autoclothing
============
Tags:
:dfhack-keybind:`autoclothing`

:index:`Automatically manage clothing work orders.
<autoclothing; Automatically manage clothing work orders.>` It allows you to
set how many of each clothing type every citizen should have.

Usage::

    enable autoclothing
    autoclothing <material> <item> [number]

``material`` can be "cloth", "silk", "yarn", or "leather". The ``item`` can be
anything your civilization can produce, such as "dress" or "mitten".

When invoked without a number, it shows the current configuration for that
material and item.

Examples
--------

``autoclothing cloth "short skirt" 10``
    Sets the desired number of cloth short skirts available per citizen to 10.
``autoclothing cloth dress``
    Displays the currently set number of cloth dresses chosen per citizen.
