=== Scroll down for changes

===[[[
The text below is included in docs/Documentation.rst - see that file for more details on the changelog setup.
This is kept in this file as a quick syntax reference.

===help

changelog.txt uses a syntax similar to RST, with a few special sequences:

- ``===`` indicates the start of a comment
- ``#`` indicates the start of a release name (do not include "DFHack")
- ``##`` indicates the start of a section name (this must be listed in ``gen_changelog.py``)
- ``-`` indicates the start of a changelog entry. **Note:** an entry currently must be only one line.
- ``:`` (colon followed by space) separates the name of a feature from a description of a change to that feature.
    Changes made to the same feature are grouped if they end up in the same section.
- ``:\`` (colon, backslash, space) avoids the above behavior
- ``- @`` (the space is optional) indicates the start of an entry that should only be displayed in NEWS-dev.rst.
    Use this sparingly, e.g. for immediate fixes to one development build in another development build that
    are not of interest to users of stable builds only.
- Three ``[`` characters indicate the start of a block (possibly a comment) that
  spans multiple lines. Three ``]`` characters indicate the end of such a block.
- ``!`` immediately before a phrase set up to be replaced (see gen_changelog.py) stops that occurrence from being replaced.

===end
]]]

================================================================================
======== IMPORTANT: rename this, and add a new "future" section, BEFORE ========
======== making a new DFHack release, even if the only changes made     ========
======== were in submodules with their own changelogs!                  ========
================================================================================

# Future

## Misc Improvements
- `quickfort`: Dreamfort blueprint set improvements: `significant <http://www.bay12forums.com/smf/index.php?topic=176889.msg8239017#msg8239017>`_ refinements across the entire blueprint set. Dreamfort is now much faster, much more efficient, and much easier to use. The `checklist <https://docs.google.com/spreadsheets/d/13PVZ2h3Mm3x_G1OXQvwKd7oIR2lK4A1Ahf6Om1kFigw/edit#gid=1459509569>`__ now includes a mini-walkthrough for quick reference. The spreadsheet now also includes `embark profile suggestions <https://docs.google.com/spreadsheets/d/13PVZ2h3Mm3x_G1OXQvwKd7oIR2lK4A1Ahf6Om1kFigw/edit#gid=149144025>`__
- `quickfort`: added aliases for configuring masterwork and artifact core quality for all stockpile categories that have them; made it possible to take from multiple stockpiles in the ``quantumstop`` alias

# 0.47.05-beta1

## Fixes
- `embark-assistant`: fixed bug in soil depth determination for ocean tiles
- `orders`: don't crash when importing orders with malformed JSON

# 0.47.04-r5

## Fixes
- `embark-assistant`: fixed order of factors when calculating min temperature
- `embark-assistant`: improved performance of surveying
- `quickfort`: fixed eventual crashes when creating zones
- `quickfort`: fixed library aliases for tallow and iron, copper, and steel weapons
- `seedwatch`: fixed an issue where the plugin would disable itself on map load
- `search`: fixed crash when searching the ``k`` sidebar and navigating to another tile with certain keys, like ``<`` or ``>``
- `stockflow`: fixed ``j`` character being intercepted when naming stockpiles
- `stockpiles`: no longer outputs hotkey help text beneath `stockflow` hotkey help text

## Misc Improvements
- Lua label widgets (used in all standard message boxes) are now scrollable with Up/Down/PgUp/PgDn keys
- `autofarm`: now fallows farms if all plants have reached the desired count
- `buildingplan`: added ability to set global settings from the console, e.g.  ``buildingplan set boulders false``
- `buildingplan`: added "enable all" option for buildingplan (so you don't have to enable all building types individually). This setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init
- `buildingplan`: modified ``Planning Mode`` status in the UI to show whether the plugin is in quickfort mode, "enable all" mode, or whether just the building type is enabled.
- `quickfort`: Dreamfort blueprint set improvements: added a streamlined checklist for all required dreamfort commands and gave names to stockpiles, levers, bridges, and zones
- `quickfort`: added aliases for bronze weapons and armor
- `quickfort`: added alias for tradeable crafts

## Lua
- ``dfhack.run_command()``: changed to interface directly with the console when possible, which allows interactive commands and commands that detect the console encoding to work properly
- ``processArgsGetopt()`` added to utils.lua, providing a callback interface for parameter parsing and getopt-like flexibility for parameter ordering and combination (see docs in ``library/lua/utils.lua`` and ``library/lua/3rdparty/alt_getopt.lua`` for details).

## Documentation
- Added documentation for Lua's ``dfhack.run_command()`` and variants

# 0.47.04-r4

## Fixes
- Fixed an issue on some Linux systems where DFHack installed through a package manager would attempt to write files to a non-writable folder (notably when running `exportlegends` or `gui/autogems`)
- `buildingplan`: fixed an issue preventing artifacts from being matched when the maximum item quality is set to ``artifacts``
- `buildingplan`: stopped erroneously matching items to buildings while the game is paused
- `buildingplan`: fixed a crash when pressing 0 while having a noble room selected
- `dwarfvet`: fixed a crash that could occur when discharging patients
- `dwarfmonitor`: fixed a crash when opening the ``prefs`` screen if units have vague preferences
- `embark-assistant`: fixed an issue causing incursion resource matching (e.g. sand/clay) to skip some tiles if those resources were provided only through incursions
- `embark-assistant`: corrected river size determination by performing it at the MLT level rather than the world tile level
- `search`: fixed an issue where search options might not display if screens were destroyed and recreated programmatically (e.g. with `quickfort`)
- `workflow`: fixed an error when creating constraints on "mill plants" jobs and some other plant-related jobs
- `zone`: fixed an issue causing the ``enumnick`` subcommand to run when attempting to run ``assign``, ``unassign``, or ``slaughter``

## Misc Improvements
- `buildingplan`: added support for all buildings, furniture, and constructions (except for instruments)
- `buildingplan`: added support for respecting building job_item filters when matching items, so you can set your own programmatic filters for buildings before submitting them to buildingplan
- `buildingplan`: changed default filter setting for max quality from ``artifact`` to ``masterwork``
- `buildingplan`: changed min quality adjustment hotkeys from 'qw' to 'QW' to avoid conflict with existing hotkeys for setting roller speed - also changed max quality adjustment hotkeys from 'QW' to 'AS' to make room for the min quality hotkey changes
- `buildingplan`: added a new global settings page accessible via the ``G`` hotkey when on any building build screen; ``Quickfort Mode`` toggle for legacy Python Quickfort has been moved to this page
- `buildingplan`: added new global settings for whether generic building materials should match blocks, boulders, logs, and/or bars - defaults are everything but bars
- `embark-assistant`: split the lair types displayed on the local map into mound, burrow, and lair
- `probe`: added more output for designations and tile occupancy
- `quickfort`: The Dreamfort sample blueprints now have complete walkthroughs for each fort level and importable orders that automate basic fort stock management
- `quickfort`: added more blueprints to the blueprints library: several bedroom layouts, the Saracen Crypts, and the complete fortress example from Python Quickfort: TheQuickFortress

