2022-07-10 00:01:46 -06:00
|
|
|
rendermax
|
|
|
|
=========
|
|
|
|
|
2022-08-09 23:37:24 -06:00
|
|
|
.. dfhack-tool::
|
|
|
|
:summary: Modify the map lighting.
|
2023-01-10 23:26:12 -07:00
|
|
|
:tags: untested adventure fort gameplay graphics
|
2022-08-09 23:37:24 -06:00
|
|
|
|
|
|
|
This plugin provides a collection of OpenGL lighting filters that affect how the
|
|
|
|
map is drawn to the screen.
|
2022-07-10 00:01:46 -06:00
|
|
|
|
2022-08-17 23:42:02 -06:00
|
|
|
Usage
|
|
|
|
-----
|
2022-07-10 00:01:46 -06:00
|
|
|
|
2022-07-29 17:31:37 -06:00
|
|
|
``rendermax light``
|
2022-09-28 15:49:03 -06:00
|
|
|
Light the map tiles realistically. Outside tiles are light during the day
|
2022-07-29 17:31:37 -06:00
|
|
|
and dark at night. Inside tiles are always dark unless a nearby unit is
|
|
|
|
lighting it up, as if they were carrying torches.
|
|
|
|
``rendermax light sun <hour>|cycle``
|
|
|
|
Set the outside lighting to correspond with the specified day hour (1-24),
|
|
|
|
or specify ``cycle`` to have the lighting follow the sun (which is the
|
|
|
|
default).
|
|
|
|
``rendermax light reload``
|
|
|
|
Reload the lighting settings file.
|
|
|
|
``rendermax trippy``
|
|
|
|
Randomize the color of each tile. Used for fun, or testing.
|
|
|
|
``rendermax disable``
|
|
|
|
Disable any ``rendermax`` lighting filters that are currently active.
|
|
|
|
|
|
|
|
An image showing lava and dragon breath. Not pictured here: sunlight, shining
|
|
|
|
items/plants, materials that color the light etc.
|
2022-07-10 00:01:46 -06:00
|
|
|
|
|
|
|
.. image:: ../images/rendermax.png
|
2022-07-29 17:31:37 -06:00
|
|
|
|
|
|
|
For better visibility, try changing the black color in palette to non totally
|
|
|
|
black. See :forums:`128487` for more info.
|