92 lines
6.1 KiB
ReStructuredText
92 lines
6.1 KiB
ReStructuredText
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tweak
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=====
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Contains various tweaks for minor bugs.
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One-shot subcommands:
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:clear-missing: Remove the missing status from the selected unit.
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This allows engraving slabs for ghostly, but not yet
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found, creatures.
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:clear-ghostly: Remove the ghostly status from the selected unit and mark
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it as dead. This allows getting rid of bugged ghosts
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which do not show up in the engraving slab menu at all,
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even after using clear-missing. It works, but is
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potentially very dangerous - so use with care. Probably
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(almost certainly) it does not have the same effects like
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a proper burial. You've been warned.
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:fixmigrant: Remove the resident/merchant flag from the selected unit.
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Intended to fix bugged migrants/traders who stay at the
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map edge and don't enter your fort. Only works for
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dwarves (or generally the player's race in modded games).
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Do NOT abuse this for 'real' caravan merchants (if you
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really want to kidnap them, use 'tweak makeown' instead,
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otherwise they will have their clothes set to forbidden etc).
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:makeown: Force selected unit to become a member of your fort.
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Can be abused to grab caravan merchants and escorts, even if
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they don't belong to the player's race. Foreign sentients
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(humans, elves) can be put to work, but you can't assign rooms
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to them and they don't show up in DwarfTherapist because the
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game treats them like pets. Grabbing draft animals from
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a caravan can result in weirdness (animals go insane or berserk
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and are not flagged as tame), but you are allowed to mark them
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for slaughter. Grabbing wagons results in some funny spam, then
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they are scuttled.
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Subcommands that persist until disabled or DF quits:
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.. comment: sort these alphabetically
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:adamantine-cloth-wear: Prevents adamantine clothing from wearing out while being worn (:bug:`6481`).
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:advmode-contained: Works around :bug:`6202`, custom reactions with container inputs
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in advmode. The issue is that the screen tries to force you to select
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the contents separately from the container. This forcefully skips child
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reagents.
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:block-labors: Prevents labors that can't be used from being toggled
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:burrow-name-cancel: Implements the "back" option when renaming a burrow,
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which currently does nothing (:bug:`1518`)
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:cage-butcher: Adds an option to butcher units when viewing cages with :kbd:`q`
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:civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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:condition-material: Fixes a crash in the work order contition material list (:bug:`9905`).
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:craft-age-wear: Fixes the behavior of crafted items wearing out over time (:bug:`6003`).
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With this tweak, items made from cloth and leather will gain a level of
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wear every 20 years.
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:do-job-now: Adds a job priority toggle to the jobs list
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:embark-profile-name: Allows the use of lowercase letters when saving embark profiles
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:eggs-fertile: Displays a fertility indicator on nestboxes
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:farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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:fast-heat: Further improves temperature update performance by ensuring that 1 degree
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of item temperature is crossed in no more than specified number of frames
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when updating from the environment temperature. This reduces the time it
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takes for stable-temp to stop updates again when equilibrium is disturbed.
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:fast-trade: Makes Shift-Down in the Move Goods to Depot and Trade screens select
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the current item (fully, in case of a stack), and scroll down one line.
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:fps-min: Fixes the in-game minimum FPS setting
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:hide-priority: Adds an option to hide designation priority indicators
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:hotkey-clear: Adds an option to clear currently-bound hotkeys (in the :kbd:`H` menu)
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:import-priority-category:
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Allows changing the priority of all goods in a
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category when discussing an import agreement with the liaison
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:kitchen-prefs-all: Adds an option to toggle cook/brew for all visible items in kitchen preferences
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:kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
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:kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs (:bug:`9000`)
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:max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
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:military-color-assigned:
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Color squad candidates already assigned to other squads in yellow/green
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to make them stand out more in the list.
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.. image:: ../images/tweak-mil-color.png
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:military-stable-assign:
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Preserve list order and cursor position when assigning to squad,
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i.e. stop the rightmost list of the Positions page of the military
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screen from constantly resetting to the top.
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:nestbox-color: Fixes the color of built nestboxes
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:partial-items: Displays percentages on partially-consumed items such as hospital cloth
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:reaction-gloves: Fixes reactions to produce gloves in sets with correct handedness (:bug:`6273`)
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:shift-8-scroll: Gives Shift-8 (or :kbd:`*`) priority when scrolling menus, instead of scrolling the map
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:stable-cursor: Saves the exact cursor position between t/q/k/d/b/etc menus of fortress mode, if the
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map view is near enough to its previous position.
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:stone-status-all: Adds an option to toggle the economic status of all stones
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:title-start-rename: Adds a safe rename option to the title screen "Start Playing" menu
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:tradereq-pet-gender: Displays pet genders on the trade request screen
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