## Documentation
- `quickfort-alias-guide`: alias syntax and alias standard library documentation for `quickfort` blueprints
- `quickfort-library-guide`: overview of the quickfort blueprint library

## API
- `buildingplan`: added Lua interface API
- ``dfhack.job.isSuitableMaterial()``: added an item type parameter so the ``non_economic`` flag can be properly handled (it was being matched for all item types instead of just boulders)
- ``Buildings::setSize()``: changed to reuse existing extents when possible

## Lua
- ``utils.addressof()``: fixed for raw userdata

# 0.47.04-r3

## New Plugins
- `xlsxreader`: provides an API for Lua scripts to read Excel spreadsheets

## Fixes
- `buildingplan`: fixed handling of buildings that require buckets
- `getplants`: fixed a crash that could occur on some maps
- `search`: fixed an issue causing item counts on the trade screen to display inconsistently when searching
- `stockpiles`: fixed a crash when loading food stockpiles
- `stockpiles`: fixed an error when saving furniture stockpiles

## Misc Improvements
- `createitem`: added support for plant growths (fruit, berries, leaves, etc.)
- `createitem`: added an ``inspect`` subcommand to print the item and material tokens of existing items, which can be used to create additional matching items
- `embark-assistant`: added support for searching for taller waterfalls (up to 50 z-levels tall)
- `search`: added support for searching for names containing non-ASCII characters using their ASCII equivalents
- `stocks`: added support for searching for items containing non-ASCII characters using their ASCII equivalents
- `zone`: added an ``enumnick`` subcommand to assign enumerated nicknames (e.g "Hen 1", "Hen 2"...)
- `zone`: added slaughter indication to ``uinfo`` output

## Documentation
- Fixed syntax highlighting of most code blocks to use the appropriate language (or no language) instead of Python

## API
- Added ``DFHack::to_search_normalized()`` (Lua: ``dfhack.toSearchNormalized()``) to convert non-ASCII alphabetic characters to their ASCII equivalents

# 0.47.04-r2

## New Tweaks
- `tweak` do-job-now: adds a job priority toggle to the jobs list
- `tweak` reaction-gloves: adds an option to make reactions produce gloves in sets with correct handedness

## Fixes
- Fixed a segfault when attempting to start a headless session with a graphical PRINT_MODE setting
- Fixed an issue with the macOS launcher failing to un-quarantine some files
- Linux: fixed ``dfhack.getDFPath()`` (Lua) and ``Process::getPath()`` (C++) to always return the DF root path, even if the working directory has changed
- `getplants`: fixed issues causing plants to be collected even if they have no growths (or unripe growths)
- `labormanager`: fixed handling of new jobs in 0.47
- `labormanager`: fixed an issue preventing custom furnaces from being built
- `embark-assistant`: fixed a couple of incursion handling bugs.
- Fixed ``Units::isEggLayer``, ``Units::isGrazer``, ``Units::isMilkable``, ``Units::isTrainableHunting``, ``Units::isTrainableWar``, and ``Units::isTamable`` ignoring the unit's caste
- `RemoteFortressReader`: fixed a couple crashes that could result from decoding invalid enum items (``site_realization_building_type`` and ``improvement_type``)
- `RemoteFortressReader`: fixed an issue that could cause block coordinates to be incorrect
- `rendermax`: fixed a hang that could occur when enabling some renderers, notably on Linux
- `stonesense`: fixed a crash when launching Stonesense
- `stonesense`: fixed some issues that could cause the splash screen to hang

## Misc Improvements
- Linux/macOS: Added console keybindings for deleting words (Alt+Backspace and Alt+d in most terminals)
- `blueprint`: now writes blueprints to the ``blueprints/`` subfolder instead of the df root folder
- `blueprint`: now automatically creates folder trees when organizing blueprints into subfolders (e.g. ``blueprint 30 30 1 rooms/dining dig`` will create the file ``blueprints/rooms/dining-dig.csv``); previously it would fail if the ``blueprints/rooms/`` directory didn't already exist
- `confirm`: added a confirmation dialog for convicting dwarves of crimes
- `manipulator`: added a new column option to display units' goals

## API
- Added ``Filesystem::mkdir_recursive``
- Extended ``Filesystem::listdir_recursive`` to optionally make returned filenames relative to the start directory
- ``Units``: added goal-related functions: ``getGoalType()``, ``getGoalName()``, ``isGoalAchieved()``

## Internals
- Added support for splitting scripts into multiple files in the ``scripts/internal`` folder without polluting the output of `ls`

## Lua
- Added a ``ref_target`` field to primitive field references, corresponding to the ``ref-target`` XML attribute
- Made ``dfhack.units.getRaceNameById()``, ``dfhack.units.getRaceBabyNameById()``, and ``dfhack.units.getRaceChildNameById()`` available to Lua

## Ruby
- Updated ``item_find`` and ``building_find`` to use centralized logic that works on more screens

## Documentation
- Expanded the installation guide
- Added some new dev-facing pages, including dedicated pages about the remote API, memory research, and documentation
- Made a couple theme adjustments

# 0.47.04-r1

## Fixes
- Fixed translation of certain types of in-game names
- Fixed a crash in ``find()`` for some types when no world is loaded
- `autogems`: fixed an issue with binned gems being ignored in linked stockpiles
- `stocks`: fixed display of book titles
- `tweak` embark-profile-name: fixed handling of the native shift+space key

## Misc Improvements
- ``dfhack.init-example``: enabled `autodump`
- `getplants`: added switches for designations for farming seeds and for max number designated per plant
- `manipulator`: added intrigue to displayed skills
- `search`: added support for the fortress mode justice screen

## API
- Added ``Items::getBookTitle`` to get titles of books. Catches titles buried in improvements, unlike getDescription.

## Lua
- ``pairs()`` now returns available class methods for DF types

# 0.47.04-beta1

## Fixes
- Fixed a crash when starting DFHack in headless mode with no terminal

## Misc Improvements
- Added "bit" suffix to downloads (e.g. 64-bit)
- Tests:
    - moved from DF folder to hack/scripts folder, and disabled installation by default
    - made test runner script more flexible
- `dfhack-run`: added color output support
- `embark-assistant`:
    - updated embark aquifer info to show all aquifer kinds present
    - added neighbor display, including kobolds (SKULKING) and necro tower count
    - updated aquifer search criteria to handle the new variation
    - added search criteria for embark initial tree cover
    - added search criteria for necro tower count, neighbor civ count, and specific neighbors. Should handle additional entities, but not tested

## Internals
- Improved support for tagged unions, allowing tools to access union fields more safely
- Added separate changelogs in the scripts and df-structures repos
- Moved ``reversing`` scripts to df_misc repo

# 0.47.03-beta1

## New Scripts
- `devel/sc`: checks size of structures
- `devel/visualize-structure`: displays the raw memory of a structure

## Fixes
- @ `adv-max-skills`: fixed for 0.47
- `deep-embark`:
    - prevented running in non-fortress modes
    - ensured that only the newest wagon is deconstructed
- `full-heal`:
    - fixed issues with removing corpses
    - fixed resurrection for non-historical figures
- @ `modtools/create-unit`: added handling for arena tame setting
- `teleport`: fixed setting new tile occupancy

