Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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/* Plugin for exporting C++11 random number functionality
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*Exports functions for random number generation
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*Functions:
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- seedRNG(seed)
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- rollInt(min, max)
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- rollDouble(min, max)
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- rollNormal(mean, std_deviation)
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- rollBool(chance_for_true)
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- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
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- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
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--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
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Author: Josh Cooper
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Created: Dec. 13 2017
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Updated: Dec. 21 2017
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*/
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#include <random>
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#include <chrono>
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#include <unordered_map>
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#include <vector>
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#include <algorithm>
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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#include <cstdint>
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2018-06-21 09:46:23 -06:00
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#include <cinttypes>
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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#include <stdio.h>
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#include <stdlib.h>
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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#include "Error.h"
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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#include "Core.h"
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#include "DataFuncs.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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using namespace DFHack;
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DFHACK_PLUGIN("cxxrandom");
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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#define PLUGIN_VERSION 2.0
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color_ostream *cout = nullptr;
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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cout = &out;
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out)
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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return CR_OK;
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}
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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class EnginesKeeper
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{
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private:
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EnginesKeeper() {}
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std::unordered_map<uint16_t, std::mt19937_64> m_engines;
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uint16_t counter = 0;
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public:
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static EnginesKeeper& Instance()
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{
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static EnginesKeeper instance;
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return instance;
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}
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uint16_t NewEngine( uint64_t seed )
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{
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std::mt19937_64 engine( seed != 0 ? seed : std::chrono::system_clock::now().time_since_epoch().count() );
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m_engines[++counter] = engine;
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return counter;
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}
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void DestroyEngine( uint16_t id )
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{
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m_engines.erase( id );
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}
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void NewSeed( uint16_t id, uint64_t seed )
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{
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CHECK_INVALID_ARGUMENT( m_engines.find( id ) != m_engines.end() );
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m_engines[id].seed( seed != 0 ? seed : std::chrono::system_clock::now().time_since_epoch().count() );
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}
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std::mt19937_64& RNG( uint16_t id )
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{
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CHECK_INVALID_ARGUMENT( m_engines.find( id ) != m_engines.end() );
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return m_engines[id];
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}
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};
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uint16_t GenerateEngine( uint64_t seed )
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{
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return EnginesKeeper::Instance().NewEngine( seed );
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}
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void DestroyEngine( uint16_t id )
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{
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EnginesKeeper::Instance().DestroyEngine( id );
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}
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
void NewSeed( uint16_t id, uint64_t seed )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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EnginesKeeper::Instance().NewSeed( id, seed );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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|
|
}
|
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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int rollInt(uint16_t id, int min, int max)
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{
|
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std::uniform_int_distribution<int> ND(min, max);
|
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return ND(EnginesKeeper::Instance().RNG(id));
|
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|
|
}
|
2018-06-21 09:46:23 -06:00
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
double rollDouble(uint16_t id, double min, double max)
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
std::uniform_real_distribution<double> ND(min, max);
|
|
|
|
return ND(EnginesKeeper::Instance().RNG(id));
|
|
|
|
}
|
2018-06-21 09:46:23 -06:00
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
double rollNormal(uint16_t id, double mean, double stddev)
|
|
|
|
{
|
|
|
|
std::normal_distribution<double> ND(mean, stddev);
|
|
|
|
return ND(EnginesKeeper::Instance().RNG(id));
|
|
|
|
}
|
2018-06-21 09:46:23 -06:00
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
bool rollBool(uint16_t id, float p)
|
|
|
|
{
|
|
|
|
std::bernoulli_distribution ND(p);
|
|
|
|
return ND(EnginesKeeper::Instance().RNG(id));
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
class NumberSequence
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
|
|
|
private:
|
|
|
|
unsigned short m_position = 0;
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
std::vector<int64_t> m_numbers;
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
public:
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
NumberSequence(){}
|
|
|
|
NumberSequence( int64_t start, int64_t end )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
for( int64_t i = start; i <= end; ++i )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
m_numbers.push_back( i );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
