dfhack/plugins/ruby/map.rb

215 lines
5.9 KiB
Ruby

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module DFHack
class << self
# return a map block by tile coordinates
# you can also use find_map_block(cursor) or anything that respond to x/y/z
def map_block_at(x, y=nil, z=nil)
x = x.pos if x.respond_to?(:pos)
x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
if x >= 0 and x < world.map.x_count and y >= 0 and y < world.map.y_count and z >= 0 and z < world.map.z_count
world.map.block_index[x/16][y/16][z]
end
end
def map_designation_at(x, y=nil, z=nil)
x = x.pos if x.respond_to?(:pos)
x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
if b = map_block_at(x, y, z)
b.designation[x%16][y%16]
end
end
def map_occupancy_at(x, y=nil, z=nil)
x = x.pos if x.respond_to?(:pos)
x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
if b = map_block_at(x, y, z)
b.occupancy[x%16][y%16]
end
end
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def map_tile_at(x, y=nil, z=nil)
x = x.pos if x.respond_to?(:pos)
x, y, z = x.x, x.y, x.z if x.respond_to?(:x)
b = map_block_at(x, y, z)
MapTile.new(b, x, y, z) if b
end
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# yields every map block
def each_map_block
(0...world.map.x_count_block).each { |xb|
xl = world.map.block_index[xb]
(0...world.map.y_count_block).each { |yb|
yl = xl[yb]
(0...world.map.z_count_block).each { |z|
p = yl[z]
yield p if p
}
}
}
end
# yields every map block for a given z level
def each_map_block_z(z)
(0...world.map.x_count_block).each { |xb|
xl = world.map.block_index[xb]
(0...world.map.y_count_block).each { |yb|
p = xl[yb][z]
yield p if p
}
}
end
end
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class MapTile
attr_accessor :x, :y, :z, :dx, :dy, :mapblock
def initialize(b, x, y, z)
@x, @y, @z = x, y, z
@dx, @dy = @x&15, @y&15
@mapblock = b
end
def designation
@mapblock.designation[@dx][@dy]
end
def occupancy
@mapblock.occupancy[@dx][@dy]
end
def tiletype
@mapblock.tiletype[@dx][@dy]
end
def tiletype=(t)
@mapblock.tiletype[@dx][@dy] = t
end
def caption
Tiletype::Caption[tiletype]
end
def shape
Tiletype::Shape[tiletype]
end
def tilemat
Tiletype::Material[tiletype]
end
def variant
Tiletype::Variant[tiletype]
end
def special
Tiletype::Special[tiletype]
end
def direction
Tiletype::Direction[tiletype]
end
def shape_caption
TiletypeShape::Caption[shape]
end
def shape_basic
TiletypeShape::BasicShape[shape]
end
def shape_passablelow
TiletypeShape::PassableLow[shape]
end
def shape_passablehigh
TiletypeShape::PassableHigh[shape]
end
def shape_passableflow
TiletypeShape::PassableFlow[shape]
end
def shape_walkable
TiletypeShape::Walkable[shape]
end
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# return all veins for current mapblock
def all_veins
mapblock.block_events.grep(BlockSquareEventMineralst)
end
# return the vein applicable to current tile
def vein
# last vein wins
all_veins.reverse.find { |v|
(v.tile_bitmask.bits[@dy] & (1 << @dx)) > 0
}
end
# return the mat_index for the current tile (if in vein)
def mat_index_vein
v = vein
v.inorganic_mat if v
end
# return the world_data.geo_biome for current tile
def geo_biome
b = designation.biome
wd = df.world.world_data
# region coords + [[-1, -1], [0, -1], ..., [1, 1]][b]
# clipped to world dimensions
rx = df.world.map.region_x/16
rx -= 1 if b % 3 == 0 and rx > 0
rx += 1 if b % 3 == 2 and rx < wd.world_width-1
ry = df.world.map.region_y/16
ry -= 1 if b < 3 and ry > 0
ry += 1 if b > 5 and ry < wd.world_height-1
wd.geo_biomes[ wd.region_map[rx][ry].geo_index ]
end
# return the world_data.geo_biome.layer for current tile
def stone_layer
geo_biome.layers[designation.geolayer_index]
end
# current tile mat_index (vein if applicable, or base material)
def mat_index
mat_index_vein or stone_layer.mat_index
end
# MaterialInfo: inorganic token for current tile
def mat_info
MaterialInfo.new(0, mat_index)
end
def inspect
"#<MapTile pos=[#@x, #@y, #@z] shape=#{shape} tilemat=#{tilemat} material=#{mat_info.token}>"
end
def spawn_liquid(quantity, is_magma=false, flowing=true)
designation.flow_size = quantity
designation.liquid_type = (is_magma ? :Magma : :Water)
designation.flow_forbid = true if is_magma or quantity >= 4
if flowing
mapblock.flags.update_liquid = true
mapblock.flags.update_liquid_twice = true
zf = df.world.map.z_level_flags[z]
zf.update = true
zf.update_twice = true
end
end
def spawn_water(quantity=7)
spawn_liquid(quantity)
end
def spawn_magma(quantity=7)
spawn_liquid(quantity, true)
end
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end
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end