## Misc Improvements
- `deep-embark`:
    - improved support for using directly from the DFHack console
    - added a ``-clear`` option to cancel
- `exportlegends`:
    - added identity information
    - added creature raw names and flags
- `gui/prerelease-warning`: updated links and information about nightly builds
- `modtools/syndrome-trigger`: enabled simultaneous use of ``-synclass`` and ``-syndrome``
- `repeat`: added ``-list`` option

## Structures
- Dropped support for 0.44.12-0.47.02
- ``abstract_building_type``: added types (and subclasses) new to 0.47
- ``agreement_details_type``: added enum
- ``agreement_details``: added struct type (and many associated data types)
- ``agreement_party``: added struct type
- ``announcement_type``: added types new to 0.47
- ``artifact_claim_type``: added enum
- ``artifact_claim``: added struct type
- ``breath_attack_type``: added ``SHARP_ROCK``
- ``building_offering_placest``: new class
- ``building_type``: added ``OfferingPlace``
- ``creature_interaction_effect``: added subclasses new to 0.47
- ``creature_raw_flags``: identified several more items
- ``creature_raw_flags``: renamed many items to match DF names
- ``caste_raw_flags``: renamed many items to match DF names
- ``d_init``: added settings new to 0.47
- ``entity_name_type``: added ``MERCHANT_COMPANY``, ``CRAFT_GUILD``
- ``entity_position_responsibility``: added values new to 0.47
- ``fortress_type``: added enum
- ``general_ref_type``: added ``UNIT_INTERROGATEE``
- ``ghost_type``: added ``None`` value
- ``goal_type``: added goals types new to 0.47
- ``histfig_site_link``: added subclasses new to 0.47
- ``history_event_collection``: added subtypes new to 0.47
- ``history_event_context``: added lots of new fields
- ``history_event_reason``: added captions for all items
- ``history_event_reason``: added items new to 0.47
- ``history_event_type``: added types for events new to 0.47, as well as corresponding ``history_event`` subclasses (too many to list here)
- ``honors_type``: added struct type
- ``interaction_effect``: added subtypes new to 0.47
- ``interaction_source_experimentst``: added class type
- ``interaction_source_usage_hint``: added values new to 0.47
- ``interface_key``: added items for keys new to 0.47
- ``job_skill``: added ``INTRIGUE``, ``RIDING``
- ``lair_type``: added enum
- ``monument_type``: added enum
- ``next_global_id``: added enum
- ``poetic_form_action``: added ``Beseech``
- ``setup_character_info``: expanded significantly in 0.47
- ``text_system``: added layout for struct
- ``tile_occupancy``: added ``varied_heavy_aquifer``
- ``tool_uses``: added items: ``PLACE_OFFERING``, ``DIVINATION``, ``GAMES_OF_CHANCE``
- ``viewscreen_counterintelligencest``: new class (only layout identified so far)

# 0.44.12-r3

## New Plugins
- `autoclothing`: automatically manage clothing work orders
- `autofarm`: replaces the previous Ruby script of the same name, with some fixes
- `map-render`: allows programmatically rendering sections of the map that are off-screen
- `tailor`: automatically manages keeping your dorfs clothed

## New Scripts
- `assign-attributes`: changes the attributes of a unit
- `assign-beliefs`: changes the beliefs of a unit
- `assign-facets`: changes the facets (traits) of a unit
- `assign-goals`: changes the goals of a unit
- `assign-preferences`: changes the preferences of a unit
- `assign-profile`: sets a dwarf's characteristics according to a predefined profile
- `assign-skills`: changes the skills of a unit
- `combat-harden`: sets a unit's combat-hardened value to a given percent
- `deep-embark`: allows embarking underground
- `devel/find-twbt`: finds a TWBT-related offset needed by the new `map-render` plugin
- `dwarf-op`: optimizes dwarves for fort-mode work; makes managing labors easier
- `forget-dead-body`: removes emotions associated with seeing a dead body
- `gui/create-tree`: creates a tree at the selected tile
- `linger`: takes over your killer in adventure mode
- `modtools/create-tree`: creates a tree
- `modtools/pref-edit`: add, remove, or edit the preferences of a unit
- `modtools/set-belief`: changes the beliefs (values) of units
- `modtools/set-need`: sets and edits unit needs
- `modtools/set-personality`: changes the personality of units
- `modtools/spawn-liquid`: spawns water or lava at the specified coordinates
- `set-orientation`: edits a unit's orientation
- `unretire-anyone`: turns any historical figure into a playable adventurer

## Fixes
- Fixed a crash in the macOS/Linux console when the prompt was wider than the screen width
- Fixed some cases where Lua filtered lists would not properly intercept keys, potentially triggering other actions on the same screen
- Fixed inconsistent results from ``Units::isGay`` for asexual units
- `autofarm`:
    - fixed biome detection to properly determine crop assignments on surface farms
    - reimplemented as a C++ plugin to make proper biome detection possible
- `bodyswap`: fixed companion list not being updated often enough
- `cxxrandom`: removed some extraneous debug information
- `digfort`: now accounts for z-level changes when calculating maximum y dimension
- `embark-assistant`:
    - fixed bug causing crash on worlds without generated metals (as well as pruning vectors as originally intended).
    - fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren't (like DF does currently).
    - fixed bug causing half of the river tiles not to be recognized.
    - added logic to detect some river tiles DF doesn't generate data for (but are definitely present).
- `eventful`: fixed invalid building ID in some building events
- `exportlegends`: now escapes special characters in names properly
- `getplants`: fixed designation of plants out of season (note that picked plants are still designated incorrectly)
- `gui/autogems`: fixed error when no world is loaded
- `gui/companion-order`:
    - fixed error when resetting group leaders
    - ``leave`` now properly removes companion links
- `gui/create-item`: fixed module support - can now be used from other scripts
- `gui/stamper`:
    - stopped "invert" from resetting the designation type
    - switched to using DF's designation keybindings instead of custom bindings
    - fixed some typos and text overlapping
- `modtools/create-unit`:
    - fixed an error associating historical entities with units
    - stopped recalculating health to avoid newly-created citizens triggering a "recover wounded" job
    - fixed units created in arena mode having blank names
    - fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game
    - stopped units from spawning with extra items or skills previously selected in the arena
    - stopped setting some unneeded flags that could result in glowing creature tiles
    - set units created in adventure mode to have no family, instead of being related to the first creature in the world
- `modtools/reaction-product-trigger`:
    - fixed an error dealing with reactions in adventure mode
    - blocked ``\\BUILDING_ID`` for adventure mode reactions
    - fixed ``-clear`` to work without passing other unneeded arguments
- `modtools/reaction-trigger`:
    - fixed a bug when determining whether a command was run
    - fixed handling of ``-resetPolicy``
- `mousequery`: fixed calculation of map dimensions, which was sometimes preventing scrolling the map with the mouse when TWBT was enabled
- `RemoteFortressReader`:
    - fixed a crash when a unit's path has a length of 0
- `stonesense`:
    - fixed crash due to wagons and other soul-less creatures
- `tame`: now sets the civ ID of tamed animals (fixes compatibility with `autobutcher`)
- `title-folder`: silenced error when ``PRINT_MODE`` is set to ``TEXT``

