orders
======
**Tags:** `tag/fort`, `tag/productivity`, `tag/jobs`
:dfhack-keybind:`orders`

Manage manager orders.

Usage:

``orders orders list``
    Shows the list of previously exported orders, including the orders library.
``orders export <name>``
    Saves all the current manager orders in a file.
``orders import <name>``
    Imports the specified manager orders. Note this adds to your current set of
    manager orders. It will not clear the orders that already exist.
``orders clear``
    Deletes all manager orders in the current embark.
``orders sort``
    Sorts current manager orders by repeat frequency so repeating orders don't
    prevent one-time orders from ever being completed. The sorting order is:
    one-time orders first, then yearly, seasonally, monthly, and finally, daily.

You can keep your orders automatically sorted by adding the following command to
your ``onMapLoad.init`` file::

    repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ]

Exported orders are saved in the ``dfhack-config/orders`` directory, where you
can view, edit, and delete them, if desired.

Examples
--------

``orders export myorders``
    Export the current manager orders to a file named
    ``dfhack-config/orders/myorders.json``.
``orders import library/basic``
    Import manager orders from the library that keep your fort stocked with
    basic essentials.

The orders library
------------------

DFHack comes with a library of useful manager orders that are ready for import:

:source:`library/basic <data/orders/basic.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This collection of orders handles basic fort necessities:

- prepared meals and food products (and by-products like oil)
- booze/mead
- thread/cloth/dye
- pots/jugs/buckets/mugs
- bags of leather, cloth, silk, and yarn
- crafts and totems from otherwise unusable by-products
- mechanisms/cages
- splints/crutches
- lye/soap
- ash/potash
- beds/wheelbarrows/minecarts
- scrolls

You should import it as soon as you have enough dwarves to perform the tasks.
Right after the first migration wave is usually a good time.

:source:`library/furnace <data/orders/furnace.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This collection creates basic items that require heat. It is separated out from
``library/basic`` to give players the opportunity to set up magma furnaces first
in order to save resources. It handles:

- charcoal (including smelting of bituminous coal and lignite)
- pearlash
- sand
- green/clear/crystal glass
- adamantine processing
- item melting

Orders are missing for plaster powder until DF :bug:`11803` is fixed.

:source:`library/military <data/orders/military.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This collection adds high-volume smelting jobs for military-grade metal ores and
produces weapons and armor:

- leather backpacks/waterskins/cloaks/quivers/armor
- bone/wooden bolts
- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
  their dependencies)
- bronze/bismuth bronze/copper bolts
- platinum/silver/steel/iron/bismuth bronze/bronze/copper weapons and armor,
  with checks to ensure only the best available materials are being used

If you set a stockpile to take weapons and armor of less than masterwork quality
and turn on `automelt` (like what `dreamfort` provides on its industry level),
these orders will automatically upgrade your military equipment to masterwork.
Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
``automelt`` on, though!

This file should only be imported, of course, if you need to equip a military.

:source:`library/smelting <data/orders/smelting.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This collection adds smelting jobs for all ores. It includes handling the ores
already managed by ``library/military``, but has lower limits. This ensures all
ores will be covered if a player imports ``library/smelting`` but not
``library/military``, but the higher-volume ``library/military`` orders will
take priority if both are imported.

:source:`library/rockstock <data/orders/rockstock.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This collection of orders keeps a small stock of all types of rock furniture.
This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or
other rooms with `buildingplan` and your masons will make sure there is always
stock on hand to fulfill the plans.

:source:`library/glassstock <data/orders/glassstock.json>`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Similar to ``library/rockstock`` above, this collection keeps a small stock of
all types of glass furniture. If you have a functioning glass industry, this is
more sustainable than ``library/rockstock`` since you can never run out of sand.
If you have plenty of rock and just want the variety, you can import both
``library/rockstock`` and ``library/glassstock`` to get a mixture of rock and
glass furnishings in your fort.

There are a few items that ``library/glassstock`` produces that
``library/rockstock`` does not, since there are some items that can not be made
out of rock, for example:

- tubes and corkscrews for building magma-safe screw pumps
- windows
- terrariums (as an alternative to wooden cages)
