171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
|
#include <iostream>
|
||
|
using namespace std;
|
||
|
|
||
|
#include <dfhack/Core.h>
|
||
|
#include <dfhack/Console.h>
|
||
|
#include <dfhack/Export.h>
|
||
|
#include <dfhack/PluginManager.h>
|
||
|
#include <vector>
|
||
|
#include <string>
|
||
|
#include <dfhack/modules/World.h>
|
||
|
#include <stdlib.h>
|
||
|
using namespace DFHack;
|
||
|
|
||
|
|
||
|
DFhackCExport command_result mode (Core * c, vector <string> & parameters);
|
||
|
|
||
|
DFhackCExport const char * plugin_name ( void )
|
||
|
{
|
||
|
return "mode";
|
||
|
}
|
||
|
|
||
|
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
|
||
|
{
|
||
|
commands.clear();
|
||
|
commands.push_back(PluginCommand("mode","View, change and track game mode.",mode));
|
||
|
return CR_OK;
|
||
|
}
|
||
|
|
||
|
DFhackCExport command_result plugin_shutdown ( Core * c )
|
||
|
{
|
||
|
return CR_OK;
|
||
|
}
|
||
|
|
||
|
DFhackCExport command_result plugin_onupdate ( Core * c )
|
||
|
{
|
||
|
// add tracking here
|
||
|
return CR_OK;
|
||
|
}
|
||
|
|
||
|
void printCurrentModes(t_gamemodes gm, Console & con)
|
||
|
{
|
||
|
con << "Current game type:\t" << gm.g_type << " (";
|
||
|
switch(gm.g_type)
|
||
|
{
|
||
|
case GAMETYPE_DWARF_MAIN:
|
||
|
con << "Fortress)" << endl;
|
||
|
break;
|
||
|
case GAMETYPE_ADVENTURE_MAIN:
|
||
|
con << "Adventurer)" << endl;
|
||
|
break;
|
||
|
case GAMETYPE_VIEW_LEGENDS:
|
||
|
con << "Legends)" << endl;
|
||
|
break;
|
||
|
case GAMETYPE_DWARF_RECLAIM:
|
||
|
con << "Reclaim)" << endl;
|
||
|
break;
|
||
|
case GAMETYPE_DWARF_ARENA:
|
||
|
con << "Arena)" << endl;
|
||
|
break;
|
||
|
case GAMETYPE_ADVENTURE_ARENA:
|
||
|
con << "Arena - control creature)" << endl;
|
||
|
break;
|
||
|
case GAMETYPENUM:
|
||
|
con << "INVALID)" << endl;
|
||
|
break;
|
||
|
case GAMETYPE_NONE:
|
||
|
con << "NONE)" << endl;
|
||
|
break;
|
||
|
}
|
||
|
con << "Current game mode:\t" << gm.g_mode << " (";
|
||
|
switch (gm.g_mode)
|
||
|
{
|
||
|
case GAMEMODE_DWARF:
|
||
|
con << "Dwarf)" << endl;
|
||
|
break;
|
||
|
case GAMEMODE_ADVENTURE:
|
||
|
con << "Adventure)" << endl;
|
||
|
break;
|
||
|
case GAMEMODENUM:
|
||
|
con << "INVALID)" << endl;
|
||
|
break;
|
||
|
case GAMEMODE_NONE:
|
||
|
con << "NONE)" << endl;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DFhackCExport command_result mode (Core * c, vector <string> & parameters)
|
||
|
{
|
||
|
string command = "";
|
||
|
bool set = false;
|
||
|
t_gamemodes gm;
|
||
|
if(parameters.size())
|
||
|
{
|
||
|
if(parameters[0] == "set")
|
||
|
{
|
||
|
set = true;
|
||
|
}
|
||
|
else if(parameters[0] == "?" || parameters[0] == "help")
|
||
|
{
|
||
|
c->con.print("Without any parameters, this command prints the current game mode\n"
|
||
|
"You can interactively set the game mode with 'mode set'.\n");
|
||
|
c->con.printerr("!!Setting the game modes can be dangerous and break your game!!\n");
|
||
|
return CR_OK;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c->con.printerr("Unrecognized parameter: %s\n",parameters[0].c_str());
|
||
|
}
|
||
|
}
|
||
|
c->Suspend();
|
||
|
World *world = c->getWorld();
|
||
|
world->Start();
|
||
|
world->ReadGameMode(gm);
|
||
|
c->Resume();
|
||
|
printCurrentModes(gm, c->con);
|
||
|
if(set)
|
||
|
{
|
||
|
if(gm.g_mode == GAMEMODE_NONE || gm.g_type == GAMETYPE_VIEW_LEGENDS || gm.g_type == GAMETYPE_DWARF_RECLAIM)
|
||
|
{
|
||
|
c->con.printerr("It is not safe to set modes in menus.\n");
|
||
|
return CR_FAILURE;
|
||
|
}
|
||
|
c->con << "\nPossible choices:" << endl
|
||
|
<< "0 = Fortress Mode" << endl
|
||
|
<< "1 = Adventurer Mode" << endl
|
||
|
<< "2 = Arena Mode" << endl
|
||
|
<< "3 = Arena, controlling creature" << endl
|
||
|
<< "c = cancel/do nothing" << endl;
|
||
|
uint32_t select=99;
|
||
|
|
||
|
string selected;
|
||
|
input_again:
|
||
|
c->con.lineedit("Enter new mode: ",selected);
|
||
|
if(selected == "c")
|
||
|
return CR_OK;
|
||
|
const char * start = selected.c_str();
|
||
|
char * end = 0;
|
||
|
select = strtol(start, &end, 10);
|
||
|
if(!end || end==start || select > 3)
|
||
|
{
|
||
|
c->con.printerr("This is not a valid selection.\n");
|
||
|
goto input_again;
|
||
|
}
|
||
|
|
||
|
switch(select)
|
||
|
{
|
||
|
case 0:
|
||
|
gm.g_mode = GAMEMODE_DWARF;
|
||
|
gm.g_type = GAMETYPE_DWARF_MAIN;
|
||
|
break;
|
||
|
case 1:
|
||
|
gm.g_mode = GAMEMODE_ADVENTURE;
|
||
|
gm.g_type = GAMETYPE_ADVENTURE_MAIN;
|
||
|
break;
|
||
|
case 2:
|
||
|
gm.g_mode = GAMEMODE_DWARF;
|
||
|
gm.g_type = GAMETYPE_DWARF_ARENA;
|
||
|
break;
|
||
|
case 3:
|
||
|
gm.g_mode = GAMEMODE_ADVENTURE;
|
||
|
gm.g_type = GAMETYPE_ADVENTURE_ARENA;
|
||
|
break;
|
||
|
}
|
||
|
c->Suspend();
|
||
|
world->WriteGameMode(gm);
|
||
|
c->Resume();
|
||
|
cout << endl;
|
||
|
}
|
||
|
return CR_OK;
|
||
|
}
|