## Misc Improvements
- Added a note to `dfhack-run` when called with no arguments (which is usually unintentional)
- On macOS, the launcher now attempts to un-quarantine the rest of DFHack
- `bodyswap`: added arena mode support
- `createitem`: added a list of valid castes to the "invalid caste" error message, for convenience
- `combine-drinks`: added more default output, similar to `combine-plants`
- `devel/export-dt-ini`: added more size information needed by newer Dwarf Therapist versions
- `dwarfmonitor`: enabled widgets to access other scripts and plugins by switching to the core Lua context
- `embark-assistant`:
    - added an in-game option to activate on the embark screen
    - changed waterfall detection to look for level drop rather than just presence
    - changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
    - changed overlay display to show when incursion surveying is incomplete
    - changed overlay display to show evil weather
    - added optional parameter "fileresult" for crude external harness automated match support
    - improved focus movement logic to go to only required world tiles, increasing speed of subsequent searches considerably
- `exportlegends`: added rivers to custom XML export
- `exterminate`: added support for a special ``enemy`` caste
- `gui/gm-unit`: added support for editing:
    - added attribute editor
    - added orientation editor
    - added editor for bodies and body parts
    - added color editor
    - added belief editor
    - added personality editor
- `modtools/create-item`:
    - documented already-existing ``-quality`` option
- `modtools/create-unit`:
    - added the ability to specify ``\\LOCAL`` for the fort group entity
    - now enables the default labours for adult units with CAN_LEARN.
    - now sets historical figure orientation.
    - improved speed of creating multiple units at once
    - made the script usable as a module (from other scripts)
- `modtools/reaction-trigger`:
    - added ``-ignoreWorker``: ignores the worker when selecting the targets
    - changed the default behavior to skip inactive/dead units; added ``-dontSkipInactive`` to include creatures that are inactive
    - added ``-range``: controls how far elligible targets can be from the workshop
    - syndromes now are applied before commands are run, not after
    - if both a command and a syndrome are given, the command only runs if the syndrome could be applied
- `mousequery`: made it more clear when features are enabled
- `RemoteFortressReader`:
    - added a basic framework for controlling and reading the menus in DF (currently only supports the building menu)
    - added support for reading item raws
    - added a check for whether or not the game is currently saving or loading, for utilities to check if it's safe to read from DF
    - added unit facing direction estimate and position within tiles
    - added unit age
    - added unit wounds
    - added tree information
    - added check for units' current jobs when calculating the direction they are facing

## API
- Added ``Maps::GetBiomeType`` and ``Maps::GetBiomeTypeByRef`` to infer biome types properly
- Added ``Units::getPhysicalDescription`` (note that this depends on the ``unit_get_physical_description`` offset, which is not yet available for all DF builds)
- Added new ``plugin_load_data`` and ``plugin_save_data`` events for plugins to load/save persistent data

## Internals
- Added new Persistence module
- Persistent data is now stored in JSON files instead of historical figures - existing data will be migrated when saving
- Cut down on internal DFHack dependencies to improve build times
- Improved concurrency in event and server handlers
- `stonesense`: fixed some OpenGL build issues on Linux

## Lua
- Exposed ``gui.dwarfmode.get_movement_delta`` and ``gui.dwarfmode.get_hotkey_target``
- ``dfhack.run_command`` now returns the command's return code

## Ruby
- Made ``unit_ishostile`` consistently return a boolean

## Structures
- Added ``unit_get_physical_description`` function offset on some platforms
- Added/identified types:
    - ``assume_identity_mode``
    - ``musical_form_purpose``
    - ``musical_form_style``
    - ``musical_form_pitch_style``
    - ``musical_form_feature``
    - ``musical_form_vocals``
    - ``musical_form_melodies``
    - ``musical_form_interval``
    - ``unit_emotion_memory``
- ``twbt_render_map``: added for 64-bit 0.44.12 (for `map-render`)
- ``personality_facet_type``, ``value_type``: added ``NONE`` values
- ``need_type``: fixed ``PrayOrMeditate`` typo

# 0.44.12-r2

## New Plugins
- `debug`: manages runtime debug print category filtering
- `nestboxes`: automatically scan for and forbid fertile eggs incubating in a nestbox

## New Scripts
- `devel/query`: searches for field names in DF objects
- `extinguish`: puts out fires
- `tame`: sets tamed/trained status of animals

## Fixes
- `building-hacks`: fixed error when dealing with custom animation tables
- `devel/test-perlin`: fixed Lua error (``math.pow()``)
- `embark-assistant`: fixed crash when entering finder with a 16x16 embark selected, and added 16 to dimension choices
- `embark-skills`: fixed missing ``skill_points_remaining`` field
- `full-heal`:
    - stopped wagon resurrection
    - fixed a minor issue with post-resurrection hostility
- `gui/companion-order`:
    - fixed issues with printing coordinates
    - fixed issues with move command
    - fixed cheat commands (and removed "Power up", which was broken)
- `gui/gm-editor`: fixed reinterpret cast (``r``)
- `gui/pathable`: fixed error when sidebar is hidden with ``Tab``
- `labormanager`:
    - stopped assigning labors to ineligible dwarves, pets, etc.
    - stopped assigning invalid labors
    - added support for crafting jobs that use pearl
    - fixed issues causing cleaning jobs to not be assigned
    - added support for disabling management of specific labors
- `prospector`: (also affected `embark-tools`) - fixed a crash when prospecting an unusable site (ocean, mountains, etc.) with a large default embark size in d_init.txt (e.g. 16x16)
- `siege-engine`: fixed a few Lua errors (``math.pow()``, ``unit.relationship_ids``)
- `tweak`: fixed ``hotkey-clear``

## Misc Improvements
- `armoks-blessing`: improved documentation to list all available arguments
- `devel/export-dt-ini`:
    - added viewscreen offsets for DT 40.1.2
    - added item base flags offset
    - added needs offsets
- `embark-assistant`:
    - added match indicator display on the right ("World") map
    - changed 'c'ancel to abort find if it's under way and clear results if not, allowing use of partial surveys.
    - added Coal as a search criterion, as well as a coal indication as current embark selection info.
- `full-heal`:
    - added ``-all``, ``-all_civ`` and ``-all_citizens`` arguments
    - added module support
    - now removes historical figure death dates and ghost data
- `growcrops`: added ``all`` argument to grow all crops
- `gui/load-screen`: improved documentation
- `labormanager`: now takes nature value into account when assigning jobs
- `open-legends`: added warning about risk of save corruption and improved related documentation
- `points`: added support when in ``viewscreen_setupdwarfgamest`` and improved error messages
- `siren`: removed break handling (relevant ``misc_trait_type`` was no longer used - see "Structures" section)

## Internals
- Linux/macOS: changed recommended build backend from Make to Ninja (Make builds will be significantly slower now)
- Added a usable unit test framework for basic tests, and a few basic tests
- Core: various thread safety and memory management improvements
- Fixed CMake build dependencies for generated header files
- Fixed custom ``CMAKE_CXX_FLAGS`` not being passed to plugins
- Changed ``plugins/CMakeLists.custom.txt`` to be ignored by git and created (if needed) at build time instead
- Added ``CMakeSettings.json`` with intellisense support

