66 lines
2.0 KiB
ReStructuredText
66 lines
2.0 KiB
ReStructuredText
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liquids
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=======
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Allows adding magma, water and obsidian to the game. It replaces the normal
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dfhack command line and can't be used from a hotkey. Settings will be remembered
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as long as dfhack runs. Intended for use in combination with the command
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``liquids-here`` (which can be bound to a hotkey). See also :issue:`80`.
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.. warning::
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Spawning and deleting liquids can mess up pathing data and
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temperatures (creating heat traps). You've been warned.
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.. note::
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`gui/liquids` is an in-game UI for this script.
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Settings will be remembered until you quit DF. You can call `liquids-here` to execute
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the last configured action, which is useful in combination with keybindings.
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Usage: point the DF cursor at a tile you want to modify and use the commands.
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If you only want to add or remove water or magma from one tile,
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`source` may be easier to use.
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Commands
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--------
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Misc commands:
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:q: quit
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:help, ?: print this list of commands
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:<empty line>: put liquid
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Modes:
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:m: switch to magma
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:w: switch to water
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:o: make obsidian wall instead
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:of: make obsidian floors
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:rs: make a river source
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:f: flow bits only
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:wclean: remove salt and stagnant flags from tiles
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Set-Modes and flow properties (only for magma/water):
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:s+: only add mode
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:s.: set mode
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:s-: only remove mode
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:f+: make the spawned liquid flow
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:f.: don't change flow state (read state in flow mode)
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:f-: make the spawned liquid static
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Permaflow (only for water):
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:pf.: don't change permaflow state
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:pf-: make the spawned liquid static
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:pf[NS][EW]: make the spawned liquid permanently flow
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:0-7: set liquid amount
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Brush size and shape:
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:p, point: Single tile
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:r, range: Block with cursor at bottom north-west (any place, any size)
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:block: DF map block with cursor in it (regular spaced 16x16x1 blocks)
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:column: Column from cursor, up through free space
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:flood: Flood-fill water tiles from cursor (only makes sense with wclean)
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