.. _quickstart:

Quickstart guide
================

Welcome to DFHack! This guide will help get you oriented with the DFHack system
and teach you how to find and use the tools productively. If you're reading this
in `quickstart-guide`, hit the right arrow key or click on the hotkey hint in
the lower right corner of the window to go to the next page.

What is DFHack?
---------------

DFHack is a framework for Dwarf Fortress that provides a unified, cross-platform
environment that enables mods and tools to significantly extend the game. The
default DFHack distribution contains a wide variety of tools, including bugfixes,
interface improvements, automation agents, design blueprints, modding building
blocks, and more. Third-party tools (e.g. mods downloaded from Steam Workshop or
the forums) can also seamlessly integrate with the DFHack framework and extend
the game far beyond what can be done by just modding the raws.

DFHack's mission is to provide tools and interfaces for players and modders to:

- expand the bounds of what is possible in Dwarf Fortress
- reduce the impact of game bugs
- give the player more agency and control over the game
- provide alternatives to toilsome or frustrating aspects of gameplay
- **make the game more fun**

What can I do with DFHack tools?
--------------------------------

DFHack has been around for a long time -- almost as long as Dwarf Fortress
itself. Many of the game's rough edges have been smoothed with DFHack tools.
Here are some common tasks people use DFHack tools to accomplish:

- Automatically chop trees when log stocks are low
- Record blueprint files that allow copy and paste of fort designs
- Import and export lists of manager orders
- Clean contaminants from map squares that dwarves can't reach
- Automatically butcher excess livestock so you don't become overrun with
  animals
- Promote time-sensitive job types (e.g. food hauling) so they are done
  expediently
- Quickly scan the map for visible ores of specific types so you can focus
  your mining efforts

Some tools are one-shot commands. For example, you can run `unforbid all <unforbid>`
to claim all items on the map after a messy siege.

Other tools must be `enabled <enable>` and then they will run in the background.
For example, `enable seedwatch <seedwatch>` will start monitoring your stocks of
seeds and prevent your chefs from cooking seeds that you need for planting.
Tools that are enabled in the context of a fort will save their state with that
fort, and the will remember that they are enabled the next time you load your save.

A third class of tools add information to the screen or provide new integrated
functionality via the DFHack `overlay` framework. For example, the `unsuspend`
tool, in addition to its basic function of unsuspending all building construction
jobs, can also overlay a marker on suspended buildings to indicate that they are
suspended (and will use different markers to tell you whether this is a problem).
These overlays can be enabled and configured with the `gui/overlay` interface.

How can I figure out which commands to run?
-------------------------------------------

There are several ways to scan DFHack tools and find the one you need right now.

The first place to check is the DFHack logo hover hotspot. It's in the upper
left corner of the screen by default, though you can move it anywhere you want
with the `gui/overlay` tool.

When you hover the mouse over the logo (or hit the Ctrl-Shift-C keyboard shortcut)
a list of DFHack tools relevant to the current context comes up. For example, when
you have a unit selected, the hotspot will show a list of tools that inspect
units, allow you to edit them, or maybe even teleport them. Next to each tool,
you'll see the global hotkey you can hit to invoke the command without even
opening the hover list.

You can run any DFHack tool from `gui/launcher`, which is always listed first in
the hover list. You can also bring up the launcher by tapping the backtick key
(\`) or hitting Ctrl-Shift-D. In the launcher, you can quickly autocomplete any
command name by selecting it in the list on the right side of the window.
Commands are ordered by how often you run them, so your favorite commands will
always be on top. You can also pull full commandlines out of your history with
Alt-S (or by clicking on the "history search" hotkey hint).

Once you have typed (or autocompleted, or searched for) a command, other commands
related to the one you have selected will appear in the autocomplete list.
Scanning through that list is a great way to learn about new tools that you might
find useful. You can also see how commands are grouped by running the `tags` command.

The bottom panel will show the full help text for the command you are running,
allowing you to refer to the usage documentation and examples when you are typing
your command.

How do DFHack in-game windows work?
-----------------------------------

Many DFHack tools have graphical interfaces that appear in-game. You can tell
which windows belong to DFHack tools because they will have the word "DFHack"
printed across their bottom frame edge. DFHack provides an advanced windowing
system that gives the player a lot of control over where the windows appear and
whether they capture keyboard and mouse input.