## Lua
- ``utils``: new ``OrderedTable`` class

## Structures
- Win32: added missing vtables for ``viewscreen_storesst`` and ``squad_order_rescue_hfst``
- ``activity_event_performancest``: renamed poem as written_content_id
- ``dance_form``: named musical_form_id and musical_written_content_id
- ``incident_sub6_performance.participants``: named performance_event and role_index
- ``incident_sub6_performance``: made performance_event an enum
- ``incident_sub6_performance``: named poetic_form_id, musical_form_id, and dance_form_id
- ``musical_form_instruments``: named minimum_required and maximum_permitted
- ``musical_form``: named voices field
- ``poetic_form``: identified many fields and related enum/bitfield types
- ``setup_character_info``: identified ``skill_points_remaining`` (for `embark-skills`)
- ``unit_thought_type``: added new expulsion thoughts from 0.44.12
- ``viewscreen_layer_militaryst``: identified ``equip.assigned.assigned_items``
- ``world_data``: added ``mountain_peak_flags`` type, including ``is_volcano``
- ``written_content``: named poetic_form
- ``unit_action.attack``: identified ``attack_skill``
- ``unit_action.attack``: added ``lightly_tap`` and ``spar_report`` flags
- ``misc_trait_type``: removed ``LikesOutdoors``, ``Hardened``, ``TimeSinceBreak``, ``OnBreak`` (all unused by DF)
- ``unit_personality``: identified ``stress_drain``, ``stress_boost``, ``likes_outdoors``, ``combat_hardened``
- ``plant_tree_tile``: gave connection bits more meaningful names (e.g. ``connection_east`` instead of ``thick_branches_1``)
- ``plant_tree_info``: identified ``extent_east``, etc.
- ``ui``: fixed alignment of ``main`` and ``squads`` (fixes `tweak` hotkey-clear and DF-AI)
- ``ui.main``: identified ``fortress_site``
- ``ui.squads``: identified ``kill_rect_targets_scroll``
- ``world_site``: identified names and/or types of some fields
- ``world_history``: identified names and/or types of some fields
- ``viewscreen_setupadventurest``: identified some nemesis and personality fields, and ``page.ChooseHistfig``
- ``unit_storage_status``: newly identified type, stores noble holdings information (used in ``viewscreen_layer_noblelistst``)
- ``viewscreen_layer_noblelistst``: identified ``storage_status`` (see ``unit_storage_status`` type)
- ``viewscreen_layer_arena_creaturest``: identified item- and name-related fields
- ``viewscreen_new_regionst``: identified ``rejection_msg``, ``raw_folder``, ``load_world_params``
- ``viewscreen_new_regionst``: changed many ``int8_t`` fields to ``bool``
- ``unit_flags3``: identified ``marked_for_gelding``
- ``body_part_status``: identified ``gelded``

## API
- New debug features related to `debug` plugin:
  - Classes (C++ only): ``Signal<Signature, type_tag>``, ``DebugCategory``, ``DebugManager``
  - Macros: ``TRACE``, ``DEBUG``, ``INFO``, ``WARN``, ``ERR``, ``DBG_DECLARE``, ``DBG_EXTERN``

================================================================================
# 0.44.12-r1

## Fixes
-@ Console: fixed crash when entering long commands on Linux/macOS
-@ Removed jsoncpp's ``include`` and ``lib`` folders from DFHack builds/packages
- Fixed special characters in `command-prompt` and other non-console in-game outputs on Linux/macOS (in tools using ``df2console``)
- `die`: fixed Windows crash in exit handling
- `dwarfmonitor`, `manipulator`: fixed stress cutoffs
- `modtools/force`: fixed a bug where the help text would always be displayed and nothing useful would happen
- `ruby`: fixed calling conventions for vmethods that return strings (currently ``enabler.GetKeyDisplay()``)
- `startdwarf`: fixed on 64-bit Linux

## Misc Improvements
- Reduced time for designation jobs from tools like `digv` to be assigned workers
- `embark-assistant`:
    - Switched to standard scrolling keys, improved spacing slightly
    - Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines).
    - Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks.
- `rejuvenate`:
    - Added ``-all`` argument to apply to all citizens
    - Added ``-force`` to include units under 20 years old
    - Clarified documentation

## API
- Added to ``Units`` module:
    - ``getStressCategory(unit)``
    - ``getStressCategoryRaw(level)``
    - ``stress_cutoffs`` (Lua: ``getStressCutoffs()``)

## Internals
- Changed default build architecture to 64-bit
- Added documentation for all RPC functions and a build-time check
- Added support for build IDs to development builds
- Use ``dlsym(3)`` to find vtables from libgraphics.so

## Structures
- Added ``start_dwarf_count`` on 64-bit Linux again and fixed scanning script
- ``army_controller``: added new vector from 0.44.11
-@ ``viewscreen_civlistst``: split ``unk_20`` into 3 pointers
- ``belief_system``: new type, few fields identified
- ``mental_picture``: new type, some fields identified
- ``mission``: new type (used in ``viewscreen_civlistst``)
- ``mission_report``:
    - new type (renamed, was ``mission`` before)
    - identified some fields
- ``spoils_report``: new type, most fields identified
- ``viewscreen_civlistst``:
    - identified new pages
    - identified new messenger-related fields
- ``viewscreen_image_creatorst``:
    - fixed layout
    - identified many fields
- ``viewscreen_reportlistst``:
    - added new mission and spoils report-related fields (fixed layout)
- ``world``:
    - ``belief_systems``: identified
- ``world.languages``: identified (minimal information; whole languages stored elsewhere)
- ``world.status``:
    - ``mission_reports``: renamed, was ``missions``
    - ``spoils_reports``: identified
- ``world.unk_131ec0``, ``world.unk_131ef0``: researched layout
- ``world.worldgen_status``: identified many fields

================================================================================
# 0.44.12-alpha1

## Fixes
-@ macOS: fixed ``renderer`` vtable address on x64 (fixes `rendermax`)
- `stonesense`: fixed ``PLANT:DESERT_LIME:LEAF`` typo

## API
- Added C++-style linked list interface for DF linked lists

## Structures
- Dropped 0.44.11 support
- ``ui.squads``: Added fields new in 0.44.12

================================================================================
# 0.44.11-beta2.1

## Internals
-@ `stonesense`: fixed build

================================================================================
# 0.44.11-beta2

## Fixes
-@ Windows: Fixed console failing to initialize
- `command-prompt`: added support for commands that require a specific screen to be visible, e.g. `spotclean`
- `gui/workflow`: fixed advanced constraint menu for crafts

## API
- Added ``Screen::Hide`` to temporarily hide screens, like `command-prompt`

================================================================================
# 0.44.11-beta1

## Fixes
- Fixed displayed names (from ``Units::getVisibleName``) for units with identities
- Fixed potential memory leak in ``Screen::show()``
- `fix/dead-units`: fixed script trying to use missing isDiplomat function

