39 lines
922 B
C++
39 lines
922 B
C++
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#include "lua_FunctionCall.h"
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using namespace lua;
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int lua_FunctionCall(lua_State *L)
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{
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lua::state st(L);
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FunctionCaller cl(0);
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size_t ptr=st.as<size_t>(1);
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int callconv=st.as<size_t>(2);
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vector<int> arguments;
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for(int i=3;i<st.gettop();i++)
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arguments.push_back(st.as<int>(i));
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int ret=cl.CallFunction(ptr,(FunctionCaller::callconv)callconv,arguments);
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st.push(ret);
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return 1;// dunno if len is needed...
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}
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const luaL_Reg lua_functioncall_func[]=
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{
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{"call",lua_FunctionCall},
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{NULL,NULL}
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};
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#define __ADDCONST(name) st.push(::FunctionCaller:: name); st.setglobal(#name)
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void lua::RegisterFunctionCall(lua::state &st)
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{
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st.getglobal("FunctionCall");
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if(st.is<lua::nil>())
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{
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st.pop();
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st.newtable();
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}
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__ADDCONST(STD_CALL);
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__ADDCONST(FAST_CALL);
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__ADDCONST(THIS_CALL);
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__ADDCONST(CDECL_CALL);
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lua::RegFunctionsLocal(st, lua_functioncall_func);
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st.setglobal("FunctionCall");
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}
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#undef __ADDCONST
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