool snow = false;
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bool mud = false;
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bool units = false;
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bool items = false;
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for(int i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "map")
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map = true;
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else if(parameters[i] == "units")
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units = true;
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else if(parameters[i] == "items")
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items = true;
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else if(parameters[i] == "all")
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{
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map = true;
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items = true;
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units = true;
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}
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if(parameters[i] == "snow")
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snow = true;
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else if(parameters[i] == "mud")
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mud = true;
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else if(parameters[i] == "help" ||parameters[i] == "?")
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{
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help = true;
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}
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}
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if(!map && !units && !items)
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help = true;
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if(help)
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{
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c->con.print("Removes contaminants from map tiles, items and creatures.\n"
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"Options:\n"
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"map - clean the map tiles\n"
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"items - clean all items\n"
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"units - clean all creatures\n"
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"all - clean everything.\n"
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"More options for 'map':\n"
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"snow - also remove snow\n"
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"mud - also remove mud\n"
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"Example: clean all mud snow\n"
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"This removes all spatter, including mud and snow from map tiles."
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);
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return CR_OK;
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}
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c->Suspend();
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if(map)
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cleanmap(c,snow,mud);
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if(units)
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cleanunits(c);
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if(items)
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cleanitems(c);
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c->Resume();
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return CR_OK;
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}
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