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# aliases for quickfort query mode blueprints
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#
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# This file defines custom keycode shortcuts for query mode blueprints.
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# Definitions in this file take precedence over any definitions in the baseline
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# aliases configuration file at hack/data/quickfort/aliases-common.txt. See that
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# file for aliases that are already defined.
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#
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# If possible, build on the baseline aliases when defining your own aliases. If
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# the DF UI screens change, updated baseline aliases may allow your aliases to
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# automatically adapt to the new UI. For example, if you create an alias to
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# modify particular furniture stockpile settings, start your alias with
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# "{furnitureprefix}" instead of manually writing "s{Down 2}". Then, if the
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# location of the furniture setting changes, your alias will automatically
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# inherit the updated position when DFHack is updated.
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#
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# Aliases simplify repetitive tasks, such as configuring workshop profiles or
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# adjusting a food stockpile to accept only seeds. Making new aliases is just a
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# matter of mimicking the keys used to navigate through the menus and select
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# options. Use the aliases in your blueprint spreadsheets by writing an alias by
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# itself in a cell, like "nocontainers", or reference an alias in a larger
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# sequence by enclosing in in curly brackets, like "{nocontainers}{linksonly}"
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#
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# For example, say you have the following build and place blueprints:
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#
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# #build start(4;1;upper left corner of stockpile) mason stockpile
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# ~, ~, ~, `, `, `
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# ~, wm, ~, `, `, `
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# ~, ~, ~, `, `, `
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#
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# #place start(4;1;upper left corner of stockpile) build mason
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# ~, ~, ~, s, s, s
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# ~, ~, ~, s, s, s
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# ~, ~, ~, s, s, s
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#
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# and you want to configure the stockpile to hold only non-economic ("other")
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# stone and to give to the adjacent mason workshop. You could write the
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# keystrokes directly:
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#
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# #query start(4;1;upper left corner of stockpile) configure mason
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# ~, ~, ~, s{Down 5}deb{Right}{Down 2}p^, `, `
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# ~, ~, ~, g{Left 2}&, `, `
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# ~, ~, ~, `, `, `
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#
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# or you could use alias names:
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#
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# #query start(4;1;upper left corner of stockpile) configure mason
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# ~, ~, ~, otherstone, `, `
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# ~, ~, ~, give2left, `, `
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# ~, ~, ~, `, `, `
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#
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#
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# The syntax for defining aliases is:
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# aliasname: keystrokes
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#
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# Where aliasname is at least two letters or digits long and keystrokes are
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# whatever you would type into the DF UI. A keystroke can also be a named
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# keycode from the DF interface definition file (data/init/interface.txt),
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# enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In
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# order to avoid naming conflicts between aliases and keycodes, the convention
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# is to start aliases with a lowercase letter. You can add spaces in between
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# keystrokes to make them easier to read. Spaces in keystroke sequences will be
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# ignored. To insert a literal space, use "{Space}"
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#
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# Anything enclosed within curly brackets can also have a number after it,
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# indicating how many times that alias or keycode should be repeated. For
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# example: "{buildblocks 9}" or "{Down 5}".
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#
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# Ctrl, Alt, and Shift modifiers can be specified for the next keycode by adding
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# them as keycodes. For example, Alt-h is written as "{Alt}h".
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#
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# Some frequently-used keystrokes are assigned shorthand characters. Think of
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# them as single-character aliases that don't need to be surrounded in curly
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# brackets:
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# & expands to {Enter}
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# @ expands to {Shift}{Enter}
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# + expands to {Shift}
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# ~ expands to {Alt}
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# ! expands to {Ctrl}
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# ^ expands to {ESC}
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#
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# If you need literal verisons of the shorthand characters, surround them in
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# curly brackets, for example: "{+}"
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#
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