## Misc Improvements
- Console:
    - added support for multibyte characters on Linux/macOS
    - made the console exit properly when an interactive command is active (`liquids`, `mode`, `tiletypes`)
- Made the ``DFHACK_PORT`` environment variable take priority over ``remote-server.json``
- Linux: added automatic support for GCC sanitizers in ``dfhack`` script
- `digfort`: added better map bounds checking
- `dfhack-run`: added support for port specified in ``remote-server.json``, to match DFHack's behavior
- `remove-stress`:
    - added support for ``-all`` as an alternative to the existing ``all`` argument for consistency
    - sped up significantly
    - improved output/error messages
    - now removes tantrums, depression, and obliviousness
- `ruby`: sped up handling of onupdate events

## API
- New functions:
    - ``Units::isDiplomat(unit)``
- Exposed ``Screen::zoom()`` to C++ (was Lua-only)

## Lua
- Added ``printall_recurse`` to print tables and DF references recursively. It can be also used with ``^`` from the `lua` interpreter.
- ``gui.widgets``: ``List:setChoices`` clones ``choices`` for internal table changes

## Internals
- jsoncpp: updated to version 1.8.4 and switched to using a git submodule

## Structures
- ``history_event_entity_expels_hfst``: added (new in 0.44.11)
- ``history_event_site_surrenderedst``: added (new in 0.44.11)
- ``history_event_type``: added ``SITE_SURRENDERED``, ``ENTITY_EXPELS_HF`` (new in 0.44.11)
- ``syndrome``: identified a few fields
- ``viewscreen_civlistst``: fixed layout and identified many fields

================================================================================
# 0.44.11-alpha1

## Structures
- Dropped 0.44.10 support
- Added support for automatically sizing arrays indexed with an enum
- Removed stale generated CSV files and DT layouts from pre-0.43.05
- ``announcement_type``: new in 0.44.11: ``NEW_HOLDING``, ``NEW_MARKET_LINK``
- ``breath_attack_type``: added ``OTHER``
- ``historical_figure_info.relationships.list``: added ``unk_3a``-``unk_3c`` fields at end
- ``interface_key``: added bindings new in 0.44.11
- ``occupation_type``: new in 0.44.11: ``MESSENGER``
- ``profession``: new in 0.44.11: ``MESSENGER``
- ``ui_sidebar_menus``:
    - ``unit.in_squad``: renamed to ``unit.squad_list_opened``, fixed location
    - ``unit``: added ``expel_error`` and other unknown fields new in 0.44.11
    - ``hospital``: added, new in 0.44.11
    - ``num_speech_tokens``, ``unk_17d8``: moved out of ``command_line`` to fix layout on x64
-@ ``viewscreen_civlistst``: added a few new fields (incomplete)
- ``viewscreen_locationsst``: identified ``edit_input``

================================================================================
# 0.44.10-r2

## New Plugins
- `cxxrandom`: exposes some features of the C++11 random number library to Lua

## New Scripts
- `gui/stamper`: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion
- `add-recipe`: adds unknown crafting recipes to the player's civ

## Fixes
- Fixed many tools incorrectly using the ``dead`` unit flag (they should generally check ``flags2.killed`` instead)
- Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (`changelayer`, `follow`, `forceequip`, `generated-creature-renamer`)
- Fixed ``-g`` flag (GDB) in Linux ``dfhack`` script (particularly on x64)
- Fixed several bugs in Lua scripts found by static analysis (df-luacheck)
- `autochop`, `autodump`, `autogems`, `automelt`, `autotrade`, `buildingplan`, `dwarfmonitor`, `fix-unit-occupancy`, `fortplan`, `stockflow`: fix issues with periodic tasks not working for some time after save/load cycles
- `autogems`, `fix-unit-occupancy`: stopped running when a fort isn't loaded (e.g. while embarking)
- `buildingplan`, `fortplan`: stopped running before a world has fully loaded
- `autogems`:
    - stop running repeatedly when paused
    - fixed crash when furnaces are linked to same stockpiles as jeweler's workshops
- `ban-cooking`: fixed errors introduced by kitchen structure changes in 0.44.10-r1
- `remove-stress`: fixed an error when running on soul-less units (e.g. with ``-all``)
- `revflood`: stopped revealing tiles adjacent to tiles above open space inappropriately
- `dig`: fixed "Inappropriate dig square" announcements if digging job has been posted
- `stockpiles`: ``loadstock`` now sets usable and unusable weapon and armor settings
- `stocks`: stopped listing carried items under stockpiles where they were picked up from
- `deramp`: fixed deramp to find designations that already have jobs posted
- `fixnaked`: fixed errors due to emotion changes in 0.44
- `autounsuspend`: now skips planned buildings

## Misc Improvements
- Added script name to messages produced by ``qerror()`` in Lua scripts
- Fixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect
- Linux: Added several new options to ``dfhack`` script: ``--remotegdb``, ``--gdbserver``, ``--strace``
- `bodyswap`: improved error handling
- `buildingplan`: added max quality setting
- `caravan`: documented (new in 0.44.10-alpha1)
- `deathcause`: added "slaughtered" to descriptions
- `fix/retrieve-units`: now re-adds units to active list to counteract `fix/dead-units`
- `item-descriptions`: fixed several grammatical errors
- `modtools/create-unit`:
    - added quantity argument
    - now selects a caste at random if none is specified
- `mousequery`:
    - migrated several features from TWBT's fork
    - added ability to drag with left/right buttons
    - added depth display for TWBT (when multilevel is enabled)
    - made shift+click jump to lower levels visible with TWBT
- `title-version`: added version to options screen too
- `embark-assistant`:
    - changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling
    - gave syndrome rain and reanimation wider ranges of criterion values
- `fix/dead-units`: added a delay of around 1 month before removing units

## API
- New functions (also exposed to Lua):
    - ``Units::isKilled()``
    - ``Units::isActive()``
    - ``Units::isGhost()``
- Removed Vermin module (unused and obsolete)

## Lua
- Added ``profiler`` module to measure lua performance
- Enabled shift+cursor movement in WorkshopOverlay-derived screens

## Structures
- ``unit_flags1``: renamed ``dead`` to ``inactive`` to better reflect its use
- ``item_body_component``: fixed location of ``corpse_flags``
- ``job_type``: added ``is_designation`` attribute
- ``unit_thought_type``: added ``SawDeadBody`` (new in 0.44.10)
- ``unit_personality``: fixed location of ``current_focus`` and ``undistracted_focus``
- ``incident_sub6_performance``: identified some fields
- ``job_handler``: fixed static array layout

## Internals
- Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files)
- jsoncpp: fixed constructor with ``long`` on Linux
- Improved efficiency and error handling in ``stl_vsprintf`` and related functions
- Added build option to generate symbols for large generated files containing df-structures metadata

================================================================================
# 0.44.10-r1

## New Scripts
- `bodyswap`: shifts player control over to another unit in adventure mode

## New Tweaks
- `tweak` stone-status-all: adds an option to toggle the economic status of all stones
- `tweak` kitchen-prefs-all: adds an option to toggle cook/brew for all visible items in kitchen preferences