|
|
|
}
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
void Add( int64_t num ) { m_numbers.push_back( num ); }
|
|
|
|
void Reset() { m_numbers.clear(); }
|
|
|
|
int64_t Next()
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
if(m_position >= m_numbers.size())
|
|
|
|
{
|
|
|
|
m_position = 0;
|
|
|
|
}
|
|
|
|
return m_numbers[m_position++];
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
void Shuffle( uint16_t id )
|
|
|
|
{
|
|
|
|
std::shuffle( std::begin( m_numbers ), std::end( m_numbers ), EnginesKeeper::Instance().RNG( id ) );
|
|
|
|
}
|
|
|
|
void Print()
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
char buffer1[256] = {0};
|
|
|
|
char buffer2[256] = {0};
|
|
|
|
for( auto v : m_numbers )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
2018-06-21 09:46:23 -06:00
|
|
|
sprintf( buffer2, "%s%" PRId64, buffer1, v );
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
sprintf( buffer1, "%s ", buffer2 );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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}
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2018-06-21 09:46:23 -06:00
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cout->print( "%s", buffer1 );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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}
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};
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|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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class SequenceKeeper
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{
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private:
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SequenceKeeper() {}
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std::unordered_map<uint16_t, NumberSequence> m_sequences;
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uint16_t counter = 0;
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public:
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static SequenceKeeper& Instance()
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{
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static SequenceKeeper instance;
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return instance;
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}
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uint16_t MakeNumSequence( int64_t start, int64_t end )
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{
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m_sequences[++counter] = NumberSequence( start, end );
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return counter;
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}
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uint16_t MakeNumSequence()
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{
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m_sequences[++counter] = NumberSequence();
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return counter;
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}
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void DestroySequence( uint16_t id )
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{
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m_sequences.erase( id );
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}
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void AddToSequence( uint16_t id, int64_t num )
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{
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CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() );
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m_sequences[id].Add( num );
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}
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void Shuffle( uint16_t id, uint16_t rng_id )
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{
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CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() );
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m_sequences[id].Shuffle( rng_id );
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}
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int64_t NextInSequence( uint16_t id )
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{
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CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() );
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return m_sequences[id].Next();
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}
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void PrintSequence( uint16_t id )
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{
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CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() );
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auto seq = m_sequences[id];
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seq.Print();
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}
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};
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
|
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
uint16_t MakeNumSequence( int64_t start, int64_t end )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
if( start == end )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
return SequenceKeeper::Instance().MakeNumSequence();
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
return SequenceKeeper::Instance().MakeNumSequence( start, end );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
void DestroyNumSequence( uint16_t id )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
SequenceKeeper::Instance().DestroySequence( id );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
|
|
|
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
void AddToSequence( uint16_t id, int64_t num )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
SequenceKeeper::Instance().AddToSequence( id, num );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
|
|
|
|
void ShuffleSequence( uint16_t rngID, uint16_t id )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
SequenceKeeper::Instance().Shuffle( id, rngID );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
|
|
|
|
int64_t NextInSequence( uint16_t id )
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
{
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
|
|
|
return SequenceKeeper::Instance().NextInSequence( id );
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
|
|
|
}
|
[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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void DebugSequence( uint16_t id )
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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{
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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SequenceKeeper::Instance().PrintSequence( id );
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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}
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DFHACK_PLUGIN_LUA_FUNCTIONS {
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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DFHACK_LUA_FUNCTION(GenerateEngine),
|
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|
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DFHACK_LUA_FUNCTION(DestroyEngine),
|
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DFHACK_LUA_FUNCTION(NewSeed),
|
Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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DFHACK_LUA_FUNCTION(rollInt),
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DFHACK_LUA_FUNCTION(rollDouble),
|
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DFHACK_LUA_FUNCTION(rollNormal),
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DFHACK_LUA_FUNCTION(rollBool),
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[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
2018-04-29 17:23:57 -06:00
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DFHACK_LUA_FUNCTION(MakeNumSequence),
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DFHACK_LUA_FUNCTION(DestroyNumSequence),
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DFHACK_LUA_FUNCTION(AddToSequence),
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DFHACK_LUA_FUNCTION(ShuffleSequence),
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DFHACK_LUA_FUNCTION(NextInSequence),
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DFHACK_LUA_FUNCTION(DebugSequence),
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Merge branch cxxrandom
Implements helper functions for random number generation.
