dfhack/plugins/fastdwarf.cpp

190 lines
5.6 KiB
C++

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#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Units.h"
#include "modules/Maps.h"
#include "DataDefs.h"
#include "df/world.h"
#include "df/unit.h"
#include "df/map_block.h"
using std::string;
using std::vector;
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using namespace DFHack;
using df::global::world;
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// dfhack interface
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DFHACK_PLUGIN("fastdwarf");
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static bool enable_fastdwarf = false;
static bool enable_teledwarf = false;
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
if (df::global::debug_turbospeed)
*df::global::debug_turbospeed = false;
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return CR_OK;
}
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
// do we even need to do anything at all?
if (!enable_fastdwarf && !enable_teledwarf)
return CR_OK;
// make sure the world is actually loaded
if (!world || !world->map.block_index)
{
enable_fastdwarf = enable_teledwarf = false;
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return CR_OK;
}
df::map_block *old_block, *new_block;
for (size_t i = 0; i < world->units.active.size(); i++)
{
df::unit *unit = world->units.active[i];
// citizens only
if (!Units::isCitizen(unit))
continue;
if (enable_fastdwarf)
{
if (unit->counters.job_counter > 0)
unit->counters.job_counter = 0;
// could also patch the unit->job.current_job->completion_timer
}
if (enable_teledwarf) do
{
// don't do anything if the dwarf isn't going anywhere
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if (!unit->path.dest.isValid())
break;
// skip dwarves that are dragging creatures or being dragged
if ((unit->relations.draggee_id != -1) || (unit->relations.dragger_id != -1))
break;
// skip dwarves that are following other units
if (unit->relations.following != 0)
break;
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// skip unconscious units
if (unit->counters.unconscious > 0)
break;
// make sure source and dest map blocks are valid
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auto old_occ = Maps::getTileOccupancy(unit->pos);
auto new_occ = Maps::getTileOccupancy(unit->path.dest);
if (!old_occ || !new_occ)
break;
// clear appropriate occupancy flags at old tile
if (unit->flags1.bits.on_ground)
// this is technically wrong, but the game will recompute this as needed
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old_occ->bits.unit_grounded = 0;
else
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old_occ->bits.unit = 0;
// if there's already somebody standing at the destination, then force the unit to lay down
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if (new_occ->bits.unit)
unit->flags1.bits.on_ground = 1;
// set appropriate occupancy flags at new tile
if (unit->flags1.bits.on_ground)
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new_occ->bits.unit_grounded = 1;
else
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new_occ->bits.unit = 1;
// move unit to destination
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unit->pos = unit->path.dest;
unit->path.path.clear();
} while (0);
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}
return CR_OK;
}
static command_result fastdwarf (color_ostream &out, vector <string> & parameters)
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{
if (parameters.size() > 2) {
out.print("Incorrect usage.\n");
return CR_FAILURE;
}
if (parameters.size() <= 2)
{
if (parameters.size() == 2)
{
if (parameters[1] == "0")
enable_teledwarf = false;
else if (parameters[1] == "1")
enable_teledwarf = true;
else
{
out.print("Incorrect usage.\n");
return CR_FAILURE;
}
}
else
enable_teledwarf = false;
if (parameters[0] == "0")
{
enable_fastdwarf = false;
if (df::global::debug_turbospeed)
*df::global::debug_turbospeed = false;
}
else if (parameters[0] == "1")
{
enable_fastdwarf = true;
if (df::global::debug_turbospeed)
*df::global::debug_turbospeed = false;
}
else if (parameters[0] == "2")
{
if (df::global::debug_turbospeed)
{
enable_fastdwarf = false;
*df::global::debug_turbospeed = true;
}
else
{
out.print("Speed level 2 not available.\n");
return CR_FAILURE;
}
}
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else
{
out.print("Incorrect usage.\n");
return CR_FAILURE;
}
}
out.print("Current state: fast = %d, teleport = %d.\n",
(df::global::debug_turbospeed && *df::global::debug_turbospeed) ? 2 : (enable_fastdwarf ? 1 : 0),
enable_teledwarf ? 1 : 0);
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return CR_OK;
}
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
commands.push_back(PluginCommand("fastdwarf",
"enable/disable fastdwarf and teledwarf (parameters=0/1)",
fastdwarf, false,
"fastdwarf: make dwarves faster.\n"
"Usage:\n"
" fastdwarf <speed> (tele)\n"
"Valid values for speed:\n"
" * 0 - Make dwarves move and work at standard speed.\n"
" * 1 - Make dwarves move and work at maximum speed.\n"
" * 2 - Make ALL creatures move and work at maximum speed.\n"
"Valid values for (tele):\n"
" * 0 - Disable dwarf teleportation (default)\n"
" * 1 - Make dwarves teleport to their destinations instantly.\n"
));
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return CR_OK;
}