27 lines
1.2 KiB
ReStructuredText
27 lines
1.2 KiB
ReStructuredText
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changeitem
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==========
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Allows changing item material and base quality. By default the item currently
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selected in the UI will be changed (you can select items in the 'k' list
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or inside containers/inventory). By default change is only allowed if materials
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is of the same subtype (for example wood<->wood, stone<->stone etc). But since
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some transformations work pretty well and may be desired you can override this
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with 'force'. Note that some attributes will not be touched, possibly resulting
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in weirdness. To get an idea how the RAW id should look like, check some items
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with 'info'. Using 'force' might create items which are not touched by
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crafters/haulers.
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Options:
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:info: Don't change anything, print some info instead.
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:here: Change all items at the cursor position. Requires in-game cursor.
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:material, m: Change material. Must be followed by valid material RAW id.
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:quality, q: Change base quality. Must be followed by number (0-5).
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:force: Ignore subtypes, force change to new material.
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Examples:
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``changeitem m INORGANIC:GRANITE here``
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Change material of all items under the cursor to granite.
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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