## Fixes
- Lua: registered ``dfhack.constructions.designateRemove()`` correctly
- `prospector`: fixed crash due to invalid vein materials
- `tweak` max-wheelbarrow: fixed conflict with building renaming
- `view-item-info`: stopped appending extra newlines permanently to descriptions

## Misc Improvements
- Added logo to documentation
- Documented several missing ``dfhack.gui`` Lua functions
- `adv-rumors`: bound to Ctrl-A
- `command-prompt`: added support for ``Gui::getSelectedPlant()``
- `gui/advfort`: bound to Ctrl-T
- `gui/room-list`: added support for ``Gui::getSelectedBuilding()``
- `gui/unit-info-viewer`: bound to Alt-I
- `modtools/create-unit`: made functions available to other scripts
- `search`:
    - added support for stone restrictions screen (under ``z``: Status)
    - added support for kitchen preferences (also under ``z``)

## Internals
- Fixed compiler warnings on all supported build configurations
- Windows build scripts now work with non-C system drives

## API
- New functions (all available to Lua as well):
    - ``Buildings::getRoomDescription()``
    - ``Items::checkMandates()``
    - ``Items::canTrade()``
    - ``Items::canTradeWithContents()``
    - ``Items::isRouteVehicle()``
    - ``Items::isSquadEquipment()``
    - ``Kitchen::addExclusion()``
    - ``Kitchen::findExclusion()``
    - ``Kitchen::removeExclusion()``
- syndrome-util: added ``eraseSyndromeData()``

## Structures
- ``dfhack_room_quality_level``: new enum
- ``glowing_barrier``: identified ``triggered``, added comments
- ``item_flags2``: renamed ``has_written_content`` to ``unk_book``
- ``kitchen_exc_type``: new enum (for ``ui.kitchen``)
- ``mandate.mode``: now an enum
- ``unit_personality.emotions.flags.memory``: identified
- ``viewscreen_kitchenprefst.forbidden``, ``possible``: now a bitfield, ``kitchen_pref_flag``
- ``world_data.feature_map``: added extensive documentation (in XML)

================================================================================
# 0.44.10-beta1

## New Scripts
- `devel/find-primitive`: finds a primitive variable in memory

## Fixes
- Units::getAnyUnit(): fixed a couple problematic conditions and potential segfaults if global addresses are missing
- `stockpiles`: stopped sidebar option from overlapping with `autodump`
-@ `autodump`, `automelt`, `autotrade`, `stocks`, `stockpiles`: fixed conflict with building renaming
- `tweak` block-labors: fixed two causes of crashes related in the v-p-l menu
- `full-heal`:
    - units no longer have a tendency to melt after being healed
    - healed units are no longer treated as patients by hospital staff
    - healed units no longer attempt to clean themselves unsuccessfully
    - wounded fliers now regain the ability to fly upon being healing
    - now heals suffocation, numbness, infection, spilled guts and gelding
- `modtools/create-unit`:
    - creatures of the appropriate age are now spawned as babies or children where applicable
    - fix: civ_id is now properly assigned to historical_figure, resolving several hostility issues (spawned pets are no longer attacked by fortress military!)
    - fix: unnamed creatures are no longer spawned with a string of numbers as a first name
- `exterminate`: fixed documentation of ``this`` option

## Misc Improvements
- `blueprint`: added a basic Lua API
- `devel/export-dt-ini`: added tool offsets for DT 40
- `devel/save-version`: added current DF version to output
- `install-info`: added information on tweaks

## Internals
- Added ``Gui::inRenameBuilding()``
- Added function names to DFHack's NullPointer and InvalidArgument exceptions
- Linux: required plugins to have symbols resolved at link time, for consistency with other platforms

================================================================================
# 0.44.10-alpha1

## New Scripts
- `caravan`: adjusts properties of caravans
- `gui/autogems`: a configuration UI for the `autogems` plugin

## Fixes
- Fixed uninitialized pointer being returned from ``Gui::getAnyUnit()`` in rare cases
- `autohauler`, `autolabor`, `labormanager`: fixed fencepost error and potential crash
- `dwarfvet`: fixed infinite loop if an animal is not accepted at a hospital
- `liquids`: fixed "range" command to default to 1 for dimensions consistently
- `search`: fixed 4/6 keys in unit screen search
- `view-item-info`: fixed an error with some armor

## Misc Improvements
- `autogems`: can now blacklist arbitrary gem types (see `gui/autogems`)
- `exterminate`: added more words for current unit, removed warning
- `fpause`: now pauses worldgen as well

## Internals
- Added some build scripts for Sublime Text
- Changed submodule URLs to relative URLs so that they can be cloned consistently over different protocols (e.g. SSH)

================================================================================
# 0.44.09-r1

## Internals
- OS X: Can now build with GCC 7 (or older)

## Fixes
- `modtools/item-trigger`: fixed token format in help text

## Misc Improvements
- Reorganized changelogs and improved changelog editing process
- `modtools/item-trigger`: added support for multiple type/material/contaminant conditions

## Structures
-@ ``renderer``: fixed vtable addresses on 64-bit OS X
- ``building_type``: added human-readable ``name`` attribute
- ``furnace_type``: added human-readable ``name`` attribute
- ``workshop_type``: added human-readable ``name`` attribute
- ``army``: added vector new in 0.44.07
- ``site_reputation_report``: named ``reports`` vector

================================================================================
# 0.44.09-alpha1

## Fixes
- `digtype`: stopped designating non-vein tiles (open space, trees, etc.)
- `labormanager`: fixed crash due to dig jobs targeting some unrevealed map blocks


================================================================================
# 0.44.08-alpha1

## Fixes
- `fix/dead-units`: fixed a bug that could remove some arriving (not dead) units


================================================================================
# 0.44.07-beta1

## Structures
-@ Added symbols for Toady's `0.44.07 Linux test build <http://www.bay12forums.com/smf/index.php?topic=169839.msg7720111#msg7720111>`_ to fix :bug:`10615`
-@ ``world_site``: fixed alignment

## Misc improvements
- `modtools/item-trigger`: added the ability to specify inventory mode(s) to trigger on


================================================================================
# 0.44.07-alpha1

## Fixes
- Support for building on Ubuntu 18.04
- Fixed some CMake warnings (CMP0022)
- `embark-assistant`: fixed detection of reanimating biomes

## Misc Improvements
- `embark-assistant`:

    - Added search for adamantine
    - Now supports saving/loading profiles

- `fillneeds`: added ``-all`` option to apply to all units
- `remotefortressreader`: added flows, instruments, tool names, campfires, ocean waves, spiderwebs

## Structures
- Several new names in instrument raw structures
- ``identity``: identified ``profession``, ``civ``
- ``manager_order_template``: fixed last field type
- ``viewscreen_createquotast``: fixed layout
- ``world.language``: moved ``colors``, ``shapes``, ``patterns`` to ``world.descriptors``
- ``world.reactions``, ``world.reaction_categories``:\ moved to new compound, ``world.reactions``. Requires renaming:

    - ``world.reactions`` to ``world.reactions.reactions``
    - ``world.reaction_categories`` to ``world.reactions.reaction_categories``


================================================================================
# 0.44.05-r2

## Fixes
- `devel/export-dt-ini`: fix language_name offsets for DT 39.2+
- `devel/inject-raws`: fixed gloves and shoes (old typo causing errors)
- `remotefortressreader`: fixed an issue with not all engravings being included
- `view-item-info`: fixed an error with some shields

## Misc Improvements
- `adv-rumors`: added more keywords, including names
- `autochop`: can now exclude trees that produce fruit, food, or cookable items
- `remotefortressreader`: added plant type support

## New Plugins
- `embark-assistant`: adds more information and features to embark screen

## New Scripts
- `adv-fix-sleepers`: fixes units in adventure mode who refuse to wake up (:bug:`6798`)
- `hermit`: blocks caravans, migrants, diplomats (for hermit challenge)

## New Features
- With ``PRINT_MODE:TEXT``, setting the ``DFHACK_HEADLESS`` environment variable will hide DF's display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.)


