#pragma once #include "config.h" #include "ble.h" // Game extern int g_life; extern int g_cmdr_damage[MAX_OPPONENTS]; extern int g_counters[NUM_COUNTERS]; extern int g_eliminated; // UI extern int g_active_menu; extern int g_active_opponent; extern int g_active_counter; extern int g_active_player; extern int g_active_setting; extern int g_name_cursor; // Settings extern int g_brightness_pct; extern int g_start_life_index; extern int g_num_opponents; extern char g_player_name[PLAYER_NAME_LEN + 1]; extern int g_ble_enabled; extern uint8_t g_led_max; extern int g_game_id_cursor; extern uint8_t g_game_id[2]; // Peers extern ble_peer_t g_peers[MAX_BLE_PEERS]; // Timing extern uint32_t g_tick;