dfhack/plugins/stockpiles.cpp

104 lines
2.9 KiB
C++

2011-12-31 04:48:42 -07:00
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "DataDefs.h"
#include "df/world.h"
#include "df/ui.h"
#include "df/building_stockpilest.h"
#include "df/global_objects.h"
#include "df/viewscreen_dwarfmodest.h"
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::ui;
using df::global::selection_rect;
using df::building_stockpilest;
static command_result copystock(Core *c, vector <string> & parameters);
static bool copystock_guard(Core *c, df::viewscreen *top);
DFhackCExport const char * plugin_name ( void )
{
return "stockpiles";
}
DFhackCExport command_result plugin_init (Core *c, std::vector <PluginCommand> &commands)
{
commands.clear();
if (world && ui) {
commands.push_back(
PluginCommand(
"copystock", "Copy stockpile under cursor.",
copystock, copystock_guard,
" - In 'q' or 't' mode: select a stockpile and invoke in order\n"
" to switch to the 'p' stockpile creation mode, and initialize\n"
" the custom settings from the selected stockpile.\n"
" - In 'p': invoke in order to switch back to 'q'.\n"
)
);
}
std::cerr << "world: " << sizeof(df::world) << " ui: " << sizeof(df::ui)
<< " b_stock: " << sizeof(building_stockpilest) << endl;
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
static bool copystock_guard(Core *c, df::viewscreen *top)
{
using namespace ui_sidebar_mode;
if (!dwarfmode_hotkey(c,top))
return false;
switch (ui->main.mode) {
case Stockpiles:
return true;
case BuildingItems:
case QueryBuilding:
return !!virtual_cast<building_stockpilest>(world->selected_building);
default:
return false;
}
}
static command_result copystock(Core * c, vector <string> & parameters)
{
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
// For convenience: when used in the stockpiles mode, switch to 'q'
if (ui->main.mode == ui_sidebar_mode::Stockpiles) {
world->selected_building = NULL; // just in case it contains some kind of garbage
ui->main.mode = ui_sidebar_mode::QueryBuilding;
selection_rect->start_x = -30000;
c->con << "Switched back to query building." << endl;
return CR_OK;
}
building_stockpilest *sp = virtual_cast<building_stockpilest>(world->selected_building);
if (!sp)
{
c->con.printerr("Selected building isn't a stockpile.\n");
return CR_WRONG_USAGE;
}
ui->stockpile.custom_settings = sp->settings;
ui->main.mode = ui_sidebar_mode::Stockpiles;
world->selected_stockpile_type = stockpile_category::Custom;
c->con << "Stockpile options copied." << endl;
return CR_OK;
}