The DFHack windowing system allows multiple overlapping windows to be active at
once. The one with the highlighted title bar has focus and will receive anything
you type at the keyboard. Hit Esc or right click to close the window or cancel
the current operation. You can click anywhere on the screen that is not a
DFHack window to unfocus the window and let it just sit in the background. It won't
respond to key presses or mouse clicks until you click on it again to give it
focus. You can right click directly on an unfocused window to close it without
left clicking to activate it first.

DFHack windows are draggable from the title bar or from anywhere on the window
that doesn't have a mouse-clickable widget on it. Many are resizable as well
(if the tool window has components that can reasonably be resized).

You can generally use DFHack tools without interrupting the game. That is, if the
game is unpaused, it can continue to run while a DFHack window is open. Many tools
will initially pause the game to let you focus on the task at hand, but you can
unpause like normal if you want. You can also interact with the map, scrolling it
with the keyboard or mouse and selecting units, buildings, and items. Some tools
will capture all keyboard input, such as tools with editable text fields, and some
will force-pause the game if it makes sense to, like `gui/quickfort`, since you
cannot interact with the map normally while trying to apply a blueprint. Windows
for tools that force-pause the game will have a pause icon in their upper right
corner to indicate which tool is responsible for the pausing.

Where do I go next?
-------------------

To recap:

You can get to popular, relevant tools for the current context by hovering
the mouse over the DFHack logo or by hitting Ctrl-Shift-C.

You can get to the launcher and its integrated autocomplete, history search,
and help text by hitting backtick (\`) or Ctrl-Shift-D, or, of course, by
running it from the logo hover list.

You can list and start tools that run in the background with the `enable`
command.

You can configure screen overlays with the `gui/overlay` tool.

With those four tools, you have the complete DFHack tool suite at your
fingertips. So what to run first? Here are a few commands to get you started.
You can run them all from the launcher.

First, let's import some useful manager orders to keep your fort stocked with
basic necessities. Run ``orders import library/basic``. If you go to your
mangager orders screen, you can see all the orders that have been created for you.

Next, try setting up `autochop` by running the GUI configuration `gui/autochop`.
You can enable it from the GUI, so you don't need to run `enable autochop <enable>`
directly. You can set a target number of logs, and autochop will manage
your logging industry for you. You can control where your woodsdwarves go to
cut down trees by setting up burrows and configuring autochop to only cut in
those burrows. If you have the extra screen space, go ahead and set the
`gui/autochop` window to minimal mode (click on the hint near the upper right
corner of the window or hit Alt-M) and click on the map so the window loses
keyboard focus. As you play the game, you can glance at the status panel to
check on your stocks of wood.

Finally, let's do some fort design copy-pasting. Go to some bedrooms that you have
set up in your fort. Run `gui/blueprint`, set a name for your blueprint by
clicking on the name field (or hitting the 'n' hotkey), typing "rooms" (or whatever)
and hitting Enter to set. Then draw a box around the target area by clicking with
the mouse. When you select the second corner, the blueprint will be saved to your
``blueprints`` subfolder.

Now open up `gui/quickfort`. You can search for the blueprint you just created by
typing its name, but it should be up near the top already. If you copied a dug-out
area with furniture in it, your blueprint will have two labels: "/dig" and "/build".
Click on the "/dig" blueprint or select it with the keyboard arrow keys and hit Enter.
You can rotate or flip the blueprint around if you need to with the transform hotkeys.
You'll see a preview of where the blueprint will be applied as you move the mouse
cursor around the map. Red outlines mean that the blueprint may fail to fully apply
at that location, so be sure to choose a spot where all the preview tiles are shown
with green diamonds. Click the mouse or hit Enter to apply the blueprint and
designate the tiles for digging. Your dwarves will come and dig it out as if you
had designated the tiles yourself.

Once the area is dug out, run `gui/quickfort` again and select the "/build" blueprint
this time. Apply the blueprint in the dug-out area, and your furniture will be
designated. It's just that easy!

There are many, many more tools to explore. Have fun!
