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// foo
// vi:expandtab:sw=4
# include <iostream>
# include <vector>
# include <map>
# include <stddef.h>
# include <assert.h>
# include <string.h>
using namespace std ;
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# include "Core.h"
# include <Console.h>
# include <Export.h>
# include <PluginManager.h>
# include <VersionInfo.h>
# include <modules/Units.h>
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using namespace DFHack ;
// dfhack interface
DFhackCExport const char * plugin_name ( void )
{
return " fastdwarf " ;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK ;
}
static int enable_fastdwarf ;
DFhackCExport command_result plugin_onupdate ( Core * c )
{
if ( ! enable_fastdwarf )
return CR_OK ;
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df_unit * cre ;
DFHack : : Units * cr = c - > getUnits ( ) ;
static vector < df_unit * > * v = cr - > creatures ;
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uint32_t race = cr - > GetDwarfRaceIndex ( ) ;
uint32_t civ = cr - > GetDwarfCivId ( ) ;
if ( ! v )
{
c - > con . printerr ( " Unable to locate creature vector. Fastdwarf cancelled. \n " ) ;
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}
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for ( unsigned i = 0 ; i < v - > size ( ) ; + + i )
{
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cre = v - > at ( i ) ;
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if ( cre - > race = = race & & cre - > civ = = civ & & cre - > job_counter > 0 )
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cre - > job_counter = 0 ;
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// could also patch the cre->current_job->counter
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}
return CR_OK ;
}
static command_result fastdwarf ( Core * c , vector < string > & parameters )
{
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if ( parameters . size ( ) = = 1 & & ( parameters [ 0 ] = = " 0 " | | parameters [ 0 ] = = " 1 " ) )
{
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if ( parameters [ 0 ] = = " 0 " )
enable_fastdwarf = 0 ;
else
enable_fastdwarf = 1 ;
c - > con . print ( " fastdwarf %sactivated. \n " , ( enable_fastdwarf ? " " : " de " ) ) ;
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}
else
{
c - > con . print ( " Makes your minions move at ludicrous speeds. \n Activate with 'fastdwarf 1', deactivate with 'fastdwarf 0'. \n Current state: %d. \n " , enable_fastdwarf ) ;
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}
return CR_OK ;
}
DFhackCExport command_result plugin_init ( Core * c , std : : vector < PluginCommand > & commands )
{
commands . clear ( ) ;
commands . push_back ( PluginCommand ( " fastdwarf " ,
" enable/disable fastdwarf (parameter=0/1) " ,
fastdwarf ) ) ;
return CR_OK ;
}