================================================================================
# 0.44.05-r1

## New Scripts
- `break-dance`: Breaks up a stuck dance activity
- `fillneeds`: Use with a unit selected to make them focused and unstressed
- `firestarter`: Lights things on fire: items, locations, entire inventories even!
- `flashstep`: Teleports adventurer to cursor
- `ghostly`: Turns an adventurer into a ghost or back
- `questport`: Sends your adventurer to the location of your quest log cursor
- `view-unit-reports`: opens the reports screen with combat reports for the selected unit

## Fixes
- `devel/inject-raws`: now recognizes spaces in reaction names
- `dig`: added support for designation priorities - fixes issues with designations from ``digv`` and related commands having extremely high priority
- `dwarfmonitor`:
    - fixed display of creatures and poetic/music/dance forms on ``prefs`` screen
    - added "view unit" option
    - now exposes the selected unit to other tools

- `names`: fixed many errors
- `quicksave`: fixed an issue where the "Saving..." indicator often wouldn't appear

## Misc Improvements
- `gui/gm-unit`:
    - added a profession editor
    - misc. layout improvements
- `remotefortressreader`:
    - support for moving adventurers
    - support for vehicles, gem shapes, item volume, art images, item improvements
- `binpatch`: now reports errors for empty patch files
- `force`: now provides useful help
- `full-heal`:
    - can now select corpses to resurrect
    - now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again
    - now resets units' vanish countdown to reverse effects of `exterminate`
- `launch`: can now ride creatures
- `names`: can now edit names of units

## Removed
- `tweak`: ``kitchen-keys``: :bug:`614` fixed in DF 0.44.04

## Internals
- ``Gui::getAnyUnit()`` supports many more screens/menus

## Structures
- New globals: ``soul_next_id``

================================================================================
# 0.44.05-alpha1

## Misc Improvements
- `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards

## Structures
-@ ``incident``: re-aligned again to match disassembly


================================================================================
# 0.44.04-alpha1

## Fixes
- `devel/inject-raws`: now recognizes spaces in reaction names
- `exportlegends`: fixed an error that could occur when exporting empty lists


## Structures
- ``artifact_record``: fixed layout (changed in 0.44.04)
- ``incident``: fixed layout (changed in 0.44.01) - note that many fields have moved


================================================================================
# 0.44.03-beta1

## Fixes
- `autolabor`, `autohauler`, `labormanager`: added support for "put item on display" jobs and building/destroying display furniture
- `gui/gm-editor`: fixed an error when editing primitives in Lua tables

## Misc Improvements
- @ `devel/dump-offsets`: now ignores ``index`` globals
- `gui/pathable`: added tile types to sidebar
- `modtools/skill-change`:
    - now updates skill levels appropriately
    - only prints output if ``-loud`` is passed

## Structures
- New globals:
    - ``version``
    - ``min_load_version``
    - ``movie_version``
    - ``basic_seed``
    - ``title``
    - ``title_spaced``
    - ``ui_building_resize_radius``
- Added ``twbt_render_map`` code offset on x64
- Fixed an issue preventing ``enabler`` from being allocated by DFHack
- Added ``job_type.PutItemOnDisplay``
- Found ``renderer`` vtable on osx64
- ``adventure_movement_optionst``, ``adventure_movement_hold_tilest``, ``adventure_movement_climbst``: named coordinate fields
- ``mission``: added type
- ``unit``: added 3 new vmethods: ``getCreatureTile``, ``getCorpseTile``, ``getGlowTile``
- ``viewscreen_assign_display_itemst``: fixed layout on x64 and identified many fields
- ``viewscreen_reportlistst``: fixed layout, added ``mission_id`` vector
- ``world.status``: named ``missions`` vector


================================================================================
# 0.44.03-alpha1

## Lua
- Improved ``json`` I/O error messages
- Stopped a crash when trying to create instances of classes whose vtable addresses are not available


================================================================================
# 0.44.02-beta1

## New Scripts
- `devel/check-other-ids`: Checks the validity of "other" vectors in the ``world`` global
- `gui/cp437-table`: An in-game CP437 table

## Fixes
- Fixed issues with the console output color affecting the prompt on Windows
- `createitem`: stopped items from teleporting away in some forts
- `gui/gm-unit`: can now edit mining skill
- `gui/quickcmd`: stopped error from adding too many commands
- `modtools/create-unit`: fixed error when domesticating units

## Misc Improvements
- The console now provides suggestions for built-in commands
- `devel/export-dt-ini`: avoid hardcoding flags
- `exportlegends`:
    - reordered some tags to match DF's order
    - added progress indicators for exporting long lists
- `gui/gm-editor`: added enum names to enum edit dialogs
- `gui/gm-unit`: made skill search case-insensitive
- `gui/rename`: added "clear" and "special characters" options
- `remotefortressreader`:
    - includes item stack sizes
    - some performance improvements

## Removed
- `warn-stuck-trees`: :bug:`9252` fixed in DF 0.44.01

## Lua
- Exposed ``get_vector()`` (from C++) for all types that support ``find()``, e.g. ``df.unit.get_vector() == df.global.world.units.all``

## Structures
- Located ``start_dwarf_count`` offset for all builds except 64-bit Linux; `startdwarf` should work now
- Added ``buildings_other_id.DISPLAY_CASE``
- Fixed ``viewscreen_titlest.start_savegames`` alignment
- Fixed ``unit`` alignment
- Identified ``historical_entity.unknown1b.deities`` (deity IDs)


================================================================================
# 0.44.02-alpha1

## New Scripts
- `devel/dump-offsets`: prints an XML version of the global table included in in DF

## Fixes
- Fixed a crash that could occur if a symbol table in symbols.xml had no content

## Lua
- Added a new ``dfhack.console`` API
- API can now wrap functions with 12 or 13 parameters

## Structures
- The ``ui_menu_width`` global is now a 2-byte array; the second item is the former ``ui_area_map_width`` global, which is now removed
- The former ``announcements`` global is now a field in ``d_init``
- ``world`` fields formerly beginning with ``job_`` are now fields of ``world.jobs``, e.g. ``world.job_list`` is now ``world.jobs.list``