Implemented using C++11 <random> library.
Exported Lua Functions:
- seedRNG(seed)
- rollInt(min, max)
- rollDouble(min, max)
- rollNormal(mean, std_deviation)
- rollBool(chance_for_true)
- resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset
- rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use
--(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached)
On branch cxxrandom-rel
Changes to be committed:
modified: plugins/CMakeLists.txt
new file: plugins/cxxrandom.cpp
new file: plugins/lua/cxxrandom.lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Squashed commit of the following:
commit 3a7ef70d45f3e0c2fe367141dd0349dddaaff60d
Merge: fd9f1982 7aa0608c
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 22 22:17:27 2017 -0800
Merge remote-tracking branch 'origin/temp' into cxxrandom
commit 7aa0608cb85dcf82686193db7a6e9d1318f5f2a5
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 21 21:43:35 2017 -0800
Revises cxxrandom plugin
New functions:
- seedRNG(ushort seed)
--lua exported
- GetDistribContainer()
--internal singleton
- RNG()
--internal singleton
Summary:
- Removed class CXXRNG
--Refactored functions that used CXXRNG
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit b42979818a01c1121eace7b1ac14676f5ad5d8b2
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 13:21:49 2017 -0800
Fixes plugin_init()
Misread the lines indicated by lethosor to be excluded, had broken the plugin in the process.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 753a00a14d9e6519d299638e014abf30509940af
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 20 12:36:17 2017 -0800
Cleans up cxxrandom.cpp
DFHack contributions specifies:
-spaces instead of tabs, so tabs were converted.
-C++ headers before dfhack stuff, so it was done
*Also added author name, creation date, and last updated date.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 498ebe4b8fdccc01ac1f169269f3093c830a8a10
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Tue Dec 19 22:51:58 2017 -0800
Updates cxxrandom, fixes instance leak
deleted header
moved definition to cpp file #lethosor
fixed singleton instance, no longer a pointer
commented out dfhack commands, now only init/shutdown and exported lua functions
modified: cxxrandom.cpp
deleted: cxxrandom.h
commit 821044bef2a0201d0d74192e445c7b29766b42a1
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Sun Dec 17 04:01:11 2017 -0800
Fixes RollIndex and Renames RollNormal
Renamed the Normal Distribution RNG function to fit the standard.
Now named RollNormal(m,s)
Fixed some wonky white space in the lua macro export block.
Fixed a stupid mistake with the RollIndex output. (it was outputting 0's)
Updated usage details.
Changes to be committed:
modified: plugins/cxxrandom.cpp
commit 1536f43d137b6bc55d55759b43bdccf6ff429b33
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Fri Dec 15 08:50:08 2017 -0800
Fixes/Improves cxxrandom
Modified return types
Corrected index distribution code
commit 8629c7e1509522cb0cc4b649914b90d033cb4763
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Thu Dec 14 19:02:29 2017 -0800
Implements SimpleNumDistribution
Exported additional functions to lua.
Functions allow the generation of random 0-N index values.
Generation promises all unique values [0,N] will be returned once each when generation is run N times.
On branch cxxrandom
Changes to be committed:
modified: plugins/cxxrandom.cpp
modified: plugins/cxxrandom.h
commit f035f3d20415790542cf83e5e696261661d911f3
Author: Josh Cooper <cooper.s.josh@gmail.com>
Date: Wed Dec 13 23:55:39 2017 -0800
Implements cxxrandom
cxxrandom was implemented using a singleton.
This singleton provides an interface for generating uniform numbers, or numbers in a normal distribution, and also booleans(given the probability for the true outcome)
The singleton interface is wrapped in functions which are exposed for lua usage.
Integrated into plugins/CMakeLists.txt
On branch dev
Changes to be committed:
modified: CMakeLists.txt
new file: cxxrandom.cpp
new file: cxxrandom.h
new file: lua/cxxrandom.lua
2017-12-22 23:41:45 -07:00
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DFHACK_LUA_END
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