2012-06-13 18:15:43 -06:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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// Fake - only structs. Shamelessly pilfered from the SDL library.
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// Needed for processing its event types without polluting our namespaces with C garbage
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#pragma once
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#include "SDL_keysym.h"
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#include <stdint.h>
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namespace SDL
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{
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/** Keysym structure
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*
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* - The scancode is hardware dependent, and should not be used by general
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* applications. If no hardware scancode is available, it will be 0.
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*
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* - The 'unicode' translated character is only available when character
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* translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
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* this is a UNICODE character corresponding to the keypress. If the
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* high 9 bits of the character are 0, then this maps to the equivalent
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* ASCII character:
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* @code
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* char ch;
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* if ( (keysym.unicode & 0xFF80) == 0 ) {
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* ch = keysym.unicode & 0x7F;
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* } else {
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* An international character..
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* }
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* @endcode
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*/
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typedef struct keysym
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{
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uint8_t scancode; /**< hardware specific scancode */
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Key sym; /**< SDL virtual keysym */
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Mod mod; /**< current key modifiers */
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uint16_t unicode; /**< translated character */
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} keysym;
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/** This is the mask which refers to all hotkey bindings */
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#define ALL_HOTKEYS 0xFFFFFFFF
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2022-04-12 12:48:19 -06